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  1. #241
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by Lyndis1
    Quote Originally Posted by Gafgarionn
    Quote Originally Posted by Lyndis1
    I know RDM suffers
    True.
    Fixed


    Ask most end-game RDMs what their biggest problem is, and the number one answer will be inventory issues with macro swaps. Of course, for most jobs, that's not exactly "suffering" if that's your biggest complaint.
    because RDM is the only job that uses macro swaps...

  2. #242
    Genoslut
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    Quote Originally Posted by Lyndis1
    Quote Originally Posted by Gafgarionn
    Quote Originally Posted by Lyndis1
    I know RDM suffers
    True.
    Fixed


    Ask most end-game RDMs what their biggest problem is, and the number one answer will be inventory issues with macro swaps. Of course, for most jobs, that's not exactly "suffering" if that's your biggest complaint.
    And good BLMs don't have inventory issues? Or any other job?

    RDMs just whine a lot. For real. You're not even high level RDM and you're speaking like you know the job to perfection. Like RDM has it rough and shit, when they're so overpowered with that good equipment and can do just about anything in the game they want.

    Your little end-game expansion idea is retarded too. RDM don't melee. They weren't invented to melee in a party-based setting, they weren't invented to be the equivalent of a 'Magic Knight' or w/e the fuck they were called in FF3j/FF5. Stop trying to think SE will make them like that. The current jobs are equally balanced, with the except of DRG's Polearm WS. So stop whining and get the fuck over it.

    Go back to Allakhazam. I don't post much anymore, but I do post when someone's talking shit and doesn't actually know what they're talking about personally.

  3. #243
    Sea Torques
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    Quote Originally Posted by Lyndis1
    I know RDM suffers from this the most, but it's clear that for a given level, SE doesn not want to declare a good set of gear suddenly "crap", which is why Errants, despite its age, is still very useful. It was intentional, and of all the changes that are suggested, this is the least likely to see happen. I imagine eventually RDM is going to have like 20 sets of gear to pick through (with everything it has, RDM still doesn't have a "good" melee set).
    They pretty much did exactly that when they released Blessed gear for whm. Out of whm, blm, smn, and rdm jse, rdm jse is by far the worst.

  4. #244
    Little Mother
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    RDM's are the reason why astrals are 2m now, I remember when they used to be 200k, but they started crying that us thieves kept taking their coffers and they couldn't get their AF the 30 seconds they were LFG

  5. #245
    Sea Torques
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    Woah, I have never heard anyone say that RDM is over powered o_O

  6. #246
    New Merits
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    Quote Originally Posted by SilverBreeze
    RDM's are the reason why astrals are 2m now, I remember when they used to be 200k, but they started crying that us thieves kept taking their coffers and they couldn't get their AF the 30 seconds they were LFG
    lol, getting the key took longer then the 30 seconds it took to find my coffer :D.

  7. #247
    ٩๏̯͡๏)۶

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    Quote Originally Posted by SilverBreeze
    RDM's are the reason why astrals are 2m now, I remember when they used to be 200k, but they started crying that us thieves kept taking their coffers and they couldn't get their AF the 30 seconds they were LFG
    Most thieves on asura would help people out and tell you where the next coffer is. Then they moved it to a BCNM(wtf?) instead of somewhere like den of rancor which has NO AF but a coffer for nothing but a map... then the prices shot up ^_^

  8. #248
    Bagel
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    Quote Originally Posted by Lyndis1
    Quote Originally Posted by Gafgarionn
    Quote Originally Posted by Lyndis1
    I know RDM suffers
    True.
    Fixed


    Ask most end-game RDMs what their biggest problem is, and the number one answer will be inventory issues with macro swaps. Of course, for most jobs, that's not exactly "suffering" if that's your biggest complaint.
    Man that's how it is with every single job if you aren't a shitty player <.<;

  9. #249
    Xavier
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    invtenory suk s ro all jobs ll

    uise a mlse lik me

  10. #250
    E. Body
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    Quetzalcoatl

    let us move our character when we have the map up

  11. #251
    BG is my LJ
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    xavier's been drinking, excuse him

    (this post is to show off my new sig lol LOOKIE!)

  12. #252
    Cerberus
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    Quote Originally Posted by Septimus
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Good thing noone does BRD, WHM, RDM, MNK, MNK, MNK. That kind of party would get horrible XP on skeletons in some kind of tomb place...
    It would, but less than BRD, , RDM, MNK, MNK, MNK would.
    I don't know many BRDs or RDMs who would join a MNK party without a WHM. I tried it once and the XP was terrible because I kept running out of MP with 4 cure sponges.
    I once got chain 61 with a RDM replacing the WHM, but yeah, WHM is preferable.

  13. #253
    Relic Shield
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    Quote Originally Posted by Tom Chambers
    Quote Originally Posted by Septimus
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Good thing noone does BRD, WHM, RDM, MNK, MNK, MNK. That kind of party would get horrible XP on skeletons in some kind of tomb place...
    It would, but less than BRD, , RDM, MNK, MNK, MNK would.
    I don't know many BRDs or RDMs who would join a MNK party without a WHM. I tried it once and the XP was terrible because I kept running out of MP with 4 cure sponges.
    I once got chain 61 with a RDM replacing the WHM, but yeah, WHM is preferable.
    Was that 2 RDM then?

  14. #254
    Chram
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    It's possible for a RDM to throw in a nuke or two, MP Permitting to take down ghosts. I do believe RDM + WHM is a better combo, but RDM/WHM x2 seems to be a very good combo also. Definately have MP out the ass. Just generally WHMs do a better job of upkeeping "WHM duties" then RDMs do. Cause everyone knows the 3 letter abbreviation of your job dictates what you should do in a PT, not what your spells/job traits-abilities permit you to do.

  15. #255
    Cerberus
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    Quote Originally Posted by nivlakian
    Quote Originally Posted by Tom Chambers
    Quote Originally Posted by Septimus
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Good thing noone does BRD, WHM, RDM, MNK, MNK, MNK. That kind of party would get horrible XP on skeletons in some kind of tomb place...
    It would, but less than BRD, , RDM, MNK, MNK, MNK would.
    I don't know many BRDs or RDMs who would join a MNK party without a WHM. I tried it once and the XP was terrible because I kept running out of MP with 4 cure sponges.
    I once got chain 61 with a RDM replacing the WHM, but yeah, WHM is preferable.
    Was that 2 RDM then?
    Yeah, MNK, MNK, MNK, RDM, RDM, BRD. Banish II still works well enough on Lemurs anyway. They're only a little tougher than skellies if you make sure to A) save TP when you know one is next and B) the mob is Banished before you start the SC.

  16. #256
    Physicist
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    [quote=Tom Chambers]
    Quote Originally Posted by nivlakian
    Quote Originally Posted by "Tom Chambers":576d8
    Quote Originally Posted by Septimus
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Good thing noone does BRD, WHM, RDM, MNK, MNK, MNK. That kind of party would get horrible XP on skeletons in some kind of tomb place...
    It would, but less than BRD, , RDM, MNK, MNK, MNK would.
    I don't know many BRDs or RDMs who would join a MNK party without a WHM. I tried it once and the XP was terrible because I kept running out of MP with 4 cure sponges.
    I once got chain 61 with a RDM replacing the WHM, but yeah, WHM is preferable.
    Was that 2 RDM then?
    Yeah, MNK, MNK, MNK, RDM, RDM, BRD. Banish II still works well enough on Lemurs anyway. They're only a little tougher than skellies if you make sure to A) save TP when you know one is next and B) the mob is Banished before you start the SC.[/quote:576d8]
    OK. well that's still 2 healers, but what is the point? RDMx2 or WHMx1. If you have a good WHM in a MNK/MNK/MNK/RDM/WHM/BRD party i don't have to heal at all.

    Also BTW for those mentioning chains 60+, are you referring to looping the west room and killing slowly? If you are I don't understand why you stop at 60, if you have RDM/WHM/BRD that becomes endless XP. I have to convert on average around chain 25/26 and my WHM doesn't fall below 40% MP like...ever. What's the arguement against a WHM again?

    We do the chain 46 route because it's nice to urinate every now and then.

  17. #257
    Cerberus
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    There was no anti-WHM argument from me, I actually said WHM was preferable. You can see who I was quoting.

  18. #258
    Physicist
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    Quote Originally Posted by Tom Chambers
    There was no anti-WHM argument from me, I actually said WHM was preferable. You can see who I was quoting.
    oops sorry i quoted wrong person... responding to other posts in thread

  19. #259
    Bagel
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    Quote Originally Posted by DrObvious
    They pretty much did exactly that when they released Blessed gear for whm. Out of whm, blm, smn, and rdm jse, rdm jse is by far the worst.
    Blessed doesn't get used all that much either really. You still want... Noble's when healing, AF2 when regenning, blessed when barring, errant when resting mp, raven jupon for -enmity (flash)... I'm sure there's many more.

    Having 2 or sometimes 3 choices for each slot is fine, but 9+? Give me a break. SE's itemization has always been bad, but it's getting out of control.

  20. #260
    Demosthenes11
    Guest

    55/60 atm with just equipment...>.<

    They really should make an NPC you can trade all your staves to (HQ or NQ) that rolls them all into one. Not to mention item synthesis would be kind of cool, mixing a tabard with houpallende for 10 mil that makes it ex...

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