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  1. #41
    Relic Weapons
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    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Cursed
    Whats going to stop a good blm from stunning you, sleeping you, running away, rebuffing, then coming back invis'd while you desperatly quarry for another Leth water or poison potion, and start casting a "FRY YOUR ASS" spell?
    Having absolutely no MP will stop that strat. I find myself 90% of the time trying to run my ass away getting mp. Thats not an overstatement, I'm always out of MP unless my team is losing very badly and I die alot.


    10 melee vs 10 mages, is the same as 1 melee vs 1 mage.
    as long as the mage has 30 seconds to buff themselves up before starting, the melee is Fubared!
    Are you retarded? Once the mages run out of mp they're screwed. Maybe you do not understand the concept of mp, so I will explain it to you. You use mp to do stuff, and it goes away. It also takes a long time to get back, during which point you can't do anything.


    [quote:c26d4]SE too weak
    Make me head of The battle system team @ SE and first thing i would do is take a poll
    Players of FFXI WORLD WIDE, you have a choice!
    1. Nerf Mages to hell
    Are you mentally retarded? Blms are already nerfed so bad do you want us to just die when we get near you or something?

    when MP+ Items can be spamed??
    um.. You can only carry 1 MP item. Pro ether gives you medicated effect so you cant use another one of those. And MP items are RARE AS FUCK because I never get them. Ever. You have no clue what the fuck you're talking about.[/quote:c26d4]

    I would respond, but don't have time for people that turn arguments/discussions into personal insults, as it demonstrates just what kind of person your dealing with. Learn to seperate the person from the argument, or are you going to insult everyone who disagrees with you your entire life?
    The net is a good place for peeps like you.

  2. #42
    The God Damn Kuno
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    Way to ignore all my points. Or would you rather have me go 'lol u noob stfu' instead.

  3. #43
    Relic Weapons
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    your points? why should i bother? you're going to reply with some random insult. Seems like you won't prove your point without an Insult attached. Considering the source, and what the source has demonstrated in communications skillz, i dont think ill gain much from you by taking this any further, other than trading random insults. If the milk smells bad, im pretty sure its going to taste bad too.

    EDIT: you might not understand that, so here "STFU cow"

  4. #44
    Ridill
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    Replacing your s's with z's is really fucking cool.

  5. #45
    Ridill
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    Quote Originally Posted by Cursed
    SE too weak
    Make me head of The battle system team @ SE and first thing i would do is take a poll
    Players of FFXI WORLD WIDE, you have a choice!
    1. Nerf Mages to hell
    or
    2. Raise the value of melee through new JA'S,Job traits, and Items.
    That's a great idea, please nerf mages to hell.

    "Hay guyz! Y cant eye buy kirinz osod nemore?"

    "bcuz squar nerfed blms n we cant kill it nemore lolz!!!"

    If it were up to me, anyone who uttered the word "nerf" when it comes to player abilities or spells would have their accounts banned from FFXI instantly.

  6. #46
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    Developers can raise the abilities of other jobs in relation to the ones you want to "nerf". Then you wouldn't have to nerf. Making jobs stronger to catch up to the more powerful jobs is something SE doesn't really do much of though. DRG was the last job to get a major boost (reducing your previous 2hr to 20 mins is a huge boost).

  7. #47
    Relic Weapons
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    Quote Originally Posted by Septimus
    Quote Originally Posted by Cursed
    SE too weak
    Make me head of The battle system team @ SE and first thing i would do is take a poll
    Players of FFXI WORLD WIDE, you have a choice!
    1. Nerf Mages to hell
    or
    2. Raise the value of melee through new JA'S,Job traits, and Items.
    That's a great idea, please nerf mages to hell.

    "Hay guyz! Y cant eye buy kirinz osod nemore?"

    "bcuz squar nerfed blms n we cant kill it nemore lolz!!!"

    If it were up to me, anyone who uttered the word "nerf" when it comes to player abilities or spells would have their accounts banned from FFXI instantly.
    Mages get resisted enough as it is on Kirin. There is more than 1 way to skin a cat. In this case, nerfing a blm's dmg isn't the only way to nerf the job.

    EDIT:: In regards to the DRG 2 hour change::

    By doing that, SE is admitting the job was lacking. Why did they notice this later rather than sooner? Doesn't this imply that some of the other issues constantly talked about in the game need revision? Perhaps, the inbalance of mages and melee?
    People say melee are needed, mages can't do things on their own. That's 100% correct. But you don't need 50% of your alliance to be melee. 2-3 is enough, and that's only for an SC to make the mages more effective, or to keep them from getting hit.

  8. #48
    Ridill
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    Quote Originally Posted by Eternus
    Developers can raise the abilities of other jobs in relation to the ones you want to "nerf". Then you wouldn't have to nerf. Making jobs stronger to catch up to the more powerful jobs is something SE doesn't really do much of though. DRG was the last job to get a major boost (reducing your previous 2hr to 20 mins is a huge boost).
    What's easier, boosting 8 jobs or nerfing one? Square had a choice before- boost melee jobs or nerf RNG, look at the result.

  9. #49
    Black Belt
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    Quote Originally Posted by Cursed
    Considering the source, and what the source has demonstrated in communications skillz
    The irony of this statement is going to make me giggle periodically throughout the day. Thank you.

  10. #50
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    Easier to nerf RNG of course, which is exactly what they did. My RL friend Aalan and I started this game at launch. He planned to be RNG from the beginning. He is still pissed about the RNG nerf and plays the game a shitload less than he used to.

    I told him that nerf was coming too... and I do think some of it was deserved to be honest. They didn't have to nerf, but that is what most MMO developers do.. nerf classes/jobs. They don't want to go through all the work of reworking all the other jobs, so they just nerf the overpowered one.

  11. #51
    Relic Weapons
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    Quote Originally Posted by Byrd
    Quote Originally Posted by Cursed
    Considering the source, and what the source has demonstrated in communications skillz
    The irony of this statement is going to make me giggle periodically throughout the day. Thank you.
    Communication skill<z> are not the same thing as language skills. This being my 3rd language, ill take a bit of criticism with a smile, knowing i passed as a native speaker. ty. that will make me smile throughout the day.

  12. #52
    Hydra
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    WAR sucks in Ballista. >_> They don't belong in the thread topic with MNK and NIN.

    I'm going to level DRG to 37 so I can equip a Gaxe and run away from everyone always, unless they have one-third health, and then I will jump/superjump them to death without engaging then continue running away. It'll be like drive-by shootings.

    I have Ridill and have used Kclub in Ballista, all they do is make MNKs own you faster. ;_____________________;

    You have an OK chance if you have MS ready but MNK and NIN are very much superior.

    I will say the most satisfying thing that can happen in Ballista is Mistral Axing someone in the back of the head as they sprint away from a losing battle though.

  13. #53
    HABS SUCK!!!!!
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    Quote Originally Posted by Cursed
    Quote Originally Posted by Byrd
    Quote Originally Posted by Cursed
    Considering the source, and what the source has demonstrated in communications skillz
    The irony of this statement is going to make me giggle periodically throughout the day. Thank you.
    Communication skill<z> are not the same thing as language skills. This being my 3rd language, ill take a bit of criticism with a smile, knowing i passed as a native speaker. ty. that will make me smile throughout the day.
    You're an idiot.

  14. #54
    Physicist
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    Quote Originally Posted by Cursed
    EDIT:: In regards to the DRG 2 hour change::
    The most important part of the DRG 2hr adjustment was the precedent it set. Now if the level cap goes to 80, SE can just say "meh" to subbing convert or even nerfing it...since now we have a JA that is not subbale (Call Wyvern).

    That has nothing to do with the thread, but really what does...all threads come back around to gilbuying and dragoons

  15. #55
    Ridill
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Cursed
    Quote Originally Posted by Byrd
    Quote Originally Posted by Cursed
    Considering the source, and what the source has demonstrated in communications skillz
    The irony of this statement is going to make me giggle periodically throughout the day. Thank you.
    Communication skill<z> are not the same thing as language skills. This being my 3rd language, ill take a bit of criticism with a smile, knowing i passed as a native speaker. ty. that will make me smile throughout the day.
    You're an idiot.
    Careful, he might thank you for showing him the proper use of you're and your, helping him to improve his language skillz.

  16. #56
    BRP
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    Teamwork onry.

  17. #57
    Banned.

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    Quote Originally Posted by NynJa
    igqira is fucking gay


    even if you get a blm low on hp, the igqira curses you and they prance away.
    Sooooooo true.

    All the Black Mages that ballista regularly absolutely hate me. Every, single, one. Problem is that with THF vs BLM in ballista, it's typically who starts first lol And it's also pretty stupid that you can be slept and woken up while casting a spell and still get it off, I hate sleeping a blm and they still -ga 3 me. Wtf, added effect: Sleep went off.

    Honestly, the most broken job in Ballista is BST. I love seeing a bst on the other team. Especially because Carrie is the only economical choice to make. Carrie is like another player for the other team. Drain/Aspir (bloody bolts, sleep bolt procs often (don't seem to build resistance) easy tp, they auto-aggro so I can get them off running mages easy sometimes and they don't hurt much either (at least not with blinks). I had a bst /tell me after a Ballista match "I'm never coming to ballista again if you're playing, there is just no point with you here" because I owned him so easily >.>

    I can get really frustrated at times, things can just go wrong because of stupid game mechanical reasons sometimes and that gets to me, especially if my team is sucking a lot lol. But I can circle the circle runners so they rarely even swing at me, and being a thf that basically makes me invincible to them.

    IMO the most overpowered thing is the damage per fist Monks do. I get hit by regular hits for over 100 a fist by some of the better monks, AND they can hit me a good bit. When I ballista I have 301 Evasion Skill and most monks don't equip a whole lot of +acc but just throwing on Focus and they can hit me a good bit. They can swing so fast and hit so hard and with good accuracy that it's really unfair. And then they have massive vit (which definately plays a role in ballista) and HUGE hp to survive.

    Ninja's I never really have issues with. Unless they're able to debuff me and I don't have items to remove them, even still, I attack so fast and so often they can't keep shadows up with me blinded lol I've solo'd a nin/brd that could lullaby me to rebuff and debuff me (really really unfair, /brd shouldn't be able to sleep anyone) and still won the fight with over 50% hp.

    Rdm is very powerful though, they're not as bad as monk because they typically can't kill you as fast though. But the top JP rdm on my server hits me for 300+ Thundaga and so he likes to chainspell that

    The worst and most fun thing about Ballista is being recognized as a threat without having to do anything. When people know to watch out for you and are on the lookout for you it's pretty cool, although it sucks as well because it's harder to play how I like to. I enjoy living up to my AF2, I am a Thief, I am an Assassin

  18. #58
    A Magic Ham Sandwich
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    I like how he completely ignored my reply about just how easily 10 melees will beat 10 mages in ballista.

  19. #59
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    Who's the first person to die in a ballista match? 9 times out of 10, it's the blm. Why? Because we have the defense and HP of a baby who got dropped on his head 2 minutes ago.

    So quit your bitching about ballista...if you're going to bitch about blm being overpowered, don't use ballista as an example, considering that mnk and rdm are the two jobs that arejust absurdly overpowered in ballista.

  20. #60
    Banned.

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    Quote Originally Posted by edgarfigaro
    Who's the first person to die in a ballista match? 9 times out of 10, it's the blm. Why? Because we have the defense and HP of a baby who got dropped on his head 2 minutes ago.

    So quit your bitching about ballista...if you're going to bitch about blm being overpowered, don't use ballista as an example, considering that mnk and rdm are the two jobs that arejust absurdly overpowered in ballista.
    Not really, it's a stupid blm that dies first. Melees typically die first because in a 'good' ballista match the mages wait for melees to engage in combat before coming close to the battle line. Also, blm's will keep invis'd before they go to do anything and blm's really need to watch what they're doing since if you disband the alliance blm's cannot sleep everyone, nor -ga 3 them all. A careful blm can stay alive and do very good, I have a blm friend that has made it an entire half of a ballista match without dying but he was still nuking and sleeping when possible.

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