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  1. #61
    BRP
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    I give up.

  2. #62
    A Magic Ham Sandwich
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    Black Mage is supposed to put out big number damage, gimp us and you've officially broken endgame. I don't care though since I already have zenith mitts :D enjoy your 4 hour kirins.

  3. #63
    Ridill
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    Nerfing blm is stupid, they're fine now, leave them alone. Instead of nerfs, they need to ask themselves why we don't have greater variety of jobs involved in hnm fights (hint: it's not because one or 2 jobs are "too good"), and do something to address this problem.

  4. #64
    Bagel
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    Quote Originally Posted by aurik
    Nerfing blm is stupid, they're fine now, leave them alone. Instead of nerfs, they need to ask themselves why we don't have greater variety of jobs involved in hnm fights (hint: it's not because one or 2 jobs are "too good"), and do something to address this problem.
    I'll up your hint and raise you a flat out: Fix the fucking TP given to mobs bitchs, fire everyone, hire some people with some creativity who think making new zones should involve something more than recycling old mobs and old AEs.

  5. #65
    i'm awesome.
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by aurik
    Nerfing blm is stupid, they're fine now, leave them alone. Instead of nerfs, they need to ask themselves why we don't have greater variety of jobs involved in hnm fights (hint: it's not because one or 2 jobs are "too good"), and do something to address this problem.
    I'll up your hint and raise you a flat out: Fix the fucking TP given to mobs bitchs, fire everyone, hire some people with some creativity who think making new zones should involve something more than recycling old mobs and old AEs.

  6. #66
    Sea Torques
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    Quote Originally Posted by Maguspk
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by aurik
    Nerfing blm is stupid, they're fine now, leave them alone. Instead of nerfs, they need to ask themselves why we don't have greater variety of jobs involved in hnm fights (hint: it's not because one or 2 jobs are "too good"), and do something to address this problem.
    I'll up your hint and raise you a flat out: Fix the fucking TP given to mobs bitchs, fire everyone, hire some people with some creativity who think making new zones should involve something more than recycling old mobs and old AEs.

  7. #67
    Fake Numbers
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    Btw.....

    8k hour with melee pt for 2 hours: 16k exp
    12k hour with manaburn for 2 hours: 24k exp.

    24,000 > 16,000

    Simple Math > You

    btw empress band lasts about 10 mins in the manaburns Locke is talking about.

    Minihex

  8. #68
    Chram
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    I'll up your hint and raise you a flat out: Fix the fucking TP given to mobs bitchs, fire everyone, hire some people with some creativity who think making new zones should involve something more than recycling old mobs and old AEs.
    You'd think SE would come to a point, (I know you Devs are reading these forums as we speak) and just be like "WOW...they're fucking right." Perhaps we should give a shit what the endgame community thinks, and perhaps we should care about the quality and quantity of good content that comes out. Word of mouth is pretty huge in an MMORPG...especially one as old as this game, its about the only way you will get a new subscriber. So why doesn't SE just fess up and realize that. Or at least give us legit reasons for why they fail in so many game design areas.

    Keeping quiet about so many aspects makes people theorize about why SE is failing in so many aspects. If we had everything layed out in front of us, at least we'd know where the developers are coming from, and perhaps have some sympathy.

  9. #69
    Sea Torques
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    Quote Originally Posted by Raivyn
    Quote Originally Posted by Maguspk
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by aurik
    Nerfing blm is stupid, they're fine now, leave them alone. Instead of nerfs, they need to ask themselves why we don't have greater variety of jobs involved in hnm fights (hint: it's not because one or 2 jobs are "too good"), and do something to address this problem.
    I'll up your hint and raise you a flat out: Fix the fucking TP given to mobs bitchs, fire everyone, hire some people with some creativity who think making new zones should involve something more than recycling old mobs and old AEs.
    Addendum: especially because the biggest goddamn reason endgame kinda sucks and most people havent moved on to sea is because zilart endgame is a huge ass bottleneck where you have to camp kings for half a year and get consistent claims to pimp out even 1/3rd of your ls, and you can't even do that because there are so many goddamned people there.

    Get people their shit, move them on to the next challenge. Make that next challenge interesting, not just longer bigger harder and requiring more blm.

    It really is all about the creativity. They need about 6 people to sit around a table talking about what kind of mobs to add in game. How about a big skinny freakin awesome looking wood dragon that walks around jugner forest on its hind legs and has a huge snout and does something other than spam wing and terrorize you. That would take 3 months at the most for a small graphics team to create and implement. But no, they've got us right where they want us, bottle necked at kings camps not even really caring about sea because we can't get shit we want from fafhogg, paying our monthly subscription fees with the hope that maybe one day we'll get something for all our hundreds of dollars spent on this goddamn game.

    Who gives a fuck about 'breaking the game' - keep adding things with higher stat bonuses, and keep adding wierd mobs and zones that are hella hard in strange ways. Where i the +20 Str +30 attk body piece with huge ass spikes all over it? Where is the mob that you couldn't even damage that great unless you were wearing it? Where is the strategy beyond "ok make fragmentation and spam thunder on it"? Maybe make an HNM that takes no damage except from damage over time, but hits very hard and you have to outlast it? Hell I don't know, but I guarantee you if I was getting paid to do nothing but INVENT new shit, there would be new shit to be had. FUN shit. Shit that spread people out and didn't bottle neck them. An MMO should be constantly evolving, not remaining in stasis for close to 2 years. It'd be GREAT if every melee in pt had adaman body and ridill, and that wasn't the best they could get. It'd be awesome if there was more strategy to certain aspects of the game. There HAS to be a way to do it, but it's not getting done. It's infinitely easier for them to just pacify us with tiny ass patches of items and mobs that really aren't that engaging, and 3 kings bottle neck all of us who want item based progress.

    /rant off, wow I went off...

  10. #70
    Sea Torques
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    Re: Btw.....

    Quote Originally Posted by Minihex
    8k hour with melee pt for 2 hours: 16k exp
    12k hour with manaburn for 2 hours: 24k exp.

    24,000 > 16,000

    Simple Math > You

    btw empress band lasts about 10 mins in the manaburns Locke is talking about.

    Minihex
    I can't remember the last time I was in a melee pt that got less than 9.5k/hr, and most have been 10-11k/hr.

    Likewise I can't remember the last time I manaburned for more than 9k/hr (no sea)

  11. #71
    HABS SUCK!!!!!
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    Quote Originally Posted by DrObvious
    Quote Originally Posted by NynJa
    HAY WARPT 12k/hr 24/7 IRRELEVANT OF LUCK, AND NOT ONE HOUR EVERY SEVEN HOURS.
    Stop exaggerating. It's not that easy to get melee burn parties 10k/hr+. Many times camps are full, or even when you get the camp to yourself some other party comes along and kills your exp. Not to mention most bards suck at pulling.
    I'm sorry, you're right. You're exactly right.

    Blm's never have to look for camps. they just get "13-15k xp/hr" sitting in jeuno scratching their balls.

  12. #72
    Chram
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    Blm's never have to look for camps. they just get "13-15k xp/hr" sitting in jeuno scratching their balls.
    If they went ahead and got Sea, like SE wants you to, and intended you to, its practically as easy as scratching your balls in Jeuno once you're there. Don't complain SE makes things hard (not saying you are, but others) when there are other means of doing things...

  13. #73
    Demosthenes11
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    Quote Originally Posted by Xavier
    Quote Originally Posted by Not Kuno
    You know that number under a blms HP? It's a magical number called MP. Perhaps you heard of it.
    I think the point most people make about BLMs compared to melees is that BLMs start at full mp and work down, melees don't start at 300% tp and slowly lose it. Its the ability to do instant dmg vs. dmg over time.

    Come to think of it, that would probably fix the tp system lol. Have melees start at a base of 300% tp, and reduce the cost of a WS from 100% tp to like 50%. Put a 10-15second interval between one WS to the next (excluding SAM2hr or something where the intent is to spam, and under the influence of medicine), introduce a tp spell, and let tp recover while resting. Then melee could approach the dmg that a blm can do.
    Honestly, I think this is by far the best idea I have ever seen to fix melee.

    GOGO SE EMAILS

  14. #74
    HABS SUCK!!!!!
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    Quote Originally Posted by Lockecole
    Blm's never have to look for camps. they just get "13-15k xp/hr" sitting in jeuno scratching their balls.
    If they went ahead and got Sea, like SE wants you to, and intended you to, its practically as easy as scratching your balls in Jeuno once you're there. Don't complain SE makes things hard (not saying you are, but others) when there are other means of doing things...
    what ?? and melee's cant xp in sea ??
    what's the fuckin difference ?

  15. #75
    Melee Summoner
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    Hmmm, i dunno about Merit party but, leveling from lv 1-70 all i see is that most mob are weak to one or more of the Element and one type of melee damage, like say they can be weak to Ice and Blunt damage. The thing is Blackmage possessed 6 out of the 8 elements, one job can exploit 6 weaknesses while each melee DD is only attacking with one type Blunt, Piecing or Slashing.

    So when fighting most mob, blm can exploit the mob's weakness, they can choose to use Water, Fire, Thunder or Ice while if you are a mnk you are stuck with blunt damage, unlike a blm you don't have a choice, you can't choose like "Oh! its a crab, lets piece it!" while blm can like "Oh! its a crab, lets use ice on it!". So Black Mages is effective against most mob, while one Melee job is effective only against one of the 3 types. MNK for Blunt, DRG for piecing, DRK for Slashing

  16. #76
    HABS SUCK!!!!!
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    Quote Originally Posted by Suph
    Hmmm, i dunno about Merit party but, leveling from lv 1-70 all i see is that most mob are weak to one or more of the Element and one type of melee damage, like say they can be weak to Ice and Blunt damage. The thing is Blackmage possessed 6 out of the 8 elements, one job can exploit 6 weaknesses while each melee DD is only attacking with one type Blunt, Piecing or Slashing.

    So when fighting most mob, blm can exploit the mob's weakness, they can choose to use Water, Fire, Thunder or Ice while if you are a mnk you are stuck with blunt damage, unlike a blm you don't have a choice, you can't choose like "Oh! its a crab, lets piece it!" while blm can like "Oh! its a crab, lets use ice on it!". So Black Mages is effective against most mob, while one Melee job is effective only against one of the 3 types. MNK for Blunt, DRG for piecing, DRK for Slashing
    FALSE
    mob elemental weaknesses do NOT enhance damage, where as physical weaknesses do.
    When a mnk beats the shit out of bones/pots, they recieve a 25% dmg bonus.
    When a drg / thf / rng stabs/shoots a bird/mandy/fly/bat they recieve a 25% dmg bonus.

    however, when a BLM nukes a water elemental with lightning, they recieve ZERO damage bonus.

  17. #77
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Lockecole
    Blm's never have to look for camps. they just get "13-15k xp/hr" sitting in jeuno scratching their balls.
    If they went ahead and got Sea, like SE wants you to, and intended you to, its practically as easy as scratching your balls in Jeuno once you're there. Don't complain SE makes things hard (not saying you are, but others) when there are other means of doing things...
    what ?? and melee's cant xp in sea ??
    what's the fuckin difference ?
    lol, i exp fine in sea alot , and our only damage = melee. I took a manaburn pt here and it wasnt as fun, so I stuck with the 4 man static. 1x RDM/WHM 1x WHM/BLM or /THF for drops , 1x MNK/NIN 1x NIN/WAR. Aerns are nothing but big punching bags that fight back.


    http://img236.imageshack.us/img236/5...ain50wy.th.jpg

    No empress band.

  18. #78
    Sea Torques
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Lockecole
    Blm's never have to look for camps. they just get "13-15k xp/hr" sitting in jeuno scratching their balls.
    If they went ahead and got Sea, like SE wants you to, and intended you to, its practically as easy as scratching your balls in Jeuno once you're there. Don't complain SE makes things hard (not saying you are, but others) when there are other means of doing things...
    what ?? and melee's cant xp in sea ??
    what's the fuckin difference ?
    He's been saying all along in multiple threads that manaburning in sea is BETTER than manaburning in other places. Can you say the same about melee burn in sea? This last part isn't sarcasm, btw. You and other people have been complaining about lower exp/hour with manaburns and Lockecole is telling you guys that it doesn't have to be that way.

    I've never been impressed with melee while trying to farm organs in my ls, manaburning the mobs there just seems so much easier and effortless.

    And I never said that setting up a melee burn was easier than a manaburn. All I hear is whining about how the poor blms have nowhere to exp, and that even when they turn to other blms and manaburn the exp is still far, far below that of a melee burn pt. Again, Lockecole is refuting this claim.

  19. #79
    Bagel
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    It's funny how this thread reached 6 pages, the alla one reached 15 posts.

    Post there dumbasses, maybe the reason no endgame sugestions are taken from alla has something to do with the fact that end game to mid player ratio there is probably 1:500. If threads actually reach pages long about end game discussion, and if SE actually does view the boards (which I believe they do), there would be a good chance of shit changing.

  20. #80
    HABS SUCK!!!!!
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    Quote Originally Posted by DrObvious
    He's been saying all along in multiple threads that manaburning in sea is BETTER than manaburning in other places. Can you say the same about melee burn in sea? This last part isn't sarcasm, btw.
    Quote Originally Posted by Lordwafik
    lol, i exp fine in sea alot , and our only damage = melee. I took a manaburn pt here and it wasnt as fun, so I stuck with the 4 man static. 1x RDM/WHM 1x WHM/BLM or /THF for drops , 1x MNK/NIN 1x NIN/WAR. Aerns are nothing but big punching bags that fight back.

    http://img236.imageshack.us/img236/5...ain50wy.th.jpg

    No empress band.
    Lordwafik has spoken...DrObvious needs to go for another PHD I think...

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