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  1. #221
    Ridill
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    Septimus Atumre
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Good thing noone does BRD, WHM, RDM, MNK, MNK, MNK. That kind of party would get horrible XP on skeletons in some kind of tomb place...
    It would, but less than BRD, , RDM, MNK, MNK, MNK would.
    I don't know many BRDs or RDMs who would join a MNK party without a WHM. I tried it once and the XP was terrible because I kept running out of MP with 4 cure sponges.

  2. #222
    HABS SUCK!!!!!
    Sepukku is my Hero
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    no flux, you just suck at your job.

    you cant get chain 50+ in KRT w/out a whm, unless you get incredibly lucky.

  3. #223
    Xavier
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by layoneil
    the only time i would ever invite a SMN over a WHM to be the main healer in a pick-up XP PT is if the SMN was a friend.

    pick-ups is not the time and place you entrust main healing to SMNs.

    and there are more than enough Lv 75 WHMs to prove that your "majority" assumption is a flat out lie.
    When I leveled WHM, every party had a WHM in it, when I leveled RDM almost none did, when I leveled NIN, very few had a WHM in it. Thats a majority.

    As for merit parties, RDM + BRD + 4x melee or 4x BLM || SMN. No one even thinks about putting a WHM in a merit party, it'd be silly. You're better off filling your last slot with a BST or DRG or hell a DRK than wasteing it on a WHM.
    *cough*lol*cough*

    I did a 3war 2brd 1whm party against Aura Statues at Nexus a few days ago, 12k xp an hour. The only job I'd really never invite at ANY lvl to an xp pt would be summoner, since RDM does main heal so much better. I'd then invite a WHM over a SMN because the whm can raise 2/3 if things get ugly.

  4. #224
    Sea Torques
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    Quote Originally Posted by NynJa
    stun usually lasts one attack round

    flash usually lasts long enough for 2 attack rounds, which are pretty much guaranteed misses. Not to mention if you (pre-)flash a mob TP attack, TP=gone. If you (pre-)stun a mob TP attack, it just uses its TP the next round.
    Well, I flash when I can on my WHM, though, I usually only flash when the Ninja is casting Ichi, or halfway through the PLD's Flash recast timer, I am not really good at flashing TP moves though =/

    Though, in parties with bad tanks, who tell me not to flash even with all of the Enmity- equips I have, I keep stoneskin and blink up and use flash as often as I can, it annoys them, and makes me happy

  5. #225
    Fake Numbers
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    Bind on equip items would solve so many problems. Would you pay 20 mill for that Sereket ring knowing you would never be able to sell it back... I think not.

    Edit: ra/ex on equip

  6. #226
    Black Belt
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    Quote Originally Posted by Soje
    Bind on equip items would solve so many problems. Would you pay 20 mill for that Sereket ring knowing you would never be able to sell it back... I think not.

    Edit: ra/ex on equip
    how's that different from people that offer millions for Ex drops?

  7. #227
    Old Merits
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    I would like to see more pop item and abjuration like crafts. Maybe a combination of the two.

    Maybe high level crafted items that require expensive npc items to enter a limbus like zone. HQ could give you 2 more minutes in a zone or something.

  8. #228
    Bagel
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    Quote Originally Posted by Eromenos-Ifrit
    I know people are bugging out how rare/ex stuff is a good way to fix inflation and such (which i don't exactly understand since it doesn't take gil out of the system either), but i'm getting annoyed with all this rare.ex shit. The more and more new gear that is rare/ex that comes out, the less and less crafters are in real demand. I mean we spent so much time and money leveling our crafts to become more and more obsolete.
    Until the devs pull their heads out of their collective asses and make the new gear good enough to upgrade to you have nothing to worry about. Seriously, why after AF2, AF+1, AF2+ and Nashira come out, am I still forced to carry around Errant/Mahatma because it's still the best or among the best item for the slot much of the time?

    Seriously... For a RDM just the legs/body:

    Casting sleep, gravity, poison, blind: AF1/+ body, Nashira legs
    Casting slow, paralyze, stoneskin: Mahatma body/legs
    Casting cure 4: Raven body/legs
    Casting a nuke (IT mob): Chasuble +1, AF2+ legs
    Casting a nuke (VT or below mob): Mahata body/legs
    Resting MP: Mahatma or AF1+ body, Baron's slops
    Converting: Varies by race, generally crimson/blood or zenith for body/legs
    Meleeing: Varies
    Not casting: Dalmatica, anything/crimson/blood cuisses
    Casting dark magic: Nashira body, wise+1 legs
    Casting EN/Phalanx/BarX: Glamour Jupon, AF1/+ legs
    Casting spikes: Mahatma body, AF2+ legs
    Casting other spells: AF2/+ body, anything/crimson/blood cuisses

    Thats 8+ different bodies and 7+ different legs and most other slots are nearly as bad. And Errant/Mahatma is still part of that slot despite the introduction of 4 or 5 rare/ex items to each slot.

  9. #229
    Sea Torques
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Good thing noone does BRD, WHM, RDM, MNK, MNK, MNK. That kind of party would get horrible XP on skeletons in some kind of tomb place...
    It would, but less than BRD, , RDM, MNK, MNK, MNK would.
    Have you actually done successful KRT parties?

  10. #230
    LazyShell
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    Quote Originally Posted by DrObvious
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Good thing noone does BRD, WHM, RDM, MNK, MNK, MNK. That kind of party would get horrible XP on skeletons in some kind of tomb place...
    It would, but less than BRD, , RDM, MNK, MNK, MNK would.
    Have you actually done successful KRT parties?
    yeah seriously lol, i would hate to do one of those parties without a whm

  11. #231
    HABS SUCK!!!!!
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    Quote Originally Posted by geno
    Quote Originally Posted by DrObvious
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Good thing noone does BRD, WHM, RDM, MNK, MNK, MNK. That kind of party would get horrible XP on skeletons in some kind of tomb place...
    It would, but less than BRD, , RDM, MNK, MNK, MNK would.
    Have you actually done successful KRT parties?
    yeah seriously lol, i would hate to do one of those parties without a whm
    I've done it w/out a whm and it blows chunks.

    the ONLY way to possibly save the xp chain is to have one person 2h the lemures that WILL pop in your way, except you cant 2h every 5 minutes.

  12. #232
    BRP
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    SE made Divine Seal AoE -na and Erase spells. What the hell? If that doesn't help WHMs, I don't know what does. If you play WHM and you think it sucks, maybe its um... you?

    EDIT:

    SE should make a Fomor job. They have so many good attacks, cooler looking and more than any other type of mob...

    Just make it a job with Bloodpact style JAs for sick Drown, sick defense down, AoE Bind, and powerful direct damage ;o!

  13. #233
    Old Merits
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    Quote Originally Posted by Soje
    Bind on equip items would solve so many problems. Would you pay 20 mill for that Sereket ring knowing you would never be able to sell it back... I think not.
    yet people continue to spend 20+ million on dalmaticas even though it's replaced by better stuff on 3/5 jobs it's for.

  14. #234
    Cerberus
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    Quote Originally Posted by BRP
    SE made Divine Seal AoE -na and Erase spells. What the hell? If that doesn't help WHMs, I don't know what does. If you play WHM and you think it sucks, maybe its um... you?

    EDIT:

    SE should make a Fomor job. They have so many good attacks, cooler looking and more than any other type of mob...

    Just make it a job with Bloodpact style JAs for sick Drown, sick defense down, AoE Bind, and powerful direct damage ;o!
    whm can solo avatars.... I mention that every chance I get :D

  15. #235
    Smells like Onions
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    Quote Originally Posted by FFXIFlux
    Until the devs pull their heads out of their collective asses and make the new gear good enough to upgrade to you have nothing to worry about. Seriously, why after AF2, AF+1, AF2+ and Nashira come out, am I still forced to carry around Errant/Mahatma because it's still the best or among the best item for the slot much of the time?

    Seriously... For a RDM just the legs/body:

    Casting sleep, gravity, poison, blind: AF1/+ body, Nashira legs
    Casting slow, paralyze, stoneskin: Mahatma body/legs
    Casting cure 4: Raven body/legs
    Casting a nuke (IT mob): Chasuble +1, AF2+ legs
    Casting a nuke (VT or below mob): Mahata body/legs
    Resting MP: Mahatma or AF1+ body, Baron's slops
    Converting: Varies by race, generally crimson/blood or zenith for body/legs
    Meleeing: Varies
    Not casting: Dalmatica, anything/crimson/blood cuisses
    Casting dark magic: Nashira body, wise+1 legs
    Casting EN/Phalanx/BarX: Glamour Jupon, AF1/+ legs
    Casting spikes: Mahatma body, AF2+ legs
    Casting other spells: AF2/+ body, anything/crimson/blood cuisses

    Thats 8+ different bodies and 7+ different legs and most other slots are nearly as bad. And Errant/Mahatma is still part of that slot despite the introduction of 4 or 5 rare/ex items to each slot.
    I know RDM suffers from this the most, but it's clear that for a given level, SE doesn not want to declare a good set of gear suddenly "crap", which is why Errants, despite its age, is still very useful. It was intentional, and of all the changes that are suggested, this is the least likely to see happen. I imagine eventually RDM is going to have like 20 sets of gear to pick through (with everything it has, RDM still doesn't have a "good" melee set).

    My vision of what comes with the expansion (Time Mage- ie the true master enfeebling and enhancing job) has RDM returning to its jack-of-all-trades beginnings, requiring it to have a good melee set nearly comparable to the heavier DD classes, hopefully with the existing "Sword" weapon catagory divided up into two or more parts, giving RDM a more powerful set of weapons. This, of course, will correspond with every RDM crying louder than normal. I <3 RDMs.

  16. #236
    Little Mother
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    I've always agreed with that, if Time Mages were introduced, they would have the highest Enhancing magic, and tied with Red Mages on Enfeebling Magic. I've wanted to be a Time Mage since I heard FFXI was coming out, and years later... yeah

    Blue Mage + Time Mage on expansion prz...

  17. #237
    Bagel
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    Quote Originally Posted by DrObvious
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Good thing noone does BRD, WHM, RDM, MNK, MNK, MNK. That kind of party would get horrible XP on skeletons in some kind of tomb place...
    It would, but less than BRD, , RDM, MNK, MNK, MNK would.
    Have you actually done successful KRT parties?
    Yes, but don't get above chain 60 very often though. But I blame overcrowding.

  18. #238
    Bagel
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    Quote Originally Posted by Lyndis1
    My vision of what comes with the expansion (Time Mage- ie the true master enfeebling and enhancing job)
    You can't make anything out enfeeble or out enhance BRD. BRDs are already too powerful. Tanks can go get a coffee between swings with Carnege Elegy on. The only thing that would be worse than making something more powerful than that would be to make something more powerful than that which also stacks with it!

    Quote Originally Posted by Lyndis1
    has RDM returning to its jack-of-all-trades beginnings, requiring it to have a good melee set nearly comparable to the heavier DD classes, hopefully with the existing "Sword" weapon catagory divided up into two or more parts, giving RDM a more powerful set of weapons. This, of course, will correspond with every RDM crying louder than normal. I <3 RDMs.
    RDM can't melee. There are already 10 melee jobs in the game whose less-than-jack-of-all-trades job is to melee. Making RDM melee better than 11th in the game would break them too.

  19. #239
    Salvage Bans
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    Quote Originally Posted by Lyndis1
    I know RDM suffers
    False.

  20. #240
    Smells like Onions
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    Quote Originally Posted by Gafgarionn
    Quote Originally Posted by Lyndis1
    I know RDM suffers
    True.
    Fixed


    Ask most end-game RDMs what their biggest problem is, and the number one answer will be inventory issues with macro swaps. Of course, for most jobs, that's not exactly "suffering" if that's your biggest complaint.

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