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Thread: Bahamut Thread #3     submit to reddit submit to twitter

  1. #121
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    Well if the Wyrms have only 10,000 HP as said before... Then... BSTs and SMNs could down Vrtra fairly quicky... The way people are describing his charm it seems like you just have to go crazy on him with everyone before he charms everyone... lol

  2. #122
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    Quote Originally Posted by Toreador
    If he does Summon Ouryu... (Hasnt been seen yet, im sure he doesnt as you killed him to get a Monarch Orb, if the storyline is static)
    You also killed Genbu, Suzaku, Seiryu, and Byakko to pop Kirin.

  3. #123
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    Quote Originally Posted by Toreador
    If he does Summon Ouryu... (Hasnt been seen yet, im sure he doesnt as you killed him to get a Monarch Orb, if the storyline is static)
    He homepointed, now he's back for revenge.

    Though the same way you "kill" avatars in order to summon them, maybe it works the same way, as far as plot goes anyhow.

  4. #124
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    I doubt Ouryu is capable of dying by adventure hands, you just knock him out.

  5. #125
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    Yes he will kill everyone until he has completely lost aggro. This is like the mithra BCNM, once you aggro bahamut he will not stop until everyone is dead (even someone who rr and has no hate) but once all hate is lost he will no longer chase you down
    Actually, this is wrong.

    All 18 of us were dead, and bahamut/vrtra went back to their original positions (middle of arena). We had someone by the displacement RR up, and he got aggro right after raising.

    I think Toreador's idea with having smn's on Vrtra has merit. The only problem is that smn's deal around 500 every minute. To down a wyrm in good time, you'll either need alot of smn's or alot of time. Neither of which is possible in a time limited 18man bcnm.

  6. #126
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    Quote Originally Posted by Aireiya
    I think Toreador's idea with having smn's on Vrtra has merit. The only problem is that smn's deal around 500 every minute. To down a wyrm in good time, you'll either need alot of smn's or alot of time. Neither of which is possible in a time limited 18man bcnm.
    Throwing out an idea here, as someone mentioned it previously.

    Time isn't the issue. Correct me if I'm wrong, but someone said that you have plenty of time before the next wyrm is summoned, that you won't have two out at once. What if you kill Bahamut before all wyrms are up? No one said you need to kill Vrtra. Just have a party of SMNs and/or BSTs keep Vrtra occupied while the rest kill Bahamut. I've heard you can kill Bahamut with 12, anyway.

    And a properly geared SMN can do a BP every 44 seconds, and can do up to 1k. Astral Flow could do up to 1.5k. More, if Ruinious Omen Slashes off a good amount of Vrtra's HP.

  7. #127
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    I don't know what you're smoking, but Astral Flow never hits 1.5k on high end mobs...

    Also, Bahamut in this battle is considerably stronger than in round 1. He also uses Gigaflare liberally now.


    Your best bet is to have a few SMN hold vrtra, until the BLMs you bring are ready to kill him in one volley.

  8. #128
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    Trust me, as a 75smn with Astral Pot, and a properly weakened mob(threnody and debuffs), I can do 1.3+ easily, assuming full unresist. With magic attack merits, I've heard of SMNs doing 1.5k+. True, need some luck on your side, but I have no idea how strong this Vrtra is to magic attacks. Has anyone checked? If a BLM can get a full unresist, so can a SMN. In fact, I've noticed Astral Flow being a bit more magically accuracte than BLM spells.

    I mean, normal Tiamat is supposed to be strong vs. magic, yet a BLM volley or two brings him down here.

    Edit: Also, you're not taking Ruinous Omen into account. I have a screenshot of my Ruinious Omen doing 1751 to Kaiser Behemoth, who's as strong as King Behemoth (just doesn't have as much HP).

  9. #129
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    the smn bst idea would be good if all the bst's hadnt just quit the game :D

  10. #130
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    can anyone confirm wether his ability to summon is based on time during the fight like Kirin, or based on how much DMG u do to Bahamut

  11. #131
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    It's HP based calls out at 80% 60% etc. Vrtra really wouldn't have been much of a challenge if our red mage hadn't started CS stun the moment it popped and allowed people to get in position, I recomend standing on the legs fafnir style, and then the CS stun and the skillchain should down him fairly easily I believe.

  12. #132
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    The effect of Ruinous Omen is considerably different on Limbus monsters than normal HNMs. Ruinous Omen does 78 damage or something retarded to the real King Behemoth.

  13. #133
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    trick: 18 Dragoons and spam 2h.

    not serious

  14. #134
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    Quote Originally Posted by MisterBob
    The effect of Ruinous Omen is considerably different on Limbus monsters than normal HNMs. Ruinous Omen does 78 damage or something retarded to the real King Behemoth.
    Bad resist, which I'd expect. I did a 1300+ on the fafnir clone in Limbus, then 200, then almost 700. Gotta make sure dark thren is on. I think the double dark weather helps, too. I hit a corse boss in Limbus for 38 damage twice, too, before giving up and doing Ifrit for 1100+. I've done 500-1500 damage on mobs in the real world.

    At any rate, all that is irrelevant. If there's one thing I've learned about Ruinious Omen, was that it's wildly different, for different mobs. The only thing you can really say, is how it affects one particular mob. Which means it actually needs to be tested on the wyrms in this BC, and more than once, to check resist rates. No amount of comparing it to other mobs will do.

  15. #135
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    so all the mobs are stunnable?

  16. #136
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    Quote Originally Posted by Bryn
    Quote Originally Posted by Aireiya
    I think Toreador's idea with having smn's on Vrtra has merit. The only problem is that smn's deal around 500 every minute. To down a wyrm in good time, you'll either need alot of smn's or alot of time. Neither of which is possible in a time limited 18man bcnm.
    Throwing out an idea here, as someone mentioned it previously.

    Time isn't the issue. Correct me if I'm wrong, but someone said that you have plenty of time before the next wyrm is summoned, that you won't have two out at once. What if you kill Bahamut before all wyrms are up? No one said you need to kill Vrtra. Just have a party of SMNs and/or BSTs keep Vrtra occupied while the rest kill Bahamut. I've heard you can kill Bahamut with 12, anyway.

    And a properly geared SMN can do a BP every 44 seconds, and can do up to 1k. Astral Flow could do up to 1.5k. More, if Ruinious Omen Slashes off a good amount of Vrtra's HP.
    Time definitely is an issue heh. There's only 1 hour total, and the Bahamut you fight seems to have considerably more hp + a fairly strong regen. When we fought him he summoned Jorm at around 80%, we stopped damage for a few minutes to try and deal with Jorm and he regened to something like 85%. Not to mention that the longer a wyrm is out, the more damage you're gonna be taking. Offensively they're almost as powerful as the real ones. Imo they need to be killed asap to have a chance of winning.

    edit: yes, they're all stunnable

  17. #137
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    Someone in my LS posted this on our forums:



    Anyone knows what those 4 items are?

  18. #138
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    I cant read JP but i bet its not an abjuration.

  19. #139
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    Cashmere *somthing*
    Bahamut staff
    Bahamut mask.

    Katakana for the win.

    Not sure what the third item down is.

  20. #140
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    Anyone have any idea how much DMG smn do to these wyrms? Around 400 on average like the normal ones? Or do they do like 1000?

    I am thinking have 4 SMN cast their avatar as Bahamut is casting his summon.. then have an RDM Gravity it to the SMN and have them BP and let them tank.. then 4-5 BLM time nuke thundaga and if that doesnt kill it you can always kite with gravity on. This is the only solution I see to Vrtra O_O

    Btw and Jorm and Tiamat be slept in the BC?

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