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  1. #281
    Salvage Bans
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    Quote Originally Posted by Maguspk
    Quote Originally Posted by Orfeo
    be like copying diablo II

    next thing you know there will be sockets in the armor etc
    Except the concept of full sets giving bonuses is much, much older then diablo 2. And hell...sockets in armor? Why not, that's from old FF games. I wouldn't mind being able to put some +STR on my maneater, or add acc/str/dex to AF2 body and sell my haub.

    That's actually a good idea, customizable armor through sockets. Not stealing another companies idea (gogo FF7, I don't remember if older ones had sockets) while accomplishing a seemingly large goal of theres; not having everybody exact clones.
    I am very turned on by this idea lol, sockets would be teh pwn.
    to me it sounds like the Card system in Ragnarok Online

  2. #282
    Chram
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    to me it sounds like the Card system in Ragnarok Online
    Or it's such a generic, widely used system and idea that it's near impossible to narrow down its origin. Thus FFXI would not be copying off of another games ideas, no more-so then "putting a sword in some guys hand and making him hit stuff with it" would be copying past MMOs. It's a widely used game design, and one that could be easily implemented by square (possible new "socket crystals") that would need a crafter of the corresdonding craft to synth new stats, or the effects of the crystal onto the armor? It could seem unique at the same time taking advantage of an age-old system.

  3. #283
    Bagel
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    Imagine a super rare socket item thing that makes a weapon "Ocasionally attack 2-3 times" lol

    2-3 hiting manter+ridill=omgwtf

  4. #284
    Hydra
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    It would be a great idea. Every piece of equipment has a set number of "Enhancements" it can take. Your basic starting equipment having maybe 0-1 . Your high level stuff having 7 maybe, and you can make stuff such as Mercuital Pole or the Weapons from sea have 10. Make items that bestow attributes (ex. Vigor Rock, adds Str+1 to equipment) and you have to take that item along with whatever you want to enhance to a NPC and trade. Make even normal exp mobs drop some weak ones (ex. Dmg+1, Delay -10, MP +5) so you won't have to wait til end game to be able to start doing this. Have the CoP Wyrms drop things like Str+10, TP Regen +1% a tick, MP+50. (Maybe make JoL, AV and The Wyrmking Decends drop stuff like Attacks 2-3 times, Magic Attk. Bonus +15, ^^;)

  5. #285
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    its not gonna happen though no matter how much you want it!

  6. #286
    Mithra Ero-Sensei
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    Gun Mage go!

  7. #287
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    like the gun in outlaw star i think it was

  8. #288
    Tomgrazz
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    I haven't read much of this forum but looking at the title there are a few things that i'd "wish" for (seeing that this is a wishlist). First off making meritable abilities for each job, kinda like in WoW with some of the talent abilities. I'd also add new vendors/weaponskills/other stuff for each job.... here's a list just off the top of my head.

    THF: 1) a hide ability with a 15 minute timer that can be used anytime without being spotted.
    2) a merit ability that makes your next attack from hide or the new hide ability do 50% more damage.
    3) some new daggers with like 35 base dmg, also increase the mandau base dmg, take away its poison and add defence down

    WAR: a merit ability inbetween berserk and boost, useable every 30 seconds or so but only works on one hit (more atk than a normal boost).

    MNK: i think this job is fine as it is, can't think of anything new for it

    NIN: oooo this one will be fun....
    1) an NPC that sells most shuriken at a very reasonable price
    2) a whole line of throwing weaponskills only available while NIN main or NIN subbed
    3) an ability like barrage only it throws 2-3 shuriken, not 5-6
    4) a whole line of new ninjutsu including buffs, nukes, and some spells that reduce a mobs defence/attack

    BLM: ummm.... AntiGMstupidityaga, a special merit spell? (Nothing to add to BLM that would make it stronger than it already is)

    WHM: 1) A merit spell that you can cast on a player that does nothing until the player has a low percentage of health, then it would heal them
    2) using divine seal with the spell can restore a player from dead to full health with no exp, if the player totally skips the heal percent. (say you get hit for 1000...)

    BRD: a new JA at 75 that works as a one time soulvoice, recast like 10 mins or so

    RDM: a merit ability that increases the effect of all spells. for example: Protect also would add a phalanx affect, bio would also lower the targets STR, cures would also have a regen affect, Dispel would remove all buffs from the target and lower all it's stats by a set ammount.

    DRG: 1) Merit at 75 that makes your wyvern do alot more damage
    2) a JT at 75 that allows your wyvern to form skillchains with you (i don't think they can already do this...?)

    SAM: a JA at 75 that makes you hold your GK like in ruroni kenshin that would increase your attack power for the duration of it (say 5 min recast, lasts for 3 mim [like zerk])

    DRK: Increase two handed weapon damage (i've heard people saying one scythe hit can do the same as one normal axe hit from a warrior)

    PLD: An instance AOE cure ability (like bene, but for less) that draws a lot of hate

    RNG: 1) more lenience with the distance thing
    2) make EES do the same ammount of damage no matter the distance (i hit EES for 50 when before the patch i could hit for 200...)

    SMN: i don't know of any cool changes for SMN, maybe new merit blood pacts?

    BST: 1) make it so that if you release a pet, their name turns a different color and they walk back to their spawn point, but can't aggro or link anything
    2) allow pets to SC with you, unless you can do that already...

    _________________
    I think that was all the jobs, it would also be cool to make the final merit a new WS for each job.

  9. #289
    BRP
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    I love how you don't think NINs are overpowered.

  10. #290
    Sea Torques
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    Quote Originally Posted by Tomgrazz
    THF: 1) a hide ability with a 15 minute timer that can be used anytime without being spotted.
    Lol, WAR SHOULD GET A MERIT JOB ABILITY THAT GIVES THEM LOTS OF HATE, LIKE IT WOULD "PROVOKE" THE MONSTER INTO ATTACKING THEM!

  11. #291
    Relic Shield
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    Job Ability for MNK... maybe around level 45ish...

    Guardstance
    Duration: 3:00
    Recast: 5:00

    Increase the rate of "Guard" but lowers attack speed and power.

    I'm sick of getting 0.3 skill every other week.

  12. #292
    RIDE ARMOR
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    for PLD id say they need their own line of magic

  13. #293
    BG is my LJ
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    i like that latent effect: cure thing lol

    give whms a 10min JA to replace divine seal (make DSeal 5min or less gawd) that makes our next sealed spell active in latent health. You'd have a pld with sealed cure V's, gawd that'd be hot. Throat stab? Insta-CureV. Hotness.

    For smn... (dont hate me) let our 70 BPs SC, and give us all the ranged magical attacks the prime avatars have. This wouldnt be hard to implement, and jesus christ, it'd be so fucking pimp!

    <Smn1> Spinning Dive : Tiamat takes 478 points of damage.
    <Smn2> Predator Claws : Tiamat takes 886 points of damage.
    Skillchain! Light : Tiamat takes 886 points of damage.
    <Smn3> Wind Blade : Tiamat takes 603 points of damage.

    hotness :3

  14. #294
    Ridill
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    MNK: Make Asuran fists not suck.

  15. #295
    ٩๏̯͡๏)۶

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    Give thieves a larger amount of clubs to choose from. True it's an E weapon, but damn does it go pow-wow on SA+TA+TS.

    <----- lvling thief and wants to not be left out of bone pt's D:

  16. #296
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    When you're in a level capped area, have some Ballista-like symbol next to your name in the /sea list, to show that your level is capped, but allow your true level to be shown. Messing around looking for things as 50WHM/NIN with your flag up is fun when you're bored, but it sucks getting invited to xp at GC or something.

  17. #297
    Relic Shield
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    WHM - being able to cast barspells on people outside your party...

  18. #298
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    Dynamis : Since it's "one big party" in dynamis, why dont they make it how they make ballista, "party" buffs are allience wide. Would help with bard placement etc.

    Divine Seal + Erase EVERYONE !!!!

    Edit : Actually bad idea, then melee would be getting Ballad the whole time.

  19. #299
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    Quote Originally Posted by Lordwafik
    Dynamis : Since it's "one big party" in dynamis, why dont they make it how they make ballista, "party" buffs are allience wide. Would help with bard placement etc.

    Divine Seal + Erase EVERYONE !!!!

    Edit : Actually bad idea, then melee would be getting Ballad the whole time.
    not necessarily it would just make the BRD have to do a shit load more work. it would be like a regular partry for the BRD just with 17 other people. proper placement is all you need if it can be done

  20. #300
    The God Damn Kuno
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    WHM should get a cure potency trait. Doesn't make sense that everyone else can cure for about the same. ;x (except for nobles)

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