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Thread: drg 2hr duriation     submit to reddit submit to twitter

  1. #1
    cr
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    drg 2hr duriation

    how long does the new drg 2hr last?

    are our purple freinds only useful 30 seconds every 120 minutes now?

  2. #2
    Cerberus
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    one minute

  3. #3
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    They're at least somewhat useful in panic situations now and for BC's. They're really not that bad DoT in an exp party, I've been in parties where a drg has beaten me and I have beaten many war's and mnk's myself. They lack a good ws and especially a good one for HNM's, that's all now. They have some more burst dmg and if done right can solo sc with their 2 hour, heh.

  4. #4
    Relic Horn
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    Wait, solo SC? I haven't looked into the new DRG 2hr much, but doesn't high jump and jump only give around 10-12 TP per? O.o

  5. #5
    Black Belt
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    Quote Originally Posted by WizerdRemora
    Wait, solo SC? I haven't looked into the new DRG 2hr much, but doesn't high jump and jump only give around 10-12 TP per? O.o
    you absorb your wyvern including the wyvern's TP.

  6. #6
    Relic Shield
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    Quote Originally Posted by layoneil
    Quote Originally Posted by WizerdRemora
    Wait, solo SC? I haven't looked into the new DRG 2hr much, but doesn't high jump and jump only give around 10-12 TP per? O.o
    you absorb your wyvern including the wyvern's TP.
    do you get str or attk from that? or is the just an instant tp boost and improved jumps? is the def down effect strong?

  7. #7
    BRP
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    1) You absorb your Wyvern. You get HP, Max HP+, and his TP. You also get like a 20% STR bonus, but people have said its only +14... however I'm not sure.

    2) Jumps are boosted. (This includes -Def down[So it helps other melee 2hrs)

    If you time it right, a DRG/SAM can do 4-5 WSes... or something... I don't feel like counting.

  8. #8
    Xavier
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    Quote Originally Posted by XxSlusherxx
    Quote Originally Posted by layoneil
    Quote Originally Posted by WizerdRemora
    Wait, solo SC? I haven't looked into the new DRG 2hr much, but doesn't high jump and jump only give around 10-12 TP per? O.o
    you absorb your wyvern including the wyvern's TP.
    do you get str or attk from that? or is the just an instant tp boost and improved jumps? is the def down effect strong?
    I was leveling drg up this morning around 5 am and tested it out. You absorb your wyvern, gain hp, str, I think I saw a slightly attack increase, and I guess tp too, but I didn't pay attention to that.

    It was a fairly cool animation, and I def. noticed being stronger after doing it. More than that, having the wyvern on a 20 min timer was pimp this morning, never had to level w/o it.

    I got +5 str when I did it, and had I think 26 base str, would have to check to be sure.

  9. #9
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    You get HP healed, +str (about +15 str at 75) and their tp as well as an attack boost and I think maybe a damage rating boost.

  10. #10
    Sea Torques
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    Stuff Spirit Surge does:

    Has a cute icon.
    Gives Jumps additional effects:
    Jump- Lowers mob def (supposedly pretty significantly) for a short time
    High Jump - Reduces mob TP
    Super Jump - reduces hate by half of the person nearest the Drg.
    (Doesnt reset Jump timers)
    Kills the wyvern and:
    Adds to total HP depending on lvl and refills HP based on wyvern's HP remaining
    Gives +STR depending on lvl (at 75 people have said STR+16-20, I dunno.)
    Gives DRG its Wyvern's Current TP
    Adds the dmg the wyvern would normally be doing to lance hits / WS
    Can't call a new wyvern while 2hr is in effect.
    People are speculating that it also does things like enhances Dragon Killer, enfeeble resistences, etc.

    General crap:
    http://ffxi.allakhazam.com/db/jobs.html ... m=9;page=1
    http://www.killingifrit.com/forums.php? ... 4f1025173e
    Self SC:
    http://www.killingifrit.com/forums.php?m=posts&q=95835

  11. #11
    Sea Torques
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    We love DRG now!

  12. #12
    Xavier
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    and you look cool doing it in purple armor

  13. #13
    BRP
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    Didn't fix DRG, because DRG wasn't broken in all areas but one: Mission/BCNM. Now they have their own effective 2hr. And heres the thing:

    You take a DRG + DRK. DRG uses his magic, lowers defense, tp, and gets rid of DRK's hate while he souleaters. This even is more effective with a + MNK combo. DRG is not only a good 2hr, but its good supporting 2hr. They are very viable for those "SPAMZOR DMG FIGHTS" too. DRG, like BRD, has a good support 2hr, but also a kickass dmg 2hr.

  14. #14
    Old Merits
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    sounds like it would make DRG more useable in the Bomb BC

  15. #15
    Relic Shield
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    I was leveling drg up this morning around 5 am and tested it out. You absorb your wyvern, gain hp, str, I think I saw a slightly attack increase, and I guess tp too, but I didn't pay attention to that.
    Kicked from the guild.

  16. #16
    Yoshi P
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    It's pretty nice..During exp i would have saved 300% tp and waited for brd buffs to do it, but our blm got aggro and we had to quickly kill while people were still headed to camp. Managed a 1.4k impulse drive on an abraxas without sneak attack. (100% tp, no def down, no brd songs, just food.) As far as str boost, I think its based on your level and possibly race.

  17. #17
    GRT
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    you know what sux, retribution and impulse drive are on the same side for a darkness chain

    if drg can self chain darkness that ends with a 300tp impulse that'd be really kick ass XD

  18. #18
    Xavier
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    Quote Originally Posted by GRT
    you know what sux, retribution and impulse drive are on the same side for a darkness chain

    if drg can self chain darkness that ends with a 300tp impulse that'd be really kick ass XD
    The answer is lv 5 relic polearm. Its WS is on the other side of darkness from impulse drive.

  19. #19
    RIDE ARMOR
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    Quote Originally Posted by Xavier
    Quote Originally Posted by GRT
    you know what sux, retribution and impulse drive are on the same side for a darkness chain

    if drg can self chain darkness that ends with a 300tp impulse that'd be really kick ass XD
    The answer is lv 5 relic polearm. Its WS is on the other side of darkness from impulse drive.
    DARTH VADER NOOOOOOOOOOOOOOOOOO
    http://img508.imageshack.us/img508/1...15923905hz.jpg

  20. #20
    Relic Shield
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    Quote Originally Posted by Xavier
    Quote Originally Posted by GRT
    you know what sux, retribution and impulse drive are on the same side for a darkness chain

    if drg can self chain darkness that ends with a 300tp impulse that'd be really kick ass XD
    The answer is lv 5 relic polearm. Its WS is on the other side of darkness from impulse drive.
    AWSOME another distortion based weaponskill. just what every drk sam and war was hoping for

    darkness is like fusion, it has some decent closers if there wasen't jack for openers.

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