ffxiplayers gogogoOriginally Posted by Setsuko
EDIT: god damnit PM me for Vent server info lol
ffxiplayers gogogoOriginally Posted by Setsuko
EDIT: god damnit PM me for Vent server info lol
Over here we don't even discriminate. If you got the clam, we got the jam.Originally Posted by Heian
Keep listening to skynyrd now.
I'm totally going back down there for another visit soon.
I'll be down probably around the 3rd week May. I can't wait to sit on the beach with a cooler full of Coronas and piss the day away.Originally Posted by Setsuko
I'd like to go back for another short visit. When I was down there last month, I had a lot of fun watching my friend's lawn catch on fire from fireworks and such.
Plus, I'm sure the weather is a lot better than up here. We got a lot of snow last night![]()
This was never about me, but if you want to call names, I can say you are a huge asshole. Anyway, if you got a problem with leeches in an LS, it's not exactly hard to fix is it? /breaklinkshell, then next time don't recruit leeches.Originally Posted by NynJa
I don't know what the problem is with 18...our ls has 36 enter each of the new dynamis zones, with people on a waiting list for those that don't show. Why can't you break that 36 into 2 alliances and give Tavnazia 2 runs in a night?
Sure it'll cost an extra million, but now you are giving each person in your ls who has access a chance at a run, you are also getting two chances to try different ideas inside. I'm willing to believe that the first runs will not be a success so the runs will be an hour or less. Group 1 enters at 7:00...Group 2 can start an hour or so after. If they are smart they will be in the shell to read what is going on to get an idea about what they are about to face.
Party mechanics may be a bit different in that you may only have x amount of certain jobs, possibly gimping one or both of the alliances. However, I don't think that most established ls's would have a problem doing this.
Most of the problems would lie in breaking up the leaders so that they can each have a run at the dynamis. Either way I don't see the whole 18 thing as eliminating people from having a chance with the same ls. If the extra million is that big a problem then obviously this way isn't for you.
Fixed.Originally Posted by Briste
Also, good luck breaking your 36 people into 2 functional alliances.
I personally like areas being intended for less people. I never have nor will agree with creating areas intended for 64 people. Of course most areas can be effectively farmed with a fraction of the numbers, but I don’t like how you have to lower your standards to mass recruit, team-up, or luck out with having a lot of hardcore players in your ls.
If (and it’s a big if) square makes currency/AF drops proportionately higher to compensate for the lower time limit, things will be great in getting as much done without taking up 3 hours of your time.
i do too but i don't like it funneled this way. you should not design areas for a small group when a requirement to enter this area is to clear areas designed for larger groups.Originally Posted by Ryany
i think the original dynamis was done right in the aspect that, to clear the boss or any individual mob, you don't need 64, but 64 would certainly get you a lot closer to clearing entire zones and getting the most out of the area.
Did I miss the part where EVERY EVENT in the game is intended for the same group of people?
Start complaining that you cant EXP with 64 people, cant do limbus with 64 people, can't fight an HNM by engaging all 64 people... or REALIZE that SE intends for certain events to not be geared to every single group.
About the only flaw I see in the Tavnazian instance is that you're filtering a possible group of 36 people and only allowing 18 of those people to enter...and making the two be related as far as flagging. Sure you can split a group of 36 into two groups, but for the most part an LS has a core leader who runs things, and its tough to split a balanced group of 36 into two equal alliances. Regardless I believe it can be done, and I think its just a matter of SE making us think outside the box, and making our alliances more flexible.
Point systems don't neccesarly weed out leeches.
Whether you use a point system or a non-point system for Dynamis drops people can still simply stop attending once they've received their AF2 if that's the only reason they come.
With a point system you are certainly able to extract some more blood out of them before they may leave but it has the potential to be a revolving door of people not entirely different than a group not using points.
The solution to either problem is, in my opinion, to try and encourage a friendly atmosphere that people are going to come back to and stick around, and it is possible to accomplish this without a point system that favors longer participating members, and it's possible to accomplish it with a point system as well.
that is the problem a lot of people are complaining about. it's just how much exception you want to take with the problem.Originally Posted by Lockecole
some girls think it's okay for their bfs to go to strip clubs and some don't.
people have varying degrees of tolerance for certain things. exclusion is a big deal to some people.
Well if you do dynamis 2x a week you can do tav in two runs wed and thursday and get back together for w/e on sunday. Still that assumes that you have the right jobs in both PT's.
and you have to schedule people as such. what if some people are only in your Dynamis Shell because it fits well with their ENM, Limbus, Static XP PT schedule.Originally Posted by epigram
that'll make getting the right people and the right jobs on at the right days even more troublesome.
I think this type of funneling is almost no different than Temenos & Apollyon. To most effectively farm these zones, my LS sends two groups in at a time, usually about 25-35ish people. Now, the ultimate goal of these zones is farming coins, AF+1, and obtaining Nashira & Homam armors. The Omega and Ultima zones only let 18 people in, but more than 18 people (if you want to be efficient) have farmed those chips. For Dynamis we have currency, AF2+1/AF2, and hopefully Shadowesque type items from an alliance scale Dynamis Lord fight.Originally Posted by layoneil
It's not that much different than existing systems except for the fact you can't put extra people outside of the Dynamis-Tav to lot items they may be up for, whereas you can idle in Temenos or Apollyon and have a shot at the loot.
Which means you could do the same with ultima/omega. Just have everyone who helped farm the chips for ultima/omega stand in the lobby, ready to lot even if they weren't one of the ones to actually go inside for the fight.Originally Posted by Demetrios
Sorry guys this thread is getting hijacked again.Originally Posted by Setsuko
Meh on the beach its off and on. Everyone I talk to down there complains if it gets below 60. This weekend in boston its going to be in the single digits.
I guess this is not an issue depending on what kind of LS you have. For me, those who I place in alliance are the ones up for whatever item is dropping. We don't lot much in my LS if it's something rare or valuable. The same system is used for Dynamis.Which means you could do the same with ultima/omega. Just have everyone who helped farm the chips for ultima/omega stand in the lobby, ready to lot even if they weren't one of the ones to actually go inside for the fight.
That's a pretty significant difference though.Originally Posted by Demetrios