
Originally Posted by
Dezso
Slow Roll.... 3 <insert mob name here> gains the effect of 3% slow
Protect Shatter.... 15 <insert mob name here> gains the effect of -15pts of defense
Regen Roll... 6 <insert name here> gets the effect of Regen (6HP per tick)
Defense Roll.... 12 <insert name here> gets 12 Defensive points
Cure Roll 3.... 238 <insert name here> regains 238 HP
Cure Roll 1.... 14 <insert name here> regains 14 HP
Accuracy Roll.... 9 <insert name here> gains the effect of +9 Acc
Refresh Roll.... 2 <insert name here> gains the effect of Refresh (2MP per tick)
Haste Roll.... 7 <insert name here> gains 7% haste effect.
That's if they use dice... otherwise just think of the same thing, but Russian Roulette style in which the random number of bullets used has a direct effect on you, your PT or the mob. Various dice or bullets will have a greater impact as you level, but each one will have a certain range they can achived. Just like Brd with String and Wind instruments.... but probably alot more expensive. Anyways, just a thought.