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  1. #21
    Black Belt
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    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Zigma
    I don't care about reading it because square-enix isn't even gonna bother to remotely consider any of it.
    That's where you're wrong, they listen to Allakhanoobs, (the mpk "fix" came from a ton of Allakhanoobs saying BST mpk'd them alot, when in reality they never got MPK'd once, but just felt like adding their 2 cents into the topic).
    no, they don't listen to end-game people on allah, they listen to just what you said, allakhanoobs.


    square isn't interested in what end game has become, they're interested in replacing the people who quit the game 1:2


    (for every 1 Lv75 that quits, 2 Lv1's are created)

  2. #22
    Melee Summoner
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    The nerfing of BLMs is not necessarily because of manaburn parties. It's the fact that it's literally no downsides. There's a reason for the saying, "If at first you don't succeed, throw 64 BLMs at it" (Jailor of Love anyone?) BLMs have: The best damage, best ranged damage, best crowd control(Sleepga), and Stun.

    I've heard, and agree with the following fix to bring it into balance with other jobs:

    Temporarily increase a mob's resistance to magic damage spells, when hit with 3 or more spells in a 10 second period. For instance, the first spell lands, with normal damage calculated. The 2nd spell lands within 10 seconds, and is calculated normally as well. For every damage spell that lands within 10 seconds of that second spell, calculate it with a huge resist chance (degree of resist would remain the same).

    Ignore this rule for the effects of Magic Bursts. Also ignore this rule when considering a mob's weakness (a mob cannot become strong to an element they are weak against). Ignore this effect for spells cast with Chainspell/Manafont.

    Note that this is for spells that do damage only. Spells like Paralyze would ignore this rule as well.

    Now, instead of throwing BLMs at things, it would take a bit more of a strategy to take things down. Melee and Mage need to actually team up and work together to take things down. Make things a bit more challenge than zerging BLMs at something.

    Normally, I'm all for buffing of other jobs, but in this case, most other jobs are balanced for effectiveness. There's a reason a ton of people are leveling BLM now.

    Why is this different than other "burn" parties? MNKs can only do that type of party against bones, and they need a healer. WAR's can't approach the damage of BLMs. Rampage can only be done once they have 100 TP, not whenever they feel like. Also, it's more in the use of /nin that allows War parties to work this way (and generally only at 74+). If anything would need to be changed, it's the way /nin works as a sub.

    If this change is voted down, the only other thing I can suggest, is make SC effect damage hardly ever resisted. Definitely no resist when the mob is weak to it. Lv3 SC's should do full damage 95% of the time.

  3. #23
    The God Damn Kuno
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    You know that number under a blms HP? It's a magical number called MP. Perhaps you heard of it.

  4. #24
    Hydra
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    Quote Originally Posted by Bryn
    Temporarily increase a mob's resistance to magic damage spells, when hit with 3 or more spells in a 10 second period.
    Interpretation: Nidhogg 2hr

  5. #25
    Ridill
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    Indeed, if BLMs didn't need MP to CAST spells then they would indeed need nerfing, but seeing as they do, I don't really see the problem with manaburning, most WS PTs get more exp/hr anyway.

    Problem is TP given with nukes, but that's a whole 'nother subject.

  6. #26
    The God Damn Kuno
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    Quote Originally Posted by Elcura
    Indeed, if BLMs didn't need MP to CAST spells then they would indeed need nerfing, but seeing as they do, I don't really see the problem with manaburning, most WS PTs get more exp/hr anyway.

    Problem is TP given with nukes, but that's a whole 'nother subject.
    Ding ding ding. Right answer.

  7. #27
    Salvage Bans
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    Why do you want to nerf blm? Then you sure as hell wont ever get shit done. What are you going to do throw 16 war/nin at oroyu and win? I agree with what orf posted in that allah thread they need to tone down the tp given by melee's not nerf blm. Oh and lets not forget blm has infinite mp + no cool down timers + no resists + our amazing vitality = blm is so overpowered

    bah kuno beat me to it

  8. #28
    blax n gunz
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    Now, instead of throwing BLMs at things, it would take several additional hours per fight to take things down.
    Fixed.

    Fuck people who say nerf blm.

  9. #29
    Chram
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    Oh and lets not forget blm has infinite mp + no cool down timers + no resists + our amazing vitality = blm is so overpowered
    Why do BLMs increasingly ignore that almost none of that matters in an XP situation where you are manaburning. On IT Aerns my LS BLMs get resisted less then 5% of the time, hardly ever get hit due to NIN subs, and cooldown timers arent much of an issue when you have fully merited Ice and Thunder merits, both do incredible damage. MP is also practically infinite, or at least sufficent enough with a BRD and a RDM enough to gain chain 10 if RR permits, and enough to get 12k+ an hour. Trust me....all of the "downfalls" that BLMs have, the playerbase always finds a way to find some way around them.

    With all this said, I do agree its not nerfing that is needed for a BLM, I enjoy seeing how powerful a full merited/geared one can be, and I feel with all of the hard work that is put into one, that they should be what they are. Saying that I also do agree that a fully merited Melee still shouldnt fill gimp, or a hindrance to his alliance, or a waste of a slot. Fix that, and I'll be happy.

  10. #30
    Xavier
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    Quote Originally Posted by Not Kuno
    You know that number under a blms HP? It's a magical number called MP. Perhaps you heard of it.
    I think the point most people make about BLMs compared to melees is that BLMs start at full mp and work down, melees don't start at 300% tp and slowly lose it. Its the ability to do instant dmg vs. dmg over time.

    Come to think of it, that would probably fix the tp system lol. Have melees start at a base of 300% tp, and reduce the cost of a WS from 100% tp to like 50%. Put a 10-15second interval between one WS to the next (excluding SAM2hr or something where the intent is to spam, and under the influence of medicine), introduce a tp spell, and let tp recover while resting. Then melee could approach the dmg that a blm can do.

  11. #31
    filthy liars!
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    Quote Originally Posted by FFXIFlux
    - Fix moveing stuff from/to mog/delivery agent, 2 seconds per item is utterly silly.
    Although this is a reasonable complaint we do not live in a perfect world. You obviously have no idea how information is transfered do you?

    I'll make a little brief summary for you.

    When you want to send someone something first your computer must make a request to the server through a command line. Once this command line is read the server must relay back to you that it is in the delivery slot. This has to go from a program off the server over the international telecommunications cables in the ocean to your house. Might I remind you that the distance traveled in most cases will be at least a few thousand miles.

    After it reaches your computer your computer has to accept this information and then read it. Not only does the processor need to read the information your graphics card must too. The processor will run the data faster, but your graphics card still has to transfer that code into an image on your screen. This is where most of the delay comes from.

    So really SE or you can't do anything about that HUGE extra 2 seconds you're complaining about. So before you try to complain about something, please know what you're talking about to somewhat of an extent first.

    Now that my little rant is over.

    Nerfing BLM would make this game stupid. It would totally unbalance it. Not only do BLMs have crappy DEF and VIT they have low HP compared to other jobs such as Paladin.

    You don't see a BLM complaining "Hey they should nerf PLD because he can't get one shotted as easily. That isn't fair to us BLMs you know." Never do I see any complaints against jobs like Paladin or Warrior. Complaints about other jobs are down right stupid in the first place because each job is good at one thing or another.

  12. #32
    Old Merits
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    Quote Originally Posted by Lockecole
    Oh and lets not forget blm has infinite mp + no cool down timers + no resists + our amazing vitality = blm is so overpowered
    Why do BLMs increasingly ignore that almost none of that matters in an XP situation where you are manaburning. On IT Aerns my LS BLMs get resisted less then 5% of the time, hardly ever get hit due to NIN subs, and cooldown timers arent much of an issue when you have fully merited Ice and Thunder merits, both do incredible damage. MP is also practically infinite, or at least sufficent enough with a BRD and a RDM enough to gain chain 10 if RR permits, and enough to get 12k+ an hour. Trust me....all of the "downfalls" that BLMs have, the playerbase always finds a way to find some way around them.

    With all this said, I do agree its not nerfing that is needed for a BLM, I enjoy seeing how powerful a full merited/geared one can be, and I feel with all of the hard work that is put into one, that they should be what they are. Saying that I also do agree that a fully merited Melee still shouldnt fill gimp, or a hindrance to his alliance, or a waste of a slot. Fix that, and I'll be happy.
    Anyone that thinks manaburning is better than spamage or mnk pts is just plain wrong. No matter what, blm parties just can't keep up, mp will eventually run out and you'll have to rest to full and start over again. Also, why would blm with fully merited ice and thunder still be meripo'ing? Blm is the least fun xp job at 75, it's just terrible. I miss regular parties...they're fun, manaburns aren't.

  13. #33
    HABS SUCK!!!!!
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    uh...MP is not an infinite resource...

    a GOOD blm pt is like 8k/hr. fuck what you heard, that's a fact. a DECENT spampage party is 10k/hr.


    like wafik said....why was blm's best xp spot nerfed, but everywhere else went untouched. Hell, the abraxas were BOOSTED, their lvl was increased.




    oh, and btw:
    maxing out thunder + ice = GOOD JOB IDIOT
    now when they introduce stoneV and waterV...you're gonna have ((10+20+30+40+50)x2) 300k xp down the drain !!!

  14. #34
    Chram
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    uh...MP is not an infinite resource...

    a GOOD blm pt is like 8k/hr.
    Take a hint Nynja. Just because you don't know about it, doesn't mean it doesnt exist. BLM manaburns have the potential to be easier, and better then anyother EXP in the game, handsdown.

    fuck what you heard, that's a fact. a DECENT spampage party is 10k/hr.
    It's not heresay, it's firsthand knowledge, from both angles. It's sooo much harder to get a decent spampage party together that doesnt end up slowing down in some way due to deaths, lack of mobs or lack of having good DDs. BLM manaburns are simple, consistant and in the end better EXP then anything Ive ever done. (at least if you do em right...and KRT is not doing a manaburn right.)

  15. #35
    BRP
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    I rather them make melees stronger than nerf BLMs. However, if they do nerf BLM I would like it like this:

    Monsters resist/don't take dmg from nukes 2-3 secs after a nuke hit them. Magic Bursts would ignore this rule. Dia, Drain, Aspir, Bio, en-spells, and spikes not counting as nukes

  16. #36
    HABS SUCK!!!!!
    Sepukku is my Hero
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    I've been in war pt's and I've been in blm pt's. I've got experience on both sides of the spectrum, and the fucking grass is greener on the war side...and I can say that having been in one as a THIEF (NOT RIDILL WAR OMFGWTFBBQ), which should theoretically drag the XP down (CAUSE THF R SO GIMP LOLZ).

    please dont tell me that a blm pt > war pt, cause this time, you have no fkn clue what you're talking about.

  17. #37
    Old Merits
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    Quote Originally Posted by Lockecole
    fuck what you heard, that's a fact. a DECENT spampage party is 10k/hr.
    It's not heresay, it's firsthand knowledge, from both angles. It's sooo much harder to get a decent spampage party together that doesnt end up slowing down in some way due to deaths, lack of mobs or lack of having good DDs. BLM manaburns are simple, consistant and in the end better EXP then anything Ive ever done. (at least if you do em right...and KRT is not doing a manaburn right.)
    You can not seriously comparing getting 4 melee, a brd and a rdm party to finding 5 blms and a brd with garden access. Not to mention that brds, at least the ones I've gotten recently, can't seem to be able to pull for blm parties anymore.

  18. #38
    The God Damn Kuno
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    The only time I've ever broke 8k/hr on blm pt was on aerns. I dont think I get close to 8k/hr without aerns either.

  19. #39
    Chram
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    please dont tell me that a blm pt > war pt, cause this time, you have no fkn clue what you're talking about.
    http://img375.imageshack.us/img375/6541/manaburn8rc.png

    HAY 13-15k/hour depending on day/luck!

  20. #40
    HABS SUCK!!!!!
    Sepukku is my Hero
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    Quote Originally Posted by Lockecole
    please dont tell me that a blm pt > war pt, cause this time, you have no fkn clue what you're talking about.
    http://img375.imageshack.us/img375/6541/manaburn8rc.png

    HAY 13-15k/hour depending on day/luck!
    HAY WARPT 12k/hr 24/7 IRRELEVANT OF LUCK, AND NOT ONE HOUR EVERY SEVEN HOURS.



    Now why would you block the mob name out ?? Why would you crop it so I cant see that nice little yellow texted "EXP" plastered on top of a red arrow facing upwards ?? WHY WHY WHY ??

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