fixed.Originally Posted by NynJa
fixed.Originally Posted by NynJa
Carbon, I've had the tights for just about ... ever, and the Ice Spikes paralyze is FAR superior to any other paralyze available to players in my experience. A deco weapon I was fighting was paralyzed 6 out of 8 actions once.
motherfucking ice spikes paralyze in ballista sucksOriginally Posted by Kandykanez
lol yeah it really does. Shock Spikes is still terrible though. The only reason to use it is when you're running away from something, or kiting. It's not like it's going to Stun a spell or anything, the mob has to actually HIT you.
So yeah, you stunned that next club thwack, but what about this oncoming Thundaga3? Sure wish it was paralyzed then, huh?
I don't get Shock Spikes really... I used to use it alot but it never really proc'd much. If you are fighting a EP or below, they will become paralyzed within 2 swings max...and it will stay on a awhile. Shock Spikes fired like once in 20 hits or something, and like was said you can't stun a spell like that ><
Yup. And it does less damage than Ice spikes to boot. It's -useless- outside of running away and/or kiting.
So here's an idea.... Ice Spikes until you see it's paralyzed, then switch to Shock Spikes!![]()
It might even be impossible to cap it against EPOriginally Posted by Raineer
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Two things about that.
1) Ice Spikes' paralyze doesn't last very long actually. But it's easy to keep it on constantly if it's up.
2) Shock Spikes is 24mp. I really don't see any benefit to wasting 24 mp everytime you cast Shocks to stop 1 or 2 melee attacks over 2 minutes. The stun on it is pathetic.
1) It varies on length. While soloing EP/DC mobs leveling up NPC, battles varied alot. Some (actually, quite a few) fights the paralyze effect stuck on about 90% of the fight with paralyze going off sometimes 5-6 times in a row while on others it only lasted maybe 20% of the fight, but mob would pick up para again soon after it wore off. So I'm guessing length of time is totally random, or dependent on some stat that I am not aware of. (Not sure if MND and or INT plays a role in spike spells and thier proc/durationOriginally Posted by Kandykanez
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2) Totally agree on this. It's not worth switching up shock/ice every fight just to get both effects off as ice >>>>>>>>>>>> shock spikes. Myself as a Hume, those MP could be spent on something else rather than hoping you get one stun off in a fight.
Ya, agreed. I'd imagine that the spikes paralyze proc is affected by INT. As for the duration, I was thinking back on fighting VT+. The paralyze usually wears off quickly. But yeah, 2 or 3 hits later it's right back up.Originally Posted by Altron