because RDM is the only job that uses macro swaps...Originally Posted by Lyndis1
because RDM is the only job that uses macro swaps...Originally Posted by Lyndis1
And good BLMs don't have inventory issues? Or any other job?Originally Posted by Lyndis1
RDMs just whine a lot. For real. You're not even high level RDM and you're speaking like you know the job to perfection. Like RDM has it rough and shit, when they're so overpowered with that good equipment and can do just about anything in the game they want.
Your little end-game expansion idea is retarded too. RDM don't melee. They weren't invented to melee in a party-based setting, they weren't invented to be the equivalent of a 'Magic Knight' or w/e the fuck they were called in FF3j/FF5. Stop trying to think SE will make them like that. The current jobs are equally balanced, with the except of DRG's Polearm WS. So stop whining and get the fuck over it.
Go back to Allakhazam. I don't post much anymore, but I do post when someone's talking shit and doesn't actually know what they're talking about personally.
They pretty much did exactly that when they released Blessed gear for whm. Out of whm, blm, smn, and rdm jse, rdm jse is by far the worst.Originally Posted by Lyndis1
RDM's are the reason why astrals are 2m now, I remember when they used to be 200k, but they started crying that us thieves kept taking their coffers and they couldn't get their AF the 30 seconds they were LFG![]()
Woah, I have never heard anyone say that RDM is over powered o_O
lol, getting the key took longer then the 30 seconds it took to find my coffer :D.Originally Posted by SilverBreeze
Most thieves on asura would help people out and tell you where the next coffer is. Then they moved it to a BCNM(wtf?) instead of somewhere like den of rancor which has NO AF but a coffer for nothing but a map... then the prices shot up ^_^Originally Posted by SilverBreeze
Man that's how it is with every single job if you aren't a shitty player <.<;Originally Posted by Lyndis1
invtenory suk s ro all jobs ll
uise a mlse lik me
let us move our character when we have the map up
xavier's been drinking, excuse him
(this post is to show off my new sig lol LOOKIE!)
I once got chain 61 with a RDM replacing the WHM, but yeah, WHM is preferable.Originally Posted by Septimus
Was that 2 RDM then?Originally Posted by Tom Chambers
It's possible for a RDM to throw in a nuke or two, MP Permitting to take down ghosts. I do believe RDM + WHM is a better combo, but RDM/WHM x2 seems to be a very good combo also. Definately have MP out the ass. Just generally WHMs do a better job of upkeeping "WHM duties" then RDMs do. Cause everyone knows the 3 letter abbreviation of your job dictates what you should do in a PT, not what your spells/job traits-abilities permit you to do.
Yeah, MNK, MNK, MNK, RDM, RDM, BRD. Banish II still works well enough on Lemurs anyway. They're only a little tougher than skellies if you make sure to A) save TP when you know one is next and B) the mob is Banished before you start the SC.Originally Posted by nivlakian
[quote=Tom Chambers]Yeah, MNK, MNK, MNK, RDM, RDM, BRD. Banish II still works well enough on Lemurs anyway. They're only a little tougher than skellies if you make sure to A) save TP when you know one is next and B) the mob is Banished before you start the SC.[/quote:576d8]Originally Posted by nivlakian
OK. well that's still 2 healers, but what is the point? RDMx2 or WHMx1. If you have a good WHM in a MNK/MNK/MNK/RDM/WHM/BRD party i don't have to heal at all.
Also BTW for those mentioning chains 60+, are you referring to looping the west room and killing slowly? If you are I don't understand why you stop at 60, if you have RDM/WHM/BRD that becomes endless XP. I have to convert on average around chain 25/26 and my WHM doesn't fall below 40% MP like...ever. What's the arguement against a WHM again?
We do the chain 46 route because it's nice to urinate every now and then.
There was no anti-WHM argument from me, I actually said WHM was preferable. You can see who I was quoting.
oops sorry i quoted wrong person... responding to other posts in threadOriginally Posted by Tom Chambers
Blessed doesn't get used all that much either really. You still want... Noble's when healing, AF2 when regenning, blessed when barring, errant when resting mp, raven jupon for -enmity (flash)... I'm sure there's many more.Originally Posted by DrObvious
Having 2 or sometimes 3 choices for each slot is fine, but 9+? Give me a break. SE's itemization has always been bad, but it's getting out of control.
55/60 atm with just equipment...>.<
They really should make an NPC you can trade all your staves to (HQ or NQ) that rolls them all into one. Not to mention item synthesis would be kind of cool, mixing a tabard with houpallende for 10 mil that makes it ex...