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  1. #41
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    Quote Originally Posted by Lordender
    seriously doubt they will be adding any job that is not a classic ff job or combined (cosair) from 2 old existing ff jobs. SE said jobs will always remain true to the game when it was released.

    Dunno where ppl getting necromancer from
    Doesn't seem that unreasonable to me. A few mobs have "Necromancer" in the name and the idea of necromancy is mentioned in quests.

  2. #42
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    Quote Originally Posted by Lordwafik
    Also, time mages were the ones with turbans right?
    No Silly! Time Mages wore triangle hats with giant stars on them, purple robes too. I wish I had a hat like that ;-;

    http://img47.imageshack.us/img47/7776/timesorc6re.jpg

  3. #43
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    Quote Originally Posted by Fayth-
    Quote Originally Posted by Lordender
    seriously doubt they will be adding any job that is not a classic ff job or combined (cosair) from 2 old existing ff jobs. SE said jobs will always remain true to the game when it was released.

    Dunno where ppl getting necromancer from
    Doesn't seem that unreasonable to me. A few mobs have "Necromancer" in the name and the idea of necromancy is mentioned in quests.
    A guy in the mannequin quests, or one of the following quests, has the job Necromancer.

    Though I doubt they would go beyond anything from FF5 or FF6 when it comes to jobs, but that is a basis for a rumor.

  4. #44
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    Quote Originally Posted by Chumbelina
    Quote Originally Posted by Lordwafik
    Also, time mages were the ones with turbans right?
    No Silly! Time Mages wore triangle hats with giant stars on them, purple robes too. I wish I had a hat like that ;-;

    http://img47.imageshack.us/img47/7776/timesorc6re.jpg
    so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so so

    UGLY

  5. #45
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    Niro isn't that the dress you wore when we went to prom together? :3

  6. #46
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    Quote Originally Posted by Carbon
    Niro isn't that the dress you wore when we went to prom together? :3
    WE NEVER WENT TO THE PROM! I SET MY INVITATION AFLOAT ON A FRISBEE OVER MY POOL AND LIT THAT SHIT ON FIRE! YOU WENT WITH A FLAT CHESTED ASIAN GIRL!

  7. #47
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    Quote Originally Posted by Nirokun!
    Quote Originally Posted by Carbon
    Niro isn't that the dress you wore when we went to prom together? :3
    WE NEVER WENT TO THE PROM! I SET MY INVITATION AFLOAT ON A FRISBEE OVER MY POOL AND LIT THAT SHIT ON FIRE! YOU WENT WITH A FLAT CHESTED ASIAN GIRL!
    Avatar secret, Can I have it?

  8. #48
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    didnt he say he used combo and that's how he got it?

  9. #49
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    Quote Originally Posted by Lordwafik
    didnt he say he used combo and that's how he got it?
    Really?

  10. #50
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    Quote Originally Posted by Lordwafik
    didnt he say he used combo and that's how he got it?
    i did lol

  11. #51
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    Quote Originally Posted by Nirokun!
    Quote Originally Posted by Lordwafik
    didnt he say he used combo and that's how he got it?
    i did lol
    *subs THF and flees to qufim island*

    http://img.photobucket.com/albums/v3...oTaruFinal.jpg

    (|/cry|)

  12. #52
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    i'v posted this before 2 months but here again, have fun..... Skill up Reading! Gather together!

    Even with AF Quests and AF2 names

    Time Mage Proposal

    Time Mage, a magic caster who specializes in the magic involving time, space, the moon and the stars. This sorcerer toys with
    the laws of the universe. A time mage uses their abilities harnessed from the moon and stars and changes the spectrum for
    fighting entirely. The nature of battles invariably places a premium on speed. Thus, a Time Mage's abilities could very well
    determine the outcome of a contest between two evenly matched foes. Magic such as "Haste" which increases attack speed and
    spell recast time and "Quick" which allows the next spell to go with no casting time offer a clear advantage, and the spells
    such as "Slow," "Stop," and "Bind" debilitate the enemy. The Time Mage is a strong supporting job. They don't have very good
    defense or attack power to fight alone but they do resourcefully change the difference between themselves and the enemy.

    Table of Contents

    I. The History of the Time Mage
    i. Final Fantasy V
    ii. Final Fantasy Tactics
    iii. Final Fantasy Tactics Advance
    II. The Final Fantasy XI Time Mage
    i. Starting Bonuses
    ii. Skills
    a. Combat Skills
    b. Magic Skills
    iii. Job Abilities
    iv. Job Traits
    v. Spells
    vi. Highly Debatable Spells To Be Explained
    III. Time Mage Job Quest
    IV. Astronomer's Set, Time Mage Artifact Armor
    V. Oracle's Set, Time Mage Relic Armor
    VI. Closing Statements


    I. The History of the Time Mage
    Time Magic has appeared in many of the Final Fantasy series and a few of the them there were Time Mages. Just to remind you
    of the past of Time Mage.

    Final Fantasy V
    Sleep - Puts an enemy to sleep.
    Regen - Ally slowly recovers HP during battle.
    Mute - Enemy cannot cast spells.
    Haste - Increase target ally's speed.
    Speed - Caster's speed increases.
    Demi - Reduces enemy's HP by 25%.
    Stop - Completely stops enemy from doing anything.
    Comet - Random amount of typeless damage to one enemy.
    Slow2 - Casts Slow on all enemies.
    Return - Starts any battle over. (Replenishes any items used)
    Teleport - Escape from battle. (Will NOT work on boss fights)
    Float - Makes one or all allies float.
    Demi2 - Reduces enemy's HP by 50%. (Maximum 9999 damage)
    Haste2 - Casts haste on all party members.
    Old - Slowly decreases all stats of the enemy. (Rarely works)
    Quick - Gives caster two turns in a row.
    X-Zone - Instant kill to one enemy.
    Meteo - Does heavy fire elemental damage to all enemies.

    Final Fantasy Tactics
    Haste - Time Magic increases speed by accelerating time.
    Haste 2 - Time Magic increases speed by accelerating time.
    Slow - Time Magic decreases speed by slowing the passage
    Slow 2 - Time Magic decreases speed by slowing the passage
    Stop - Time Magic puts target in stasis, preventing its AT
    Don't Move - Time Magic breaks space apart, making it impossible to move.
    Float - Time Magic distorts space, let's one float 1h above
    Reflect - Time Magic creates a shield that reflects magic inverting space.
    Quick - Time Magic vastly increases the speed of time
    Demi - Time Magic damages with the powerful pull of gravity
    Demi 2 - Time Magic damages with the powerful pull of gravity
    Meteor - Time Magic unleashes a huge meteor from the heavens,
    Critical Quick - When HP level is lessened, your AT is executed next.
    MP Switch - Physical damage is converted into magic damage. MP instead of HP.
    Short Charge - CT is shortened.
    Teleport - Distort time, moving immediately to your destination. Moving too far will end in failure.
    Float - Float 1h over land.

    Final Fantasy Tactics Advanced
    Haste - Double frequency of target's turns
    Quicken - Target takes turn after user
    Slow - Area half frequency of target's turns
    Reflect - Casts Reflect on target
    Stop - Area stops targets
    Silence - Prevents spellcasting from all units in target area
    Quarter - Damage = one fourth of target's HP
    Demi - Damage = one half of target's HP
    Last Quicken - Casts Quicken on self when made critical
    Time Combo - Use all JP to do a combination attack

    II. The Final Fantasy XI Time Mage

    Now that we know where we’ve been let’s get back to Time Mage for FFXI. The job has obviously evolved to where it left certain
    spells like Sleep and Regen to other jobs and gained newer spells and new abilities. My vision of Time Mage is for it to have a
    great deal to deal with FFXI’s time style. Which just because it is open real time battles doesn’t mean it doesn’t fit. The
    constellations, the day, the time of day should all come into play with the Time Mage job.

    Starting Bonuses

    HP MP STR DEX VIT AGI INT MND CHR
    Elvaan 27 22 6 7 5 5 7 9 6
    Galka 30 18 6 7 6 6 8 8 5
    Hume 25 24 5 7 5 6 8 8 6
    Mithra 25 24 5 9 5 7 7 6 7
    Taru Taru 21 30 4 7 5 7 9 8 6

    Skills
    Combat Skills
    Club: B
    Staff: A
    Throwing F
    Evasion E
    Shield F

    Magic Skills
    Enhancing = B
    Enfeebling = C
    Temporal = A+

    Job Abilities

    Level Name Attribute Duration Recast Cast Time Target Description
    1 Return Lightning N/A 2:00:00 Instant AoE Instant recharge of all job abilities and magic
    (excluding 2HRs JA) of party members within range.
    40 Doublecast Lightning 0:01:00 0:10:00 Instant Self Allows the user to cast the same spell twice consectively
    with the combined MP cost.


    Job Traits

    Level Name Attribute Description
    10 Resist Stun Earth Gains a slight resistance to stun.
    14 Clear Mind Ice Increases magic point regeneration while resting.
    25 Cosmic Bond Light When your character faces in the direction of the corresponding elemental constellation, your
    spells will enhance by duration, effect or accuracy.
    35 Auto-Haste Wind Speeds up attacks.
    43 Resist Stun II Light Enhances Resist Stun trait.
    55 Cosmic Bond II Wind Enhances Cosmic Bond trait.
    60 Clear Mind II Light Enhances Clear Mind trait.
    70 Resist Stun III Light Further enhances Resist Stun trait.
    75 Cosmic Bond III Light Further enhances Cosmic Bond trait.


    Spells
    The spell list might need tweaking on when spells were learned. It was pretty late when I put it together.

    Level Name Attribute Skill MP Recast Cast Time Target Description
    1 Quarter Darkness Temporal 9 Single Deals dark elemental damage, amount varies on moon phase.
    5 Bind Ice Enfeebling 8 Single Binds an enemy in place, immobilizing it.
    6 Revert Darkness Temporal 16 Single Lowers a targets level by 1.
    8 Delay Wind Enfeebling 27 Single Lowers a targets evasion
    9 Comet Light Temporal 18 Single Deals minor light damage.
    10 Scan Light Enhancing 21 Single Scans an enemy and tells you in text current HP, MP, Level,
    Attack, Defense, Elemental Weakness. Doesn't work on NMs.
    11 Slow Earth Enfeebling 15 Single Decreases target's attack speed.
    12 Aquaveil Water Enhancing 12 Single Lowers rate of spell interruption
    14 Muffle Wind Enfeebling 36 Single A magical veil shrouds the target keeping them from getting
    assistance. (Disables sound and sight linking.)
    16 Demi Darkness Temporal 24 Single Deals dark elemental damage, amount varies on moon phase.
    17 Shift Darkness Temporal 30 Single Alters space to move a status condition on the user onto an enemy.
    18 Quarterga Light Temporal 44 AoE Deals dark elemental damage to targets within range, amount
    varies on moon phase.
    20 Sol? Light Enfeebling 33 Single Enfeebling spells that enhance the strengths and weakness of
    the current day on the enemy.
    21 Age Light Temporal 44 Single Raises targets level by 1.
    23 Comet II Light Temporal 60 Single Deals moderate light damage.
    24 Bindga Ice Enfeebling 31 Single Binds a small radius of any enemies in place, immobilizing them.
    26 Reset Light Temporal 56 Single If successful it resets resistance to spells.
    28 Reflex Lightning Enhancing 64 AoE Gives party members within range, a small chance percentage of
    reacting to a physical attack with a physical attack. Must be
    within range of the monster at the time and must have weapon
    drawn to take effect.
    29 Stop Ice Enfeebling 42 Single Temporarily immobilizes a target from any actions, no TP gain,
    all DoT's stop. All hate from any actions while the mob is stopped
    is transferred to the Time Mage. Resist rate from constant casting
    is much higher than any other enfeeble.
    30 Restore Ice Enhancing 30 AoE Increases HP & MP Regen while resting. (+10)
    31 Disable Darkness Enfeebling 45 Single Disables a random TP move on the enemy. Which one that is
    disabled is moved to 100% if you cast it on the mob while it's
    being readied.
    33 Quarter II Dark Temporal 43 Single Deals dark elemental damage, amount varies on moon phase.
    34 Tractor Darkness Enhancing 26 Single Transports a KO'd character to point where casted.
    35 Warp Darkness Enhancing 75 Single Teleports caster to current Home Point.
    36 Gravity Wind Enfeebling 24 Single Weighs a target down, lowering it's movement speed.
    37 Haste Wind Enhancing 28 Single Increases target's attack speed.
    38 Bind II Ice Enfeebling 42 Single Binds an enemy in place, immobilizing it.
    40 Escape Darkness Enhancing 125 AoE Transports party members within area of effect out of a dungeon.
    41 Slowga Earth Enfeebling 38 AoE Decreases attack speed of targets within range.
    42 Aquaveilra Water Enhancing 46 AoE Lowers rate of spell interruption for party members within range.
    43 Reflect Light Enhancing 80 Single Absorbs 2 single target magical spells and reflects it on the user.
    43 Delay II Wind Enfeebling 55 Single Lowers a targets evasion
    45 Slow II Earth Enfeebling 47 Single Decreases target's attack speed.
    46 Demi II Darkness Temporal 68 Single Deals dark elemental damage, amount varies on moon phase.
    47 Endow Light Enhancing 52 Single Gives a stat boost depending on day of the week. Fire=STR
    Water=MND Lightning=DEX Earth=VIT Wind=AGI Ice=INT Light=CHR
    Dark="Refresh" Effect 1mp/3secs.
    47 Revert II Darkness Temporal 51 Single Decreases targets level by 3.
    49 Hastega Wind Enhancing 56 AoE Increases attack speed of party members within range.
    50 Restore II Ice Enhancing 60 AoE Increases HP & MP Regen while resting. (+25)
    51 Stop II Ice Enfeebling 89 Single Temporarily immbolizes a target from any actions.
    52 Demiga Darkness Temporal 51 AoE Deals dark elemental damage to targets within range, amount varies
    on moon phase.
    53 Comet III Light Temporal 112 Single Deals massive light damage.
    54 Old Darkness Enfeebling 47 Single Slowly lowers defense, attack, & accuracy over time. Stats go back
    to normal when the effect wears and the length and duration relies
    on INT, enfeebling skill and anything else that would enhance
    darkness magic.
    55 Quick Lightning Enhancing 55 Single A mini chainspell, allows you to cast 1 spell with no casting time.
    56 Tractor II Darkness Enhancing 62 Single Transports any KO'd characters in a small radius to the point where
    casted.
    57 Graviga Wind Enfeebling 56 AoE Weighs targets down within range, lowering their movement speed.
    58 Speed Lightning Enhancing 70 Single Lowers cast time, basically fast cast. (Doesn't stack with Haste)
    59 Anew Light Temporal 85 Single If successful it resets hate on a mob.
    60 Haste II Wind Enhancing 62 Single Increases target's attack speed.
    61 Quarter IIIDarkness Temporal 92 Single Deals dark elemental damage to targets within range, amount varies
    on moon phase.
    62 Draw In Darkness Enhancing 130 Single Transports any party member within the same zone to your location.
    63 Barrier Light Enhancing 92 Single Gives the recipient a small minus to enmity.
    65 Float Wind Enhancing 70 Single "Flee" effect given to a selected party member.
    66 Demi III Darkness Temporal 113 Single Deals dark elemental damage, amount varies on moon phase.
    67 Age II Light Temporal 87 Single Raises targets level by 3.
    68 Restore IIIIce Enhancing 90 Increases HP & MP Regen while resting. (+40)
    71 Reflect II Light Enhancing 135 Single Absorbs 3 single target magical spells and reflects it on the user.
    73 Hastega II Wind Enhancing 140 AoE Increases attack speed of party members within range.
    74 Doomsday Darkness Temporal 462 AoE Inflicts massive dark damage to all targets within range, ally and
    enemy.
    75 Meteor Light Temporal 402 Single Deals massive light damage.



    Highly Debatable Spells To Be Explained
    Here I will go into deep detail about certain spells which have been seen as impossible to fit into FFXI, seemingly overpowered spells, etc.

    Demi & Quarter
    Demi and Quarter in the past Final Fantasy games in the series, basically delivered damage in a percentage of the monsters current HP. Demi
    doing 50% and Quarter doing 25%. What I hope would be accepted into FFXI is a new spin on Demi and Quarter since the former is a little too
    overpowered for Final Fantasy XI's playing style.

    Demi and Quarter deal damage that ignores all defense by a mathematical equation reminscent of the sword weaponskill "Spirits Within".
    Demi/Demiga (Temporal Magic Skill / 50% = Damage Dealt)
    Demi II (Temporal Magic Skill x2 / 50% = Damage Dealt)
    Demi III (Temporal Magic Skill x3 / 50% = Damage Dealt)
    Quarter/Quarterga (Temporal Magic Skill / 25% = Damage Dealt)
    Quarter II (Temporal Magic Skill x2 / 25% = Damage Dealt)
    Quarter III (Temporal Magic Skill x3 / 25% = Damage Dealt)
    The moon phase changes the equation a bit. New Moon -50 damage, Waxing and Waning Crescent -25 damage, Waxing and Waning Gibbeous no damage
    change, Full Moon +25 damage.

    With a calculator this doesn't add up to much. Demi III with capped Temporal Magic Skill and Full Moon would do about 462 damage. Not too
    strong but useful because it ignores defense and does the same damage time and time again. Repeated use of Demi and Quarter builds up strong
    resistance and instead of lowering the damage of the spell will resist completely.

    Disable
    "Why doesn't RDM have this?" "What does this have to do with time?" Time Mages not only work with Time but also space and dimension. I
    figured Time Mage needed something to counterbalance Dispel/Finale. A Time Mage will not be able to remove buffs innately, thus I didn't
    want to make another dispel type ability but rather a random disable of one move. It can't be stacked with another Time Mage's Disable and
    it's purely random unless you catch him mid cast which is easier said than done.

    Haste II & Slow II
    I know Haste II and Slow II seem like the most overpowered spells you can think of. Haste and Slow II of course won't stack with their
    prior version but will overwrite them. They are for a lack of better descriptions like Haste and first March or Slow and first elegy. Yes
    they would stack with March/Elegy. The main argument. NIN TIM BRD. Ultimate Trio? No, nice yes, unstoppable no. I can't argue that Haste II
    and Double March with a mob having Slow II and Elegy on wouldn't be nice. It's very borderline but not game breaking.

    Stop & Stop II
    Temporarily immobilizes a target from any actions, no TP gain from the monster from attacks and all DoT's stop doing damage but ones with
    side-effects (i.e. Dia's ability to lower defense) will stay active. All hate from any actions while the mob is stopped is transferred to
    the Time Mage. Resist rate from constant casting is much higher than any other enfeeble and lengthy cast time seem to balance this spell.
    The main purpose I sought in it was to handle a link that has a DoT on it but it can be used resourcefully I'm sure in different ways.

    Quick
    I'm not sure what anyone would have against this spell but I chose to explain it more deeply anyway. The spell gives a party member a buff
    that will allow the next spell to go off with no casting time. This might be used to help a BLM magic burst an AM or high level ga spell
    easier, A WHM cast Raise faster so they can rest for another Raise or help a SMN recast an avatar without problems.

    Speed
    Giving a buff that gives you Fast Cast is subject for debate but it's already available to all jobs through subjob and it's a buff and
    doesn't stay around forever. This would be a situational spell for the most part.

    Anew
    This I would say it the most highly questionable spell in Time Mage's arsenal. A spell to reset the hate on a monster. Much like (to avoid a
    spoiler, I'll phrase it as) a certain Zilart Mission 8's boss ability. Using this after Stop *COULD* save a Time Mage's life after some
    devastating skillchain and MB but is a double-edged sword because it completely resets hate. Communication and teamwork is key to making this
    work properly.

    Draw In
    I know there's places SE just doesn't want you to instantly appear at the finish line and certain areas to avoid cheating. I wanted to avoid
    making this a lower level spell to avoid people not learning the geography of Vana'diel and just the game in general. This should be a high
    level spell where it's more about convienience since you've seen, died and snuck around these places a million times. Certain areas like
    Hall of the Gods, Draw In wouldn't be able to cast.

    Float
    I see Time Mage as a master of speed in many ways including being able to do a movement increase spell. Sure it's one of THF's defining
    abilities but it's not as fast as flee, it can't be subbed and it's not AoE like Marzuka.

    Doomsday and Meteor
    There's a lot of debate about this spell being in a Black Mage's hands. Black Mage already has enough spells for damage already. This has
    much to do with Time Mage as Meteor is one of it's signature spells. Time Mage's aren't Black Mage's nor top damage dealers but just like Red
    Mages and White Mages have spells to defend themselves, Time Mage needs a few as well. Doomsday is kinda a situational spell as it will hit
    allies as well. It seems stupid but in exchange for massive damage, in certain situations where it can be afforded it can be used. It sounds
    like Dark Knight but there are more other jobs that exchange something for another. Defender, Berserk, Convert, Aggressor, Spirit Link, etc.

    III. Time Mage Job Quest

    Prerequisites: Tavnazian Safehold Access, Level 50+

    The quest begins in the Tavnazian Safehold with a tarutaru NPC named Jatan-Moratan sitting in the tarutaru rest position.

    Jatan-Moratan looks worried.
    Jatan-Moratan looks up at you.
    Jatan-Moratan: ~!
    Jatan-Moratan jumps up and does the panic motion.
    Jatan-Moratan: You know it's really not very polite to stare at someone while they are thinking! I'm trying to concentrate here!
    Jatan-Moratan pauses and walks around you, the camera pans at a high angle to show this.
    Jatan-Moratan: Wait... I've never seen you around here before. The armor... you must be an adventurer from the mainland!
    Jatan-Moratan: This is perfect, I'm in a crisis and I could definetely use your help. Do you think you could you help me?
    Help Jatan-Moratan?
    Sure.
    No thanks.
    (When your agree)
    Your character nods.
    Jatan-Moratan: Thank you! Thank you! I've been pondering what to do for 3 days. The problem lies in a mistake I made not long ago.
    Jatan-Moratan: I've practiced magic since I was a little taru-waru but I never really liked all of white or black magic, just the ones that
    alter-walter time. Speeding up time and slowing it down, that was the magic that interested me. I hoped one day I could become strong
    enough to change the tragedies of the battle that left it's scar on our land here.
    Fades off to a flashback of Jatan-Moratan sitting on the coast of Lufaise Meadows using a telescope.
    Jatan-Moratan: I improved and studied the stars and the moon's powers and it's effects. I wanted to learn how to further magic and created
    forms of spells and curses that harnessed it's power.
    Ends flashback and camera goes back to your character and Jatan-Moratan.
    Jatan-Moratan: Do you know of those strange vortexes in Lufaise Meadows and Misareaux Coast? Lately a lot of them and spacial distortions have
    been appearing all around Tavnazia as of late. I've been studying them in hopes to replicate them on a larger scale and create a gate to the
    past!
    Jatan-Moratan: There in lies my predicataru~ment. During my last experiment I gathered some faded crystals and with some clever magic, absorbed
    part of the power in the main stars to them.
    Jatan-Moratan: With those I opened a portal. After not too long I see something come through the portal. It was
    almost like looking in a mirror! He looked a lot like me. Just then, the crystal portal became unstable and sent the crystals shooting off into
    seperate directions. Sigh... it took me almost a year to make those.
    Jatan-Moratan: My look-a-like got furious. Thankfully I used my magic to escape with this one. I'll give it to you in hopes you can find the
    other ones. I know Windurst must know something that can help us. They know much about the stars. Here please take this and help me find the
    other crystals and to find out the mystery behind my doppelganger.

    Your character obtains Gordius. -Key Item-
    Crystal imbued with the light of the Gordius, the main star of Alexander.

    Once you go to Heaven's Tower and speak with Aeshushu.
    Aeshushu: Hello there! What can I help you with?
    Fades to black.
    Your character tells Aeshushu about Jatan-Moratan's problem.
    Aeshushu: Oh my! Oh my! Why would he do such a thing!? The stars are very fragile. When used together it must have been what seperated them.
    He has a pure reason to accomplish what he wanted but he won't be able to do it. The past is the past. He'll have to learn that someday.
    Aeshushu: Well if you still want to find them it shouldn't be too hard. If they are tiny fragments of the stars then they should have went
    in their respective directions seeking out the star. It should react when another one is nearby.
    Brings up the constellation map.
    Aeshushu: Sorry I couldn't be more helpful. That's all I can think of. Good luck and tell that taru to stop looking for trouble before it
    comes to him.

    After you talk to Aeshushu. You have to go find the 7 other main stars which went in different areas in which their constellation is in.
    When you enter the area at night, Gordius will react and you will get a message saying Gordius begins to glow, there must be one of them
    here.

    Vuychap - Quicksand Caves
    Examine ??? for Vuychap. -Key Item-
    Crystal imbued with the wind of Vuychap, the main star of Garuda.

    Daemdalus - Oldton Movalpolis
    Bugbear NM fight. When you examine the ???, it will spawn Bugkeeper (Bugbear NM). Like all bugbears it's a Monk type and it uses regular
    specials such as "Heavy Whisk" (single target knockback attack) and "Hydraulic Press" (AoE attack) High HP and around level 50. Will use
    Perfect Dodge at some point during the battle. After the battle it drops various normal bugbear drops and Daemdalus.
    Daemdalus -Key Item-
    Crystal imbued with the soil of Daemdalus, the main star of Titan.

    Olduurn - Sea Serpent Grotto
    Talk to ??? in Norg for Olduurn. -Key Item-
    Crystal imbued with the lightning of Olduurn, the main star of Ramuh.

    Veydal - Bibiki Bay (Purgonorgo Isle)
    Examine ??? for Veydal. -Key Item-
    Crystal imbued with the water of Veydal, the main star of Leviathan.

    Falbub - Behemoth's Dominion
    Examine ??? for Falbub. -Key Item-
    Crystal imbued with the fire of Falbub, the main star of Ifrit.

    Aeomatra - Cape Terrigan
    Examine ??? for Aeomatra. -Key Item-
    Crystal imbued with the ice of Aeomatra, the main star of Shiva.

    Sleipnir - Pso'Xja
    Mimic NM fight. When you examine the ???, it will spawn Morbid Chest (Mimic NM). It's a Dark Knight type and it will use spells like Stun,
    Poisonga II, Bio III, Absorb-Spells, Drain & Aspir. Also at some point in the battle it will use Blood Weapon. After the battle it drops dark
    crystals. You have to re-examine the ??? for a cutscene.
    Fades into cutscene. You see a shining black crystal on the floor. You walk to pick it up and Jatan-Moratan's doppelganger shows up.
    He uses magic to knock you out. Screen blacks out and fades back in. You get back up and do the using item animation.
    Looks like he took all the crystals.

    After the cutscene you go back to Jatan-Moratan.
    Jatan-Moratan: So how did it go?
    Jatan-Moratan: What!? That pesk-wesky taru! What is he planning to do with those!? Maybe he's trying to open the gate again? Hmmmmm...
    Jatan-Moratan: I hate to keep asking you for help. Could you check Misareaux Coast where I did my experiment in. There's still some burnt
    markings from the experiment you'll know it when you see it. When you approach the Burnt Markings at (?-?) in Misareaux Coast. Anyone at this
    stage of the quest can spawn the NM. It's an uncapped battle and has the same thing as Ballista or Garrison. You won't be able to outside heal
    anyone. The battle allows only 6 people at a time.

    Doppelganger Jatan
    Level 58
    He always starts off immediately using Hundred Fists. He doesn't hit hard so it's not much of a problem. He will randomly throughtout the
    battle teleport around the area. Near death he will instantly gain TP to use Sleipnir.

    Spells
    Slow II, Stop II, Comet III, Reflect II, Bindga, Graviga, Quick, Shift, Old
    TP Moves
    Aeomatra - Medium range AoE attack. Deals ice damage and adds paralyze and disease.
    Olduurn - Medium range AoE attack. Deals lightning damage and knockback stun effect.
    Falbub - Frontal cone range attack. Deals heavy fire damage.
    Vuychap -
    Veydal - Restores HP.
    Gordius - Protect/Shell Effect.
    Daemdalus - Single target Attack. Deals earth damage and adds bind and slow.
    Sleipnir - Complete battlefield range AoE Sleep. After 10 seconds he'll randomly teleport and kill someone who is asleep instantly.

    After the battle you gain a key item called Sack of Star Crystals.
    When you talk to Jatan-Moratan again.

    Jatan-Moratan: You stopped him and got back the crystals! I knew I could count on you. I think I went a little too far with my experiments.
    Jatan-Moratan: These past few days worrying about whether or not I am doing the right thing. And what damage I could cause in the process.
    Jatan-Moratan: I still want to study magic but I think I'm gonna give up this pursuit to change the past. Things happen. We citizens of
    Vana'diel live... grow... adapt. Some things as horrible as they were, must happen. I realize that.
    Jatan-Moratan: I think you understand this now more than I do. You have some real Time Mage potential in you. Maybe I'll be learning from you
    someday if you'll follow that road. Thanks again.
    You can now become a Time Mage.

    IV. Astronomer's Set, Time Mage Artifact Armor
    (Sketches to come soon)

    Artifact Armor Quest #1
    Dimension Staff
    (Staff) All Races
    Dmg: 25 Delay: 366 MP +15 MND+2
    Lv.41 TIM
    Quest.

    Artifact Armor Quest #2
    Astronomer's Brageier
    (Legs) All Races
    Def: 27 MP +14 Evasion +5 Earth +5 Enhances "Demi" spell
    Lv.52 TIM
    Quest.

    Coffer Artifact Armor #1
    Astronomer's Chaussure
    (Feet) All Races
    Def: 10 MP +10 MND +3 Spell interruption rate -10%
    Lv.54 TIM
    Boyhada Tree Coffer.

    Borghertz's Mysterious Hands
    Astronomer's Mitts
    (Hands) All Races
    Def: 13 MP +12 AGI +3 "Endow" +1
    Lv.56 TIM
    Den of Rancor Coffer then Dark Spark.

    Coffer Artifact Armor #2
    Astronomer's Manteau
    (Body) All Races
    Def: 40 MP +16 STR +5 Light +3 Temporal Magic skill +10
    Lv.58 TIM
    Newton Movalpolis Coffer.

    Artifact Armor Quest #3
    Astronomer's Hat
    (Head) All Races
    Def: 20 MP +25 Enhancing Magic skill +15 Haste potency +2%
    Lv.60 TIM
    Quest, NM Behemoth fight.

    V. Oracle's Set, Time Mage Relic Armor
    Oracle's Hat
    Oracle's Manteau
    Oracle's Mitts
    Oracle's Brageier
    Oracle's Chaussure

  13. #53
    Puppetmaster
    Join Date
    Nov 2005
    Posts
    65
    BG Level
    2

    Monster of Reading^^;
    Edit: Nice job too~ I like some of the ideas

  14. #54
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Wow....

    that write-up is like...really good

    SE would never go for it :/ but i think that's a very fair definition of what the job could be. As for time mages making RDM's obsolete, please god let it be true I want to level something else!

  15. #55
    Sea Torques
    Join Date
    Jun 2005
    Posts
    661
    BG Level
    5
    FFXI Server
    Cerberus

    Quote Originally Posted by Mijin
    i'v posted this before 2 months but here again, have fun..... Skill up Reading! Gather together!

    Even with AF Quests and AF2 names

    Time Mage Proposal

    (Awesome, awesome proposal)
    Words. Lots of them.

    But that's really well done @_@ I'd say mail it to SE or something but... yeah, it's SE >.>

  16. #56
    Black Belt
    Join Date
    Nov 2005
    Posts
    5,819
    BG Level
    8
    FFXI Server
    Siren
    WoW Realm
    Thrall

    Quote Originally Posted by Raineer
    Wow....

    that write-up is like...really good

    SE would never go for it :/ but i think that's a very fair definition of what the job could be. As for time mages making RDM's obsolete, please god let it be true I want to level something else!
    haha the whole time I thought you loved your job and wouldnt want it to become useless.

  17. #57
    Chram
    Join Date
    Mar 2005
    Posts
    2,513
    BG Level
    7

    I've seen that writeup somewhere before, maybe Alla on one of my few visits?

    I know it's familiar, the whole thing is like [almost] verbatim o.O

  18. #58
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    SE would read it and be like "Woot someones done our work! Let's implement this into the game and ejaculate on naked ladies at the sushi bar now!".

  19. #59
    E. Body
    Join Date
    Jan 2006
    Posts
    2,115
    BG Level
    7

    lol have any of you ever seen those japanese clips of some guy that runs around and ejacualates on random girls? He did it to women on the street, a librarian... and the girls just were like OH MY! and kind of took cover.

  20. #60
    Xavier
    Guest

    Quote Originally Posted by Marcatil
    I've seen that writeup somewhere before, maybe Alla on one of my few visits?

    I know it's familiar, the whole thing is like [almost] verbatim o.O
    well he did say hes posted it before so thats not that surprising

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