Originally Posted by BRP
Wtf is that? Comparing melee accuracy to mage resist to figure which one is the best is the most stupid thing you could do. Take a parser, and look at the result, melee outdamage black mage in those BC, resist or no resist. The end. Blm has some use since they can heal, but if they do, they usually have to sacrifice even more damage to not pull hate.
Yes, and that's why melee sub nin. Not to mention accident happen, blm will get hit as well since you can't avoid everything.2. BLMs is never in range of AoE.
Explain me how BLM can outdamage other melee without pulling hate, when you consider the fact other melee always pull hate.
I'm not denying being out of AoE is an advantage, that's why I keep a balance of 3 melee 3 mage for those BC. However, it's usually the healer/debuff/buff job I would favor over mage DD.
BLM =/= spike damage before 50.3. Spike damage is what CoP is all about. BLM is the KING of spike damage.
You seem to forget 2 hour ability make blm fall behind in term of spike damage.
Not every fight consist of killing mob in 1 single big spell. How is BLM spike damage good against Omega/Ultima? In other BC?
I'm 10/11 in that BC, and only time I lost is because we tried with pld+ninja+thf and were hoping to be lucky with berserk. 5 BLM work, but any damn setup with 5 DD work. Bring 5 sam/rng and you own the BC, bring 6 rdm and you own the BC, bring 5 mnk/nin + 1 healer and you own the BC.4. x5 BLM and x1 PLD is a lot safer than any other set up on Snoll Tzar. 5 ES Flares is an unmissable, unresistable 5000-8000 damage(almost instant win) within the fire 10 seconds of engagement. Any chance of surivial for the monster can be won eaisly with a Firaga II. SAM/RNGs or RNG/WARs can steal hate from PLD eaiser than a BLM. WSes and 2hrs can miss, and Snoll does have good enough evasion for this to happen to even pimped out players(I've seen it happen twice). It takes RDMs longer to hit a BLM 1200-1300 damage, because of resists and ect, however they will outdmg them over time(but the difference will be little if the BLM can hit off Firaga II[about 600 dmg unresisted] and Fire II[about 300-340 damage unresisted]).
Blm is one of the good job for that BC, but not the only one. A party full of DD will obviously has it easier than a party with thief or ninja.
I don't remember saying the opposite, BLM are the best here. You just need 2 blm and you got an instant win.5. BLMs don't need to build up TP on longer fights. For example, non manaburn Ouryu.
Sleepga II isnt that useful considering it pratically never work beside Pot BC (and its hot for that one).6. On 50(and 60 cap) BLM gain THREE extremely useful spells: Stun, Sleepga(I and II), and AMs.
Stun and AM are nice, but every job has useful trait/ja/ws/spell.
A smn can heal, a whm can heal, a rdm can heal, a brd can heal....many things can heal. You won't be able to DD and heal at the same time or there will be hate issue. It's good to keep balance, but for the 39583905348 times, there is usually better choice than BLM.7. BLMs can back up heal at times. This with stun(like noted above), can prevent wipes if something goes terribly wrong.
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