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  1. #81
    Relic Horn
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  2. #82
    Forum Donator
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    http://www.playonline.com/ff11us/polnews/news6372.shtml

    From:FINAL FANTASY XI
    Dec. 20, 2005 09:20 [PST]

    FINAL FANTASY XI Update (Dec. 20)

    At the following time, we performed a FINAL FANTASY XI version update.

    *The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.


    [Affected Period]
    Dec. 20 2005 from 9:00 to 11:00 (PST)

    [Affected Services]
    FINAL FANTASY XI


    [Update Details]
    The following issues have been addressed:

    - Fish Ranking is now available
    - Certain monsters disappearing then reappearing repeatedly
    - Incorrect naming of Yagudo in Dynamis - Valkurm
    - Monsters becoming invisible when affected by the beastmaster ability "Charm" just before they disappear to return to their usual radius of activity
    - The names of the summoned entities "Thunder Spirit" and "Water Spirit" being reversed
    - Incorrect coordinates being temporarily displayed when closing the map
    - The effects of certain equipment not being applied to Diabolos's "Blood Pact" abilities
    - MPK measures not being put into effect for certain monsters

  3. #83
    Physicist
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    Quote Originally Posted by WizerdRemora
    L M A O

    Ok now they are just fucking with us
    - The effects of certain equipment not being applied to Diabolos's "Blood Pact" abilities
    yay no more summoner bitching

  4. #84
    Yoshi P
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    Quote Originally Posted by Gatsby
    - Monsters becoming invisible when affected by the beastmaster ability "Charm" just before they disappear to return to their usual radius of activity
    What does this mean? It sounds to me like they'll still disappear and return to their usual radius of activity after having Leave used on it. If so, it's basically SE saying "we know you're fucked BST. Deal with it, it's not changing."

  5. #85
    Relic Horn
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    Yea they put up the second info thing right after I posted that.

    edit:
    Quote Originally Posted by divisortheory
    Quote Originally Posted by Gatsby
    - Monsters becoming invisible when affected by the beastmaster ability "Charm" just before they disappear to return to their usual radius of activity
    What does this mean? It sounds to me like they'll still disappear and return to their usual radius of activity, just that they won't "become invisible" first, whatever the fuck that means. If so, it's basically SE saying "we know you're fucked BST. Deal with it, it's not changing."
    I think it just means the mobs BSTs charmed a few seconds before depop, still depopped, but were still charmed or something, which could cause problems... and they are fixing that? Not sure.

  6. #86
    Xavier
    Guest

    I can't tell from that line if bst are fixed or not either.

    Also, wtf does "MPK measures not being put into effect for certain monsters" mean.

  7. #87
    Physicist
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    Quote Originally Posted by Xavier
    I can't tell from that line if bst are fixed or not either.

    Also, wtf does "MPK measures not being put into effect for certain monsters" mean.
    They found out that if you are kiting KB and it unclaims that it wasn't automatically disappearing.

    This will be corrected in 84 minutes.

  8. #88
    Relic Horn
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    Quote Originally Posted by Raineer
    Quote Originally Posted by Xavier
    I can't tell from that line if bst are fixed or not either.

    Also, wtf does "MPK measures not being put into effect for certain monsters" mean.
    They found out that if you are kiting KB and it unclaims that it wasn't automatically disappearing.

    This will be corrected in 84 minutes.
    That doesn't even work as a joke because KB doesn't lose hate when unclaimed ... contrary to popular belief of many linkshells on my server. o.O

  9. #89
    CoP Dynamis
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    Quote Originally Posted by WizerdRemora
    That doesn't even work as a joke because KB doesn't lose hate when unclaimed ... contrary to popular belief of many linkshells on my server. o.O
    Quote Originally Posted by Genosync
    [removed image due to broken hyperlink]
    .

  10. #90
    Bagel
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    Re: Server Maintenance 12/20 - With 12/20 Patch Notes

    Quote Originally Posted by Gatsby
    - Certain monsters disappearing then reappearing repeatedly
    I thought I was halucinating this, but the Dire-somethings, the spiders in Pso Xa i SWEAR were just disappearing and not fading to the background because i was fairly close to them. Not far enough for the draw distance to cause them to disappear, then i would walk over and they'd be a few steps back, as if they moved, but they weren't, because they wre moving towards me before they disppeared.

    In any case i thought i was just seeing things/going crazy (cuz i was lost in PsoXa and was ambushed twice by those stupid robots to get green/blue bracelets, which i solo'd at 66BST which wasn't hard but wasn't fun especially since i didn't plan on it) and didn't say anything because i thought i was crazy.


    Quote Originally Posted by Gatsby
    - MPK measures not being put into effect for certain monsters
    ...so no good bst fix...

  11. #91
    Bagel
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Raineer
    Quote Originally Posted by Xavier
    I can't tell from that line if bst are fixed or not either.

    Also, wtf does "MPK measures not being put into effect for certain monsters" mean.
    They found out that if you are kiting KB and it unclaims that it wasn't automatically disappearing.

    This will be corrected in 84 minutes.
    That doesn't even work as a joke because KB doesn't lose hate when unclaimed ... contrary to popular belief of many linkshells on my server. o.O
    And it's an NM so isn't under the MPK rules anyway.

    So. They gave Dragoons a 2hr ability finally after like a billion years. How long until the lone remaining class without a useful 2hr gets one?

    Sounds like beastmasters still = the screwed.

  12. #92
    Ridill
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Raineer
    Quote Originally Posted by Xavier
    I can't tell from that line if bst are fixed or not either.

    Also, wtf does "MPK measures not being put into effect for certain monsters" mean.
    They found out that if you are kiting KB and it unclaims that it wasn't automatically disappearing.

    This will be corrected in 84 minutes.
    That doesn't even work as a joke because KB doesn't lose hate when unclaimed ... contrary to popular belief of many linkshells on my server. o.O
    Actually, that is precisely why that works as a joke, because NMs do not despawn...

  13. #93
    Sea Torques
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    The line about BST is specifically about a dissapearance issue when you charmed a mob right as it was about to vanish. There's nothing in the text that hints of "fixing bst" (allowing leave that doesn't make mobs depop or anything similar).

    The line about the MPK stuff not applying to certain mobs probably affects a number of other things, but I specifically know it didn't work on mobs summoned by Defenders/Detectors. The Detector would depop after a few seconds but the Caretakers/Aura Gears would walk back to their spawn and aggro anything they encountered on the way.

  14. #94
    Formerly Armani
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    Quote Originally Posted by Not Kuno
    We have introduced a new feature, available for your adventuring fellow. You may now use /cyber in cunjuntion with your adventuring fellow to increase the relationship between a player and their adventuring fellow.
    I lol'ed

  15. #95
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    why doesn't SE just place a big fuckin note on their logon screen "GM'S ARE ONLY TO BE CALLED BECAUSE YOUR DUMBASS GOT STUCK".

    Consider what SE's done recenty:
    Problem 1:
    Gilsellers monopolizing the shit out of VE, LL, Stroper Chyme. SE's response: ex drops.

    Problem 2:
    Holding HNM's to "adjust the time". SE's response: SSJ patch.

    Problem 3:
    training mobs to MPK people. SE's response: make trained mobs disappear.


    Everyone just start sending countless GM calls about gilsellers, and maybe SE will make a patch about that too....or say "RMT is legal" -.-

  16. #96
    Fake Numbers
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    Sarcasm aside the above poster is exactly right. All of these fixes will hopefully free up time of the GMs and maybe allow for them to be more proactive in the fight against bots, hacks and gil sellers.

    /dares to dream

  17. #97
    Bagel
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    They still don't adress the fact that the mobs that reappear aren't the same as the ones that disappeared.

    The update that this was implimented explicately stated that disappearing mobs were the same when reappearing.

    Apparently I'm the only one that seems to notice/care

  18. #98
    Salvage Bans
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    Oro Oro
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    Quote Originally Posted by Demetrick
    They still don't adress the fact that the mobs that reappear aren't the same as the ones that disappeared.

    The update that this was implimented explicately stated that disappearing mobs were the same when reappearing.

    Apparently I'm the only one that seems to notice/care
    Knowing SE, they might fix this without issuing any sort of acknowledgment that it was broken. (Steam Cleaner, RSE Sachets, etc etc etc.)

  19. #99
    Ridill
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    Oct 2005
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    Asura

    Quote Originally Posted by Ichthyos
    Quote Originally Posted by Demetrick
    They still don't adress the fact that the mobs that reappear aren't the same as the ones that disappeared.

    The update that this was implimented explicately stated that disappearing mobs were the same when reappearing.

    Apparently I'm the only one that seems to notice/care
    Knowing SE, they might fix this without issuing any sort of acknowledgment that it was broken. (Steam Cleaner, RSE Sachets, etc etc etc.)
    Except those were ninja fixes, this is more like "We're fixing a graphical issue with the mobs we made disappear after you release them." It'd have been like saying "We're changing the color of the detector that used to spawn Steam Cleaner."

  20. #100
    Ridill
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    Quote Originally Posted by Armani
    Quote Originally Posted by Not Kuno
    We have introduced a new feature, available for your adventuring fellow. You may now use /cyber in cunjuntion with your adventuring fellow to increase the relationship between a player and their adventuring fellow.
    I lol'ed
    If only wishes came true...

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