o combat the constant amount of gil being poured into FFXI. As for RMT, many players are upset what little action the GM and Dev teams are doing against them. A great idea would be just buy small amounts of gil and ban the accounts. Do this multiple times for all servers, every possible day. Anyway, this is not about RMT.
http://www.theorderls.com/phpBB2/viewto ... sc&start=0
This was thread I made to ask high-level players about ways to fight inflation. And about that, please, stop asking low-levels on how to run a game.
Here are the better ideas (PS, sorry for any mean/offensive remarks in the link I sent you).
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The addition of something that cost a lot gil, without giving gil back to the system, and rewarding you. Having a "pet"(cats and dogs) or "chocobo breeding".
With buying gifts(FROM NPCs! Not AH) or 'upgrading' them(Chocobo -> Red Chocobo -> Black Chocobo -> ect). Have the 'upgrades' get harder and harder(but not originally too hard).
Giving rare/ex (good) gear would be nice, along with quests spawned from the Chocobo. This could be easy to do, assuming the chocobos don't have differences aside from color. Just add in more models. Once the chocobos are raised, they will still cost the normal fees like any Chocobo. Maybe at certain point their price will always cost the same (at 500 gil maybe)..
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If I'm trying to sell 100 Errant Slops to a vendor, all 100 should not go for the same price. I would think each one after the third or fourth should be reduced in price, although I think there should be some base minimum for crafters who just have to get rid of stuff
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Armor upgrading is one.
What I am proposing is an NPC who will add stats to non-AF armor. Be it purchased, crafted, or dropped, rare/ex or not. This NPC can add stats, abilities to your gear, for a price of course. What upgrades are available are dependant on the level/type of armor. For example
1-20 Armor: No upgrades.
20-30 Armor: A few. Melee armor could have some HP/STR/DEX/AGI added, Mage armor could have MP/CHR/MND/INT added. Prices for upgrades would be in 20,000-100,000 range.
30-50 Armor: Along with the above...attack accuracy, and the like are now options. Certain upgrades will cost upto 500k
50-75 Armor: Now the big boys. Auto-Refresh, Regen, Double Attack, and the like are now options. But these will cost you up to 10 million.
To balance things out, every armor will not have every option available to it. Someone cannot take an Errant Houppelande and turn it into an Osode but as it is mage gear, Auto-Refresh could be added for 5 million.
To allow for +1 armor, these +1's would have more options open to them than the NQ's from the NPC. For example, Dragon Harness could have Triple Attack +5% added to it for 10 million. Dragon Harness+1 could have Triple Attack +8% added to it for the same price. This makes the +1 still wanted. This means crafters will be cranking out the armor synths, possibly buying materials from NPC's.
All upgraded armor becomes Rare/Ex.
This system would allow players to customize theuir armor to suite their game play. Are you a SMN who like to solo spend millions on getting a free Fenrir or are you a SMN who likes big damage in a short time (like me) spend millions on Avatar Attack and -BP timer. And the best part billions of gil woul be removed as every HNMLS would have its players dumping all their money to pimp out their gear.
[DO THIS!]
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Square makes Dynamis currency buyable from a Goblin NPC somewhere. Limit it to 50 EX currencies available every time you do Dynamis for 20k each (2 million gil a week for 100 singles), it would take 179 weeks (3.4 years) and 358 million gil to get enough currency to fully upgrade an Excalibur (for example) if you solely relied it.
Thank you for reading this suggestion.