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Thread: A fix     submit to reddit submit to twitter

  1. #21
    The Once and Future Wamoura
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    I hope SE nerfs WAR just because of you, Orfeo.

  2. #22
    Bagel
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    Quote Originally Posted by Rocl
    I hope SE nerfs WAR just because of you, Orfeo.
    It'll happen :/

    Got 48 DRG, penta was gimped.

    Got 73 BST, the job was essentially deleted.

    All that remains is my WAR.

    Leveling ninja next, watch out ninjas!

  3. #23
    E. Body
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    Quote Originally Posted by Orfeo
    Quote Originally Posted by Rocl
    I hope SE nerfs WAR just because of you, Orfeo.
    It'll happen :/

    Got 48 DRG, penta was gimped.

    Got 73 BST, the job was essentially deleted.

    All that remains is my WAR.

    Leveling ninja next, watch out ninjas!
    Go level ranger, Orfeo. They can remove bows and guns, and replace them with a a Nerf™ toy gun.

  4. #24
    The Once and Future Wamoura
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    The Ninjutsu spell "Utsusemi" will no longer absorb physical damage.
    The Dual Weild trait will no longer progress after level 10.
    GG Orfeo GG

    Stay away from mages.

    Oh wait, you're a galka...

  5. #25
    Bagel
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    Quote Originally Posted by Rocl
    The Ninjutsu spell "Utsusemi" will no longer absorb physical damage.
    [quote:194ed]The Dual Weild trait will no longer progress after level 10.
    GG Orfeo GG

    Stay away from mages.

    Oh wait, you're a galka...[/quote:194ed]

    Changed my mind. RDM next.

  6. #26
    The Once and Future Wamoura
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    Good, because if they nerf the support jobs, the game would die in a horrible car fire with flames that burn hotly.

    btw; remember to make this macro: (No More MP!) MP<mpp> <call1>

  7. #27
    Bagel
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    Quote Originally Posted by Rocl
    Good, because if they nerf the support jobs, the game would die in a horrible car fire with flames that burn hotly.

    btw; remember to make this macro: (No More MP!) MP<mpp> <call1>
    lol

    I'll be sure to party with bards too and when I run out of MP I can spam my other macro, "(Ballad)(please)!!!!!!1 <call>"

  8. #28
    The Once and Future Wamoura
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    Party with Bards and Dragoons.

    Then complain that the DRG is out-parsing the BRD and is over-powered and should be nerfed.

    Send it to SE 500 times.
    DRG will get another good nerf.

    SE cares about DRGs.

  9. #29
    Bagel
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    BST isn't dead, but it sure as fuck changed. 1k to 66 and i've been doing just fine by adjusting where and how i pull with the dire bats and it gets annoying since sometimes i have to move the fight when the second bat wanders too close.

    infact the only nice thing is when my bat has Bio3 and Frost on it from the magic pot, i'll move it to the stairs, leave it, minute later it'll reappear full health and i don't have to dodge it as i go out for the second pull, and provided i need to swap pets this fight, he'll be back in full health, ready to go.

    i'm still super pissed in this patch however, having the mob wander back to its radius aggro free under the same cercumstances this update is, is the ultimate solution.

    SE wants to be different than the other MMO's but when more people (i'm assuming) are leaving for other MMO's would you want to bring the attractiveness back. rather than really fucking with the game play that has existed.

    edit: i know for a fact the job has been fucked in many other aspects other than my limited experiences iwth it since the update in upper dlk tower. so don't think i'm trying to defend SE! Ohnoes i hate this patch.

  10. #30
    Yoshi P
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    Re: A fix

    Quote Originally Posted by Sekkite
    From:FINAL FANTASY XI
    Dec. 14, 2005 03:45 [PST]

    Details on Current Known Issues (cont.)

    Since the implementation of the latest version update on Dec. 12, 2005, the following issues have been discovered.

    We have conducted maintenance at 3:00 (PST) on Dec. 14, 2005 to address the following issues:

    - An issue wherein the "Storms of Fate" quest could not be completed under certain circumstances.

    - An issue with the "Aern" type monsters not displaying properly within the following areas: Al'Taieu, Grand Palace of Hu'Xzoi, Empyreal Paradox.

    - An issue where "Phuabo" type monsters in the Al'Taieu area could not be targeted.

    We apologize for any inconvenience.
    Bye bye invisible aerns, although I never knew there were any aerns in The Empyreal Paradox.

    And has anyone noticed anything new since this maintenance that supposedly fixed the Storms of Fate quest?
    Umm, where does it say there was a maintenance? It said they found some problems, it didnt' say they fixed them yet.

  11. #31
    Bagel
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    Quote Originally Posted by Demetrick
    i'm still super pissed in this patch however, having the mob wander back to its radius aggro free under the same cercumstances this update is, is the ultimate solution.
    I think going back the way it is is fine, but they obviously need to fix so a charm break or release doesn't insta-poof. Giving the mob 5 or 10 seconds of no agro or agro only on the BST before poofing should work?

  12. #32
    Melee Summoner
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    Quote Originally Posted by Orfeo
    Good job fixing the most aparent fuck ups with this update, being bst. Atleast make the mobs actually respawn the same like it said in the god damn update info ;/
    Here is the kicker.... a rdm in my LS aggroed all the robots at Despot spawn and zoned into shrine. All of them disappeared uponing his zoning, and a few moments later.. guess what?

    Despot popped

    That sure doesn't seem like the same mob reappearing, as they said it would in the update, to me.

  13. #33
    HABS SUCK!!!!!
    Sepukku is my Hero
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    Quote Originally Posted by Grumpy
    Quote Originally Posted by Orfeo
    Good job fixing the most aparent fuck ups with this update, being bst. Atleast make the mobs actually respawn the same like it said in the god damn update info ;/
    Here is the kicker.... a rdm in my LS aggroed all the robots at Despot spawn and zoned into shrine. All of them disappeared uponing his zoning, and a few moments later.. guess what?

    Despot popped

    That sure doesn't seem like the same mob reappearing, as they said it would in the update, to me.
    LMAO

  14. #34
    Ridill
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    Quote Originally Posted by Grumpy
    Quote Originally Posted by Orfeo
    Good job fixing the most aparent fuck ups with this update, being bst. Atleast make the mobs actually respawn the same like it said in the god damn update info ;/
    Here is the kicker.... a rdm in my LS aggroed all the robots at Despot spawn and zoned into shrine. All of them disappeared uponing his zoning, and a few moments later.. guess what?

    Despot popped

    That sure doesn't seem like the same mob reappearing, as they said it would in the update, to me.
    Hmmm...

  15. #35
    Bagel
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    Quote Originally Posted by Grumpy
    Quote Originally Posted by Orfeo
    Good job fixing the most aparent fuck ups with this update, being bst. Atleast make the mobs actually respawn the same like it said in the god damn update info ;/
    Here is the kicker.... a rdm in my LS aggroed all the robots at Despot spawn and zoned into shrine. All of them disappeared uponing his zoning, and a few moments later.. guess what?

    Despot popped

    That sure doesn't seem like the same mob reappearing, as they said it would in the update, to me.
    Shit, thats sweet. Aura statue roundup, sleepga, logout. Come back to Ulli! GO GO!

    But yeah, I was thinking it'll be pretty easy to train Ix in Sea to zoneline where it's safe to fight the Ix. The normal Aern train will poof and the Ix will stick around long enough for you to zone back. I'll probably try to solo the HQ Aern organ Ix that way.

  16. #36
    E. Body
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    Re: A fix

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Sekkite
    From:FINAL FANTASY XI
    Dec. 14, 2005 03:45 [PST]

    Details on Current Known Issues (cont.)

    Since the implementation of the latest version update on Dec. 12, 2005, the following issues have been discovered.

    We have conducted maintenance at 3:00 (PST) on Dec. 14, 2005 to address the following issues:

    - An issue wherein the "Storms of Fate" quest could not be completed under certain circumstances.

    - An issue with the "Aern" type monsters not displaying properly within the following areas: Al'Taieu, Grand Palace of Hu'Xzoi, Empyreal Paradox.

    - An issue where "Phuabo" type monsters in the Al'Taieu area could not be targeted.

    We apologize for any inconvenience.
    Bye bye invisible aerns, although I never knew there were any aerns in The Empyreal Paradox.

    And has anyone noticed anything new since this maintenance that supposedly fixed the Storms of Fate quest?
    Umm, where does it say there was a maintenance? It said they found some problems, it didnt' say they fixed them yet.
    Read the part in bold.

  17. #37
    Yoshi P
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    Oh yea

  18. #38
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    Quote Originally Posted by Grumpy
    Quote Originally Posted by Orfeo
    Good job fixing the most aparent fuck ups with this update, being bst. Atleast make the mobs actually respawn the same like it said in the god damn update info ;/
    Here is the kicker.... a rdm in my LS aggroed all the robots at Despot spawn and zoned into shrine. All of them disappeared uponing his zoning, and a few moments later.. guess what?

    Despot popped

    That sure doesn't seem like the same mob reappearing, as they said it would in the update, to me.
    PLEASE GOD SE DON'T FIX THIS

    (that should guarantee a fix)

    Now this brings up another interesting thought.... I thought those con "impossible to gauge", do they not? This wasn't supposed to affect NM's but what if it's possible to :

    1) Aggro Fafnir
    2) Warp hack to get him out of domain
    3) depop Fafnir/repop Nidhogg
    4) Repeat as necessary

  19. #39
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    Quote Originally Posted by Raineer
    Quote Originally Posted by Grumpy
    Quote Originally Posted by Orfeo
    Good job fixing the most aparent fuck ups with this update, being bst. Atleast make the mobs actually respawn the same like it said in the god damn update info ;/
    Here is the kicker.... a rdm in my LS aggroed all the robots at Despot spawn and zoned into shrine. All of them disappeared uponing his zoning, and a few moments later.. guess what?

    Despot popped

    That sure doesn't seem like the same mob reappearing, as they said it would in the update, to me.
    PLEASE GOD SE DON'T FIX THIS

    (that should guarantee a fix)

    Now this brings up another interesting thought.... I thought those con "impossible to gauge", do they not? This wasn't supposed to affect NM's but what if it's possible to :

    1) Aggro Fafnir
    2) Warp hack to get him out of domain
    3) depop Fafnir/repop Nidhogg
    4) Repeat as necessary
    It doesn't work on NMs.

  20. #40
    Physicist
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    Quote Originally Posted by Sekkite
    quote was getting too damn long

    It doesn't work on NMs.
    So the "true sound" dolls do not con "impossible to guage", is that correct?

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