Wafik, You're signature is making me cry ;;
edit: page 5 <3
Wafik, You're signature is making me cry ;;
edit: page 5 <3
ooooooooooooooooooooooooooooooook?Originally Posted by Realm
Anyways about BST, you guys can come to my house and play, I haven't downloaded the update yet, so at my house, BST is stll how it used to be :D
Okay.... so....?- If the beastmaster ability "Charm" is used on a monster while the monster is disappearing because it was outside its normal radius, the monster may become invisible in some instances.
=> Although the pet monster may appear invisible, it will act like a normal pet monster.
They still haven't fixed it. Damn you SE!
Me tooOriginally Posted by Realm
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INVISIBLE MPK 4TWOriginally Posted by Metah
lol hey zigma & orfeoOriginally Posted by Orfeo
come play WoW with mewhen i return to the states
and hell no, not on azshara-whatever server
tichorudus(how ever it spelled) FTW! :D
I don't think everyone see's the larger problem.
It affects everyone that is looking to XP.
Pull a mob and it loses hate for some reason - it doesn't come to camp, and go back, it just despawns. There goes your chain. It happens a lot more than just crawlers in the tree.
This new system can be abused to stop all manner of XPing. Just train the whole dunes zone to selbina and when they all loose hate and despawn, everyone there will be unable to XP for a few moments.
It was a good thought, but not well thought out.
SE needs to change it so that instead of despawning, it just loses all aggro abilities until it hit's it's home zone, then goes back into aggro mode like before.
But thats just copying WoW and they clearly said they don't want to copy WoW. Lame.
They can make it moonwalk back to its spot. It'll be clearly too busy dancing to attack any adventurers passing by it.
Just so you know in WoW monsters headed back to their spawn location can not be touched.Originally Posted by Razz
The change does have major impact on many things, but regular xp PTs are hardly affected. If your pulls are so long mobs lose aggro routinely, you're really not going to be getting exp chains to begin with. Scent tracking with water is the only thing I can think of that can cause this on any pulls that aren't retardedly long.
As for people in Valkurm or elsewhere making a zone train, anyone could have done that before. If anything it was more disruptive before because the mobs would path back to camp by walking the whole way, now they'll be back to their spawn faster.
BSTs have reason to complain here, but regular xp parties really don't.
2 jobs to 75 and i can't remember that being an issue outside of crawlers over water.Originally Posted by Progenitor
could've done that before if people wanted to.Originally Posted by Progenitor
Me tooOriginally Posted by Lordwafik
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Their version of MPK "fix" was a retarded idea. I sent in my complaint. I hope they listen to all thes complaints they must be recieving.
The worst part of all this was that I had just unlocked freaking beastmaster to level it, and Square rapes it before I hit level 2.
With a Pet.1) if they sub nin, a gimp war without double attack or berserk or warcry or attack-up or the good pieces of war AF
2) if they sub war, a thf without SA or TA or dual-wield
3) if they sub whm, a melee whm without the higher-teir cures and the mp pool of a galka wearing 5 cassie earrings
That can't hit anything.Originally Posted by BRP
Yeah, that is an issue... but I would rather see it tried, than constant complaints ;o.
So invite a BST to your next party in Sky or U.Range or wherever you XP at endgame, and see how well they do, make sure you let us know how it goes.
What the general melee damage type of the pets they use at 75?