I wasn't speaking purely as a MNK, more from a general melee stand point, not every melee has the nice advantage of a strong ranged attack. You can melee every advantage you get, whether it's them stopping to cast a spell or a quick WS. Comparing what does more damage as a MNK on Kirin is easy, but for other jobs that don't have that option it's not so fair cause the only option they have IS to melee to either do DoT or SA(TA) WS. Another reason SAMs are liked for HNM is cause they can get TP without giving the mob any and still SC giving the mob minimal TP compared to a THF/DRK/WAR/RNG/DRG/MNK(melee)Originally Posted by Nagamaki
Only reason is because BLMs are still spike damage, given the chance a good melee can easily put up comparable damage to a BLM or SMN (BLM from cool down SMN from recast), no one wants to give melee's a chance to prove how much damage they can do on HNMs cause of the TP rape. Even IF the only reason for TP to be talked about is Wyrm WS it IS still broken and you cannot over look that cause it applies to every HNM encounter in the game.Originally Posted by Nagamaki
I see 3 reasons why melee's are looked down upon:Originally Posted by Nagamaki
1) Spike damage compared to a BLM, all jobs can do good spike damage with SA WS, the only problem is getting TP, which in turn leads people to TP'ing off adds or burning money on pots and wings, there's also dangerous posibility of a Flail from wyrms. Making SC less resisted would partially fix this but getting TP is also an issue.
2) Hit rate and damage on HNMs, some HNMs have insane DEF or EVA, meaning that melee do crap damage but BLMs can still nuke and do something better. Mobs that resist magical damage and takenormal pysical damage still own melee due to dangerous WS spam.
3) TP gained by mob, discussed already
feel free to add more but basically all i'm sayin is that although there are other problems with melee TP is still the main concern as to why melee's are put on the bench.
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