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  1. #81
    Relic Weapons
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    For those that mentioned the third job should be a new tank job, and that SE stated the game needs a new tank,. . .. huh?
    we have 3 very effective tanks already. pld,nin and war. Between the 3 of them, there's nothing in this game that can't be tanked/kited/co-tanked effectively.

    And a Time mage job, like someone mentioned, would very much overpower us. Just off the top of my head atm i can think of several situations where some of its potential abilitys would seriously be manipulated by players in ways SE never thought possible.

    Last note, I want a fuck all one man army melee!! I want Berserker!! a pure killing melee machine, a counterpart to BLMs. I want Rage, Fury, Deathblow. I know we have warriors, but their DMG isn't on par with BLMs.
    Overpowered? Berserker would be Overpowered? Just as overpowered as BLM is, so why not mix it up a little and move away from manaburn.

  2. #82
    Chram
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    Quote Originally Posted by Cursed
    For those that mentioned the third job should be a new tank job, and that SE stated the game needs a new tank,. . .. huh?
    we have 3 very effective tanks already. pld,nin and war. Between the 3 of them, there's nothing in this game that can't be tanked/kited/co-tanked effectively.

    And a Time mage job, like someone mentioned, would very much overpower us. Just off the top of my head atm i can think of several situations where some of its potential abilitys would seriously be manipulated by players in ways SE never thought possible.

    Last note, I want a fuck all one man army melee!! I want Berserker!! a pure killing melee machine, a counterpart to BLMs. I want Rage, Fury, Deathblow. I know we have warriors, but their DMG isn't on par with BLMs.
    Overpowered? Berserker would be Overpowered? Just as overpowered as BLM is, so why not mix it up a little and move away from manaburn.
    You fail at life.
    Ever played Warrior as a DD? Ever heard of WAR Burn?

  3. #83
    Chram
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    WAR burn parties seriously owned, imo war burn > mana burn, but I never had any real hardcore good manaburns back then =\

  4. #84
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    Axeburn poos all over Manaburn.

    Axe hitting for alot per swing(probably dealing way more than 1k before getting 100% TP), and then WS'ing for 1k+ which outdamages a blm using 2x IV nukes per mob for approx 1-1.3k

  5. #85
    Banned.

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    Yeah, but War has high hp, good vit, defense bonus and defender. He's talking about take that away from a job and give it more +attack.

  6. #86
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    my first job to 75 was war. i was arguing wars for dd back when people were saying "go lvl drk if you want be a dd you noob" or "wars just a sub job, bradey says so! die noob"

    i actually made my first 4 war axe burn pt before ever hearing of it. but let me ask you this, can you axe burn tiamat? jourm? faf/nid? kirin? even the lesser guardians? can you produce the same dmg blms and smns can vs these higher level NMs?
    I'm calling for a stand alone super melee, "on par" with blm. I said somewhere else on these forums, that blms just don't have a prayer end game in the dmg mnks, nins and wars produce in exp pts. that includes KRT manaburn PTs, cuz while the blms are sitting down healing, waiting for the brd to bring the next mob, the mnks have already swept through the entire zone having not rested once. But it's an entire different story vs HNMs. The Berserker class wouldnt even have to be that overpowering, just give it a JA that takes 1 minute to cool down like a smns bloodpact. SMNs need MP, true strike. But berserker shouldnt be dependant on tp. Can make it so that it's the one melee class that does not actually need to feed tp to the mob, to do dmg. how? Make the job useless after using it's uber JA for 1 minute. I'm just sick of the TP-->WS-->MB dynamics of the game. Creating a system where cool down timers, not dependant or influenced by TP ,help dictate the pace of the battle sounds fun.
    Hey it's an idea, bad one maybe, but so was DRG, and many people enjoy jumping around in purple mythril.

  7. #87
    HABS SUCK!!!!!
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    how are blm's overpowered ??
    BLM's are very dependant on others to deal damage: brd (ballad threnody etudelol), rdm (refresh), tank (cant nuke while dead), melee's (MB's lower resist rate, generate less hate, and do extra damage).


    Melee DD's can generally hold their own while doing dmg, not to mention on kited mobs a blm cant stop to rest HP while they have hate, since they'd be kiting.

  8. #88
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    its not the means im talking about, it's the ends.
    put together any combination of jobs, and the most efficient at dealing dmg vs End Game HNMs are BLMs. Them requiring support to do so does not make it false. SMN require less support and deal DMG on par with BLMs in most cases. But they have that 1 minute cool down holding them back.

    EDIT: put together 2 BRDs + 4 wars vs these same end game HNMs, with either Madrigalx2+minuetx2, or marchx2+minuetx2 and it might even out on on dmg over time, but that's if they don't whipe due to the amount of TP gained by the mob over a short period of time.

  9. #89
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    1 minute cooldown ??

    Head: Austere Hat -2 (SMN Horn -3)
    Body: Yinyang Robe -5
    Hands: SMN Bracers -2
    Legs: SMN Spats -2
    Feet: SMN Pigaches -2


    Dont tell me theres "OMGFIERCE" competition for city SMN pieces...thats BP Delay -13, 14 with horn. Your 1 minute cooldown is more like 47 seconds, a 22% reduction.

  10. #90
    Saint Daahan Von Quitter the 1st
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    WAR pties with Lito, Xavier, and Vudoo >>> Monk Parties >>> WAR parties with normal WAR's >>> BLM parties.

    from a bard's perspective. :D

  11. #91
    A Magic Ham Sandwich
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    This "super melee" that would be on par with BLMs on sky gods would probably be able to three shot normal exp mobs with all the +atk they need.

  12. #92
    The God Damn Kuno
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    Quote Originally Posted by NynJa
    1 minute cooldown ??

    Head: Austere Hat -2 (SMN Horn -3)
    Body: Yinyang Robe -5
    Hands: SMN Bracers -2
    Legs: SMN Spats -2
    Feet: SMN Pigaches -2


    Dont tell me theres "OMGFIERCE" competition for city SMN pieces...thats BP Delay -13, 14 with horn. Your 1 minute cooldown is more like 47 seconds, a 22% reduction.
    Yeah because every smn has full af2. I've never seen smn hands or pants drop in like 2 years of doing dynamis, and the rest are still rare.

  13. #93
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    I've been in a axeburn party with my BLM for the last few nights (lol leech), and I have to say 3-4 WARs works just as good at 45-53 as it seems to at 75. Hard to do roaming camps due to lack of refresh gear, but 6-8k an hour is very sustainable and the fact that 3 crits can equal an unresisted nuke from me ><

  14. #94
    HABS SUCK!!!!!
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    Quote Originally Posted by Not Kuno
    Quote Originally Posted by NynJa
    1 minute cooldown ??

    Head: Austere Hat -2 (SMN Horn -3)
    Body: Yinyang Robe -5
    Hands: SMN Bracers -2
    Legs: SMN Spats -2
    Feet: SMN Pigaches -2


    Dont tell me theres "OMGFIERCE" competition for city SMN pieces...thats BP Delay -13, 14 with horn. Your 1 minute cooldown is more like 47 seconds, a 22% reduction.
    Yeah because every smn has full af2. I've never seen smn hands or pants drop in like 2 years of doing dynamis, and the rest are still rare.
    I bracketed out the horn for a reason, and didnt include it in my final tally. However hands legs and feet drop in the 3 cites, not northlands. The only SMN's I know of who dont have all 3 city pieces are people who are 3rd / 4th job summoner.

  15. #95
    The God Damn Kuno
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    Well lucky you, but not having any AF2 completely nulls your OMG 22% argument.

  16. #96
    Puppetmaster
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    axe, katana, knukle, mana, arow burn <3 them all :D :D

  17. #97
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    I've always considered that better melee dmg on HNM could be achieved by simply adding a new end game weapon class of siege weapons. Something similar to this:

    Siege Scythe: DMG 200 Delay 999

    Something like this would make dark very useful for hnm, and increase the utility of drg and sam subs, of course due to the time it would take to get 100 tp thief sub might be some nice insurance that you actually hit.

    Of course not all jobs should have siege class weapons, I think sam would be over powered with such a weapon, but at least it would bring back a lot of life to 2h weapons, and make WS dmg more appreciable on HNM.

  18. #98
    Relic Shield
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    Siege Scythe: DMG 200 Delay 999
    I'd laugh so hard if they actually put this in. Good job on making relics obsolete, I'd feel sorry for those fools who spent 200 mil+ to upgrade a piece of trash

  19. #99
    Hydra
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    Quote Originally Posted by epigram
    Siege Scythe: DMG 200 Delay 999
    I dont think you've thought about how high that damage is. I was talking about this in my LS once, that i think SE has totally shot themselves in the foot with this relic weapon bullshit.

    Unless they change relics around (which they won't) they literally cannot add any weapons "better" (Destroyers-mistake anyone?) without making the people who paid for upgrades look like a total ass. So instead now, we're stuck with all the DD having a relic weapon be the "best" item useable and the diffrence in some cases are marginal at best some cases these relics are worse then already released items.

    Relic weapons are a brilliant idea but dont plan on seeing any weapons anytime soon that makes a DD anywhere close to a blm or a smn on HNMs cause that would basically make relics obsolete, and the time sink of dynamis may lose its appeal to some of their audience who aren't interested in AF2 armor.

  20. #100
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    A lot of relic weapons are, or are becoming situational already, and within two years when most relic weapons are actually done they will be at best marginal upgrades that cost way more than they are worth. Only real exception is the shield and horn, but I don't consider them weapons or would have corresponding siege class items.

    At the same point a siege weapon would have no additional effects, won't be able to chain off an extra light or dark for blm, won't have 3x dmg, won't have new ws, and will be pretty much useless for tp burn. It really is a weapon for one shot dhamel farming, or hnm.

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