You kinda hit the nail on the head there or however that figure of speech goes. Most people I talk to don't play this game for fun anymore in a lot of senses I find. Sure there's the odd fun but everything is so routine and this game basically grinds that mentality into you. Melee on a wyrm makes it harder, but that's a "gimp strat" and widely frowned upon by almost everyone. I remmeber times where my linkshell wouldn't be motivated to try something solely because we lacked "true DD" and were melee heavy... even though it would have been very possible to succeed.Originally Posted by Chumbelina
A lot of elitist crap gets posted on this boards though too, "Linkshell B, is taking down this mob with 30 people... haha they suck". Who freakin cares, as long as they kill it or have fun trying to. I got patronized once on this forum for saying my linkshell was killing Jorm before Nidhogg because all we cared about was the challenge and to say we could do it, when people always loom over your head that saying you think you can kill something and actually killing something are different. To me the challenge was the fight, but people only want the good drops it seems. Even within my own linkshell once we proved we could kill it, we couldn't motivate anyone to kill it a second time because the drops were no good. Even though a bunch of people might have just wanted the title and nothing more.
The game does it to you though, you kill something once it's not that fun to do it again and I believe it's because most fights are very similar in nature and lumped into one very simple strategy when you bring it down to it's core. So much that if said strategy doesn't work first try people just assume a mob is broken.
I'm not saying AV isn't broken because I'm not sure, but there were a lot of people who weren't even there, so fervant in their belief that a mob must be broken and that there could be no additional method to killing it... it was almost laughable. Laughable that the game has beaten this into or brain and not the people themselves.
Eventually we all revert to this elitism and seem to forget that games are supposed to be fun. So we create circumstances of false fun, like obtaining all the best gear and lording our superiority over people. I mean what else is there to do? fish? haha nobody with a brain does fishing, hence any update related to fishing is a waste of resources =p.
I seriously think sometimes that most MMO players stop having fun but continue to play for the progression element and nothing more. Most don't even realize they aren't having fun until months later and then they quit. I think I'm guilty of this at times too, sometimes I have to stop myself and say... "Why am I leveling bard? For merits for my thief that nobody wants to party with max merits or not. Do I enjoy Bard? Not as much as thief. Will I be more useful in HNM? Yes, but will I enjoy it? probably not... so why bother? Because there's nothing else to do." This is my FFXI state right now, I am in a state of flux and have finally realized I haven't had fun for awhile... and i think Elitism is killing the game for me, other people's and my own. I am elitist at times and even believe sometimes that only half the jobs have a purpose. Even so, with all this clear in my mind I can't quite bring myself to quit yet. I know I'm not having fun, but I can't quit... something is seriously wrong with that and I know I am probably not alone feeling this.
(I do have fun when I play, and I have great friends in game. As a whole, with everything in perspective I don't have fun... that's what I mean. If the whole game was torture in every way I don't think I would have a problem leaving)
XI Wiki

