Item Search
     
BG-Wiki Search
Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 101 to 120 of 305

Thread: expansion wishlist     submit to reddit submit to twitter

  1. #101
    Bagel
    Join Date
    Oct 2005
    Posts
    1,383
    BG Level
    6

    I'll at least agree with that, there's no reason for mobs such as Wyrms to drop gear so crappy and so rarely that its not even worth killing them, and King HNM's drop items in a fashion that keeps players camping them every day for 2 years. Then again, it'll be a sad day in Vana'diel when people start camping Wyrms... If SE simply upped the items thing would go to hell since it'd be sh*tty to camp a mob with a 4 day window. and, if the items were good enough, some LS would; if its yours, enjoy it. If not, enjoy never getting those items.

  2. #102
    Old Merits
    Join Date
    Dec 2005
    Posts
    1,125
    BG Level
    6

    I'd like to make a couple of quick notes:

    Item rarity is a good thing. Item monopolizaton or reduced access is a bad thing.

    Being able to run a limbus like event every day would be very fun. Especially if it was like running through boyahda tree with true sight monsters :D (I would however like to see something fucking chamable in an pseudo-instance one day . . .).

    During this run there should be an assortment of drops. Spider webs, lesser armors. And a chance for a few rare drops (BRD/RDM refresh body armor that is not a dalmatica).

    The early sections of these areas should be able to be done solo, and get some nice rewards EXP would be nice, don't give me gil.

    Each area should get progressively harder until you reach the final NM.

    There should be no less than ten of these areas, and each should either support a true instance or a good size pseudo-instance. (repeat time is ten-days per unique instance, and one-day per instance run).

    I would like to see like suggested by the prior posts, an area that breaks up PTs into groups based upon jobs. Or maybe have some solo job specific ENM (minus the seals) that are not a retarded copy of the maat fight. (I do like the current solo ENM though, it's the only reason my rdm isn't 73.

    For new players, I hope they cut all this stupid gil for quest bull shit and replace it with BC. All early level and basic areas of the new expansion including the new town should be obtainable by anyone level 30 or above without having to run something like the promy missions >.>;

    However, right now I do see some nice things that come out of the game. A friend of mine had his osode stolen by an ls member (I also had this done by a person in my ls who WAS FUCKING NEXT IN LINE FOR IT), but unlike my osode SE is actually tracking down the osode and returning it to him. At least GMs are doing something a little more useful post MPK update, however I do miss my good exp spots >.<;

  3. #103
    Sea Torques
    Join Date
    Nov 2005
    Posts
    586
    BG Level
    5

    How about

    60 Items slots and 60 Equipment slots..... Like every other Non Mmorg RPG. I carry so much I have about 3-4 Items slots left >.>

  4. #104
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    1) Put land kings in an ENM-type area. You can chose to kill KB, Nidhogg (allowed to drop Ridill and Horotti as well), or Aspid once every 5 days. The server does not become flooded with drops, and people can actually have fun with the fight. It is bullshit that it is actually harder to claim a mob than to kill it.

    2) Sky II with pop items that drop off XPable mobs for level 75 players.

    3) Cursed II that will make people actually stop camping kings.

    4) Double and triple attack weapons that do not suck. Ridill and Joyeuse are awesome, why are Mercurial weapons so crappy?

    5) ENMs for Adventuring Fellows. Quests, missions, and other content designed to be soloed with NPCs. More NPC stuff in general, and if you don't like it, level your NPC.

    6) Plague spell for RDM. Make my day with tier II en-spells, Gravity II, Curse, Petrify, and Stop. (/dream)

    7) High-level desynth items like subligars for all crafts. An 8 million gil chance at a Venomous Claw might not be a bad deal.

    8) New food key items that make food that is as good if not actually better than existing foods. I know it is hard to top sushi, but Noodle Needing and Stewpot Mastery are just awful.

    9) High-level items that are actually better than existing items. There is only one ring that has more Accuracy than Snipers+1, and that supposedly comes from AV. There is no neckpiece with more Accuracy than a Peacock Charm/Necklace. This is dumb.

    10) A storyline on ToAU that is as good as CoP without all of the annoying crap that came with it. No level caps, no ambiguous endings until the next update. I would not mind one mission an update if we knew when the mission was ended, not "This door is locked". And yes, I want my NPC to be involved with these missions.

    This is all I can think of at the moment. I have more demands.

  5. #105
    Bagel
    Join Date
    Mar 2005
    Posts
    1,349
    BG Level
    6

    1) Put land kings in an ENM-type area. You can chose to kill KB, Nidhogg (allowed to drop Ridill and Horotti as well), or Aspid once every 5 days. The server does not become flooded with drops, and people can actually have fun with the fight. It is bullshit that it is actually harder to claim a mob than to kill it.
    I was actually thinking about that awhile ago too, it would actually make it possible for some people to get gear from kings without completely flooding the server with good gear.

  6. #106
    Sea Torques
    Join Date
    Nov 2005
    Posts
    623
    BG Level
    5
    FFXIV Character
    Mio Hime
    FFXIV Server
    Excalibur

    how bout more mobs/NMs/instanced/whatever type mobs that are similar to jailer of love (not the same level of course). and not just changing the magic you have to use.

    a mob that you fight for maybe 30-60 minutes, that requires different types of magic AND job class weapons. 'ok its in form2 get the wars and thieves in the alliance' 'form 3 get rangers and sams in the alliance'

    this 500 blm just to kill it while melees do nothing is stupid.

  7. #107
    Bagel
    Join Date
    Mar 2005
    Posts
    1,349
    BG Level
    6

    Quote Originally Posted by Matricide
    how bout more mobs/NMs/instanced/whatever type mobs that are similar to jailer of love (not the same level of course). and not just changing the magic you have to use.

    a mob that you fight for maybe 30-60 minutes, that requires different types of magic AND job class weapons. 'ok its in form2 get the wars and thieves in the alliance' 'form 3 get rangers and sams in the alliance'

    this 500 blm just to kill it while melees do nothing is stupid.
    Then it would be "ok form 1, wars switch to sword! form 2, go dagger! shit it's form 4, go for staff!" 8)

  8. #108
    Saint Daahan Von Quitter the 1st
    Patron of Yin

    Join Date
    Mar 2005
    Posts
    4,564
    BG Level
    7

    world peace

  9. #109
    Sea Torques
    Join Date
    Nov 2005
    Posts
    623
    BG Level
    5
    FFXIV Character
    Mio Hime
    FFXIV Server
    Excalibur

    haha, well, i thought a bout that. and the key is unique weapon skills !

  10. #110
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    I can see it now..

    SE will release a new instanced zone called "Ivory Tower". What you have to do is slowly go through all the levels, fighting the boss to be able to go to the next level. The bosses will start out as weak forms of Simurg, Serket with similar mobs on that level, and eventually go upto Faf/Nid Aspid and KB. The real kicker is that you have only a certain amount of time, and there is no way to get any more. The last boss is a killable AV type mob. When an elite alliance of fighters beat AV, they will open the chest to reveal their hard earned rewards; Mercurial Wand, Mercurial Tabar, Siren's Hair, Oxblood, and 3 fire crystals for good measure.

  11. #111
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Quote Originally Posted by Septimus
    6) Plague spell for RDM. Make my day with tier II en-spells, Gravity II, Curse, Petrify, and Stop. (/dream)
    how is Stop different from Stun?

  12. #112
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by layoneil
    Quote Originally Posted by Septimus
    6) Plague spell for RDM. Make my day with tier II en-spells, Gravity II, Curse, Petrify, and Stop. (/dream)
    how is Stop different from Stun?
    My concept for Stop is that it would keep spell and timers from ticking.

    For example, if I cast Stop on Ouryu it could cast Breakga, then Break, then use Wing, but the timers for those spells and abilities would then be frozen for the duration of the spell, also any spells/abilites that were ticking down before Stop was cast would be frozen too.

    It should be "Ancient" magic, with a fairly long cast time, long recast time (5 minutes or more), and decently high cost. Not sure what element it should be.

  13. #113
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Septimus
    Quote Originally Posted by layoneil
    Quote Originally Posted by Septimus
    6) Plague spell for RDM. Make my day with tier II en-spells, Gravity II, Curse, Petrify, and Stop. (/dream)
    how is Stop different from Stun?
    My concept for Stop is that it would keep spell and timers from ticking.

    For example, if I cast Stop on Ouryu it could cast Breakga, then Break, then use Wing, but the timers for those spells and abilities would then be frozen for the duration of the spell, also any spells/abilites that were ticking down before Stop was cast would be frozen too.

    It should be "Ancient" magic, with a fairly long cast time, long recast time (5 minutes or more), and decently high cost. Not sure what element it should be.
    Or just make it a really long stun effect, like terror.

  14. #114
    New Merits
    Join Date
    Dec 2005
    Posts
    245
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by Septimus
    Quote Originally Posted by layoneil
    Quote Originally Posted by Septimus
    6) Plague spell for RDM. Make my day with tier II en-spells, Gravity II, Curse, Petrify, and Stop. (/dream)
    how is Stop different from Stun?
    My concept for Stop is that it would keep spell and timers from ticking.

    For example, if I cast Stop on Ouryu it could cast Breakga, then Break, then use Wing, but the timers for those spells and abilities would then be frozen for the duration of the spell, also any spells/abilites that were ticking down before Stop was cast would be frozen too.

    It should be "Ancient" magic, with a fairly long cast time, long recast time (5 minutes or more), and decently high cost. Not sure what element it should be.

    i think DRK should get curse

  15. #115
    Renegade Philosopher
    Join Date
    Jul 2004
    Posts
    4,439
    BG Level
    7

    2) Sky II with pop items that drop off XPable mobs for level 75 players.
    Isn't that what sea is now? All it takes is 4 stacks of Gragh M Chips, 12 HQ Aern Organs, 12 HQ Euvhi Organs, and you too can have a completed set to pop Jailer of Love!

    Anyways, there are probably 20 things I could list that SE could do that would make the game immensely better, but it won't happen because SE doesn't want to spend money on the resources and SE's itemization is retarded beyond comprehension (GG giving yet more melee gear to BRDs).

    Oh ya, and if you really wanna know what's coming in the expansion...

    Merit points for NPCs. You know it's true too.

  16. #116
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Quicklet
    2) Sky II with pop items that drop off XPable mobs for level 75 players.
    Isn't that what sea is now? All it takes is 4 stacks of Gragh M Chips, 12 HQ Aern Organs, 12 HQ Euvhi Organs, and you too can have a completed set to pop Jailer of Love!

    Anyways, there are probably 20 things I could list that SE could do that would make the game immensely better, but it won't happen because SE doesn't want to spend money on the resources and SE's itemization is retarded beyond comprehension (GG giving yet more melee gear to BRDs).

    Oh ya, and if you really wanna know what's coming in the expansion...

    Merit points for NPCs. You know it's true too.
    I guess I wasn't clear why I called it Sky II, I want it to have pop items drop from mobs like sea, but unlike Sea I don't want it to suck ass. :D

    Umm... NPC merits would be awesome. If people spent half the time actually leveling Fellows instead of bashing them, they would understand why so many people are wild about them. >_<

  17. #117
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    1) Decent drop rates
    2) Enough content to actually support #1
    3) #2 coming out WITH the expansion, not 1 year later
    4) #2 does not count leveling 4 new jobs as being content
    5) Actual instanceing
    6) New dynamis style raids but for 6-18 people and with XP and not tied to existing lockout timers, not requireing cloud evokers, also see #1 above
    7) Gear upgrades for level 75s that actually are upgrades
    8) More missions but with a tighter focus and more rewards
    9) A nice city or expand existing cities with better NPC interaction

    Thats it really! Theres lots of things I want fixed with existing content, but for the expansion that would make me happy.

  18. #118
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    make everything a fucking 5 minute repop. This 18 minute shit has got to go.

    if shit were on 5 min repop, main entrance decos would be able to hold 2 parties NP, mayve even 3. That portal on the way to MG with decos would hold 2 parties. Would kinda change ulli, but who said that's a bad thing ?

  19. #119
    Old Merits
    Join Date
    Dec 2005
    Posts
    1,125
    BG Level
    6

    Nah SE gave us a bunch of level capped zones to merit in >.>

  20. #120
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    and they couldn't even give us 5 minute repops in the level capped zones, those bastards.

Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast

Similar Threads

  1. New expansion at TGS: Treasures of Aht Urhgan
    By Atreides in forum FFXI: Everything
    Replies: 248
    Last Post: 2005-09-22, 00:24
  2. New Expansion-Treasures of Aht Urhgan Official Information
    By Maguspk in forum FFXI: Everything
    Replies: 1
    Last Post: 2005-09-16, 08:58
  3. Replies: 11
    Last Post: 2005-07-30, 11:08
  4. CoP story expansion
    By Erza in forum FFXI: Everything
    Replies: 19
    Last Post: 2005-05-11, 20:09