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  1. #21
    St. Fiat
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    Quote Originally Posted by Lordwafik
    I would like the next expansion's "Kings" to be Lairs, 18 man allience, or 32 man raid, I dont care. I dont want any timer lockout either. In old FF games you saved before you entered the dungeon, and when it killed you , you went RIGHT BACK IN TO DO IT AGIAN! Not wait 3 days so you can experiment with smething different to waste time.

    Have it kind of like Limbus, where you have to fight mobs to progress and open vortexes, or so they can drop a key for someone to open a door, but not a limbus zone , more like a real zone (Eg. Start off in the Boyahda tree entrance, Fight mobs off in Dragon's Aery, then the boss is Fafnir or Nidhogg, however in newer content etc)
    They'd cap 40 it so they wouldn't have to bother writing new mobs. And it would be the actual zone and not an insance so you'd fuck over all the exp pts and beastmasters.

    That's the kind of shit that needs to stop, and the expansion is the perfect time to do it, I say.

  2. #22
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    What I would like to see, is most of the ground HNM that drop gilseller-desired items (eg. Strider Boots, Serket Ring, Amity Cape) turned rare/ex somehow. If people actually have to camp HNM in order to get their good gear, not just swipe their credit card at IGE, then perhaps people who are 'pimped out' might garner a little more respect.

    Edit:

    I'd like new raids that pretty much encompass the current dynamis + an HNM style final boss. Personally, 1 lucky person getting a relic weapon a year, and AF2 that almost always is beaten by a crafted piece of eq, is not enough for me to spend ~8 hours a week on.

    And limit the dungeons to 18 man so they are actually a challenge.

  3. #23
    Demosthenes11
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    Quote Originally Posted by Lordwafik
    I would like the next expansion's "Kings" to be Lairs, 18 man allience, or 32 man raid, I dont care. I dont want any timer lockout either. In old FF games you saved before you entered the dungeon, and when it killed you , you went RIGHT BACK IN TO DO IT AGIAN! Not wait 3 days so you can experiment with smething different to waste time.

    Have it kind of like Limbus, where you have to fight mobs to progress and open vortexes, or so they can drop a key for someone to open a door, but not a limbus zone , more like a real zone (Eg. Start off in the Boyahda tree entrance, Fight mobs off in Dragon's Aery, then the boss is Fafnir or Nidhogg, however in newer content etc)
    no thx, I dont want half the server getting the games best equipment in the 5 hours after server is back up

    You have to have a delay before you can enter again, 3 days would be good

  4. #24
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    1)more mage gear that drops from HNMs...where's the equivilent of an osode for mages? Rare/ex spells would be sweet I think
    2)make alliances be able to have 24 people in the new areas
    3)more popped NMs
    4)implement Xaxier's plan regarding the three kings

  5. #25
    BRP
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    And limit the dungeons to 18 man so they are actually a challenge.
    I'd rather have it 32 members with 30s minutes, and 4 HNMs very far apart. Ideal, you could only kill one HNM if you are decent and two if you were really good. If you killed three, you'd be talked about for weeks.

    Make it once a week, and cost 2 million to enter ;3.

  6. #26
    Hydra
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    they should fix lottery wedding it's ridiculous

  7. #27
    BRP
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    Quote Originally Posted by Shigemo
    they should fix lottery wedding it's ridiculous
    They should add cyber condoms.

  8. #28
    i'm awesome.
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    Quote Originally Posted by Shigemo
    they should fix lottery wedding it's ridiculous
    Why get married in an MMO, do you get any stats/bonuses, Basically it's just another way for SE to take money out of the economy.

  9. #29
    Sea Torques
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    -fix bst
    -make useful stuff questable without going too far in CoP/ToA (maybe an ENM for v-claw/damascus like pcock is bcnm)
    -server migration

  10. #30
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    Just make it once a day and a variety of zones. Keep drop rates the same as current kings. Don't add timers, let mobs give exp instead of this no exp dynamis and limbus bull shit.

    I highly doubt this would be difficult to implement, I highly doubt this will be implemented though.

  11. #31
    BRP
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    -server migration
    Do people really think this will make a difference?

  12. #32
    Hydra
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    Quote Originally Posted by Maguspk
    Quote Originally Posted by Shigemo
    they should fix lottery wedding it's ridiculous
    Why get married in an MMO, do you get any stats/bonuses, Basically it's just another way for SE to take money out of the economy.
    example of wedding in a MMORPG

    lol just messsing around but yes, they should fix lottery wedding ^^

  13. #33
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    I like Wafik's idea. Instead of a 3 hour camp have a dungeon that you battle through for x amount of time (1-3 hours I was thinking) with minor drops and small amounts of exp gained along the way. At the end, you get your Fafhogg, Behemoth, Ass-turtle, whatever you want.

    The idea of NPCs selling crafting goods like VClaw or Dama Ingots would be a good idea in only one way I can see, and that would be to make a "cap price" because it would be very hard to sell over the NPC price. The only problem there, is that once the price reaches that point and stays there, there is an unlimited (or at least much larger) supply of those items. Also, if the value of certain items continues to rise, the value of the NPC buyable goods becomes comparatively lower.

    Make less NMs that are unkillable and require months of farming to kill, while getting nothing attaining the pop items.

    For SE in general: Listen to the people who play the game. Don't dodge questions.

  14. #34
    Black Belt
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    Quote Originally Posted by epigram
    Just make it once a day and a variety of zones. Keep drop rates the same as current kings. Don't add timers, let mobs give exp instead of this no exp dynamis and limbus bull shit.
    How about something as simple as giving XP in Dynamis and Limbus? Wouldn't change a lot, wouldn't be overpowering, but that extra 10-20 XP over 200 mobs would help make up for the vast loss of XP that often accompanies Dynamis & Limbus.

  15. #35
    Salvage Bans
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    you know most of these ideas will be made obselet thanks to PS2

  16. #36
    Po
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    Off topic.. Avvesione is really really creepy with the Mithra thing.. just thought id say that, people like him should be in the real men of vanadiel thread

  17. #37
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    Quote Originally Posted by Demosthenes11
    Quote Originally Posted by Lordwafik
    I would like the next expansion's "Kings" to be Lairs, 18 man allience, or 32 man raid, I dont care. I dont want any timer lockout either. In old FF games you saved before you entered the dungeon, and when it killed you , you went RIGHT BACK IN TO DO IT AGIAN! Not wait 3 days so you can experiment with smething different to waste time.

    Have it kind of like Limbus, where you have to fight mobs to progress and open vortexes, or so they can drop a key for someone to open a door, but not a limbus zone , more like a real zone (Eg. Start off in the Boyahda tree entrance, Fight mobs off in Dragon's Aery, then the boss is Fafnir or Nidhogg, however in newer content etc)
    no thx, I dont want half the server getting the games best equipment in the 5 hours after server is back up

    You have to have a delay before you can enter again, 3 days would be good
    And that's exactly the same SE attitude, that has been cast on you.

    I really dont see what's wrong with all the PLD getting Koenig, all RDM getting dalm, etc. We pay for content, we shouldnt be denied any of it , because of someone botting, someone mpk'ing, somone KS'ing. Instance zones, make HNM in there, and what the fuck, make them drop stuff.

    And if we fail, we should be able to go and try it again. 3 day lockouts are silly and dont make any sence, all a 3 day lockout means is "We are too lazy to program an instance so you can live with this instead".

  18. #38
    BRP
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    Actually I'd like to see something at least somehow contend with Koenig. That gear is just too good >.>. Maybe -dmg%.

  19. #39
    Demosthenes11
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    The whole POINT of endgame in any MMO is to get the best gear in the game. Endgame would suck if you could get all of your members the best gear possible in just a week of doing an instance over and over and over (and you know half the linkshells would).

    I think 3 days is fair, and guarentees are short flow of that gear into the game and a constant rate. Progressive 4tw

  20. #40
    Sea Torques
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    Teleport-Sky

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