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  1. #321
    Viq
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    Quote Originally Posted by FFXIFlux
    The capes and belts for the new zones are e-penis but not really worth going after. Most offer you situational benefits or exchange one useful stat for another.
    And this is different from ROZ AF because...?

    Since it's what I know best, let's look at BRD AF.

    Head: CHR+5 Singing skill+5 enmity-3
    CHR is too fucking easy to pile on, and singing skill is stupid. Next

    Body: melee stats
    Next

    Hands: Wind skill+2 or 3 (can't remember, had +1 since our first Buburimu win) enmity-2 some random non-BRDly stat
    Situational with Sha'ir

    Legs: MP+42 STR DEX AGI VIT-8, INT MND CHR+8 while disengaged
    This one's pretty awesome

    Feet: String skill+3 enmity-3 parrying skill+wtf
    Most people don't care about string skill, so useless to many

    I've run 80+ RoZ dynamis runs to get a full set of AF with 1 good piece in it. How is this different from running CoP dynamis for capes/belts?

  2. #322
    HABS SUCK!!!!!
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    Quote Originally Posted by Stilgar
    DUDE WHY R UA FGT AND UPGRADING THE STUPID NIFE WTF GET A HORNS FOR HE YOUR MINSTRELSZORZ
    cant farm spiders with a horn

  3. #323
    Salvage Bans
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    just use flee hax to get past the 15 minute restriction and get SJ/time

  4. #324
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  5. #325
    BG Staff
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    Only for 15mins

  6. #326
    Old Merits
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    Quote Originally Posted by Viq
    Quote Originally Posted by FFXIFlux
    The capes and belts for the new zones are e-penis but not really worth going after. Most offer you situational benefits or exchange one useful stat for another.
    And this is different from ROZ AF because...?

    Since it's what I know best, let's look at BRD AF.

    Head: CHR+5 Singing skill+5 enmity-3
    CHR is too fucking easy to pile on, and singing skill is stupid. Next

    Body: melee stats
    Next

    Hands: Wind skill+2 or 3 (can't remember, had +1 since our first Buburimu win) enmity-2 some random non-BRDly stat
    Situational with Sha'ir

    Legs: MP+42 STR DEX AGI VIT-8, INT MND CHR+8 while disengaged
    This one's pretty awesome

    Feet: String skill+3 enmity-3 parrying skill+wtf
    Most people don't care about string skill, so useless to many

    I've run 80+ RoZ dynamis runs to get a full set of AF with 1 good piece in it. How is this different from running CoP dynamis for capes/belts?
    except RoZ stuff was put in 2+years ago, when alot of equipment currently out wasn't available. I'm not sure, but I don't think weskit was available when AFv2 came out, which makes Sorcerer's Coat alot more godly than it is now. I'm sure there are some other examples, I'm just stating one off the top of my head.

    The blm belt? A sideways upgrade at best that probably isn't worth using other than solo'ing...not the godly upgrade that the sorcerer's coat was when it was introduced.

  7. #327
    Relic Shield
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    COMPLEX TOPOLOGY

  8. #328
    Cerberus
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    Quote Originally Posted by edgarfigaro
    Quote Originally Posted by Viq
    Quote Originally Posted by FFXIFlux
    The capes and belts for the new zones are e-penis but not really worth going after. Most offer you situational benefits or exchange one useful stat for another.
    And this is different from ROZ AF because...?

    Since it's what I know best, let's look at BRD AF.

    Head: CHR+5 Singing skill+5 enmity-3
    CHR is too fucking easy to pile on, and singing skill is stupid. Next

    Body: melee stats
    Next

    Hands: Wind skill+2 or 3 (can't remember, had +1 since our first Buburimu win) enmity-2 some random non-BRDly stat
    Situational with Sha'ir

    Legs: MP+42 STR DEX AGI VIT-8, INT MND CHR+8 while disengaged
    This one's pretty awesome

    Feet: String skill+3 enmity-3 parrying skill+wtf
    Most people don't care about string skill, so useless to many

    I've run 80+ RoZ dynamis runs to get a full set of AF with 1 good piece in it. How is this different from running CoP dynamis for capes/belts?
    except RoZ stuff was put in 2+years ago, when alot of equipment currently out wasn't available. I'm not sure, but I don't think weskit was available when AFv2 came out, which makes Sorcerer's Coat alot more godly than it is now. I'm sure there are some other examples, I'm just stating one off the top of my head.

    The blm belt? A sideways upgrade at best that probably isn't worth using other than solo'ing...not the godly upgrade that the sorcerer's coat was when it was introduced.
    Okay, but that was then and this is now. If NOW the AFs are 'e-penis or situational' then this goes across the board. And the only real reason to do Dynamis is to upgrade relic weapons or to sell the coins. Which, the concensus on this board says, is pointless. So why do we do Dynamis at all again?

    My point is don't diss the capes and belts like the RoZ AFs are all super-fantastic. Either you do Dynamis for the AFs or you do it to upgrade your weapons, both of which are fine. If you do it for the AFs which ones you do depends on what you have already and your job. If you do it for the weapon you'll want to do RoZ zones.

    If on the offchance you do Dynamis just to make gil GTFO and do a BC.

  9. #329
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    i think the whm belt from CoP dynamis sucks but then again i'm elvaan and use rse belt which is better so meh theres some useful items from the new ones but i dislike the af-1. the upgraded af2 for whm made me lose all interest in doing them other than for storyline but then again thats just my opinion

  10. #330
    Sea Torques
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    Quote Originally Posted by Tom Chambers
    My point is don't diss the capes and belts like the RoZ AFs are all super-fantastic. Either you do Dynamis for the AFs or you do it to upgrade your weapons, both of which are fine. If you do it for the AFs which ones you do depends on what you have already and your job. If you do it for the weapon you'll want to do RoZ zones.
    You can accomplish both at the same time in RoZ dynamis.

  11. #331
    Cerberus
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    Really? What belts and capes drop in those zones?

  12. #332
    BRP
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    There is more than 1 time extention. It isn't only going to last 15 mins unless you die fast.

    Why not just do it with two partys, considering you needed two sets of 18 people to get that far.

  13. #333
    Bagel
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    Quote Originally Posted by Tom Chambers
    Really? What belts and capes drop in those zones?
    Who gives a fuck. The belts and capes are shit. If they make you wet, I feel sad for you. The only reason they should even be discussed is with the sentance "well SE sure has no fucking clue how to itemize, this stuff is shit."

    Those whineing about the AF2, get a fucking clue. No belt or cape will give +20 to bar spells, or +15 enfeebling and autorefresh, or enhance fast cast, or +10 evasion +5% attack rate, or +12 str and +4% haste. Yes, there is a lot of AF2 that is shit, but the fucking belts and capes make them look good in comparison.

  14. #334
    Chram
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Tom Chambers
    Really? What belts and capes drop in those zones?
    Who gives a fuck. The belts and capes are shit. If they make you wet, I feel sad for you. The only reason they should even be discussed is with the sentance "well SE sure has no fucking clue how to itemize, this stuff is shit."

    Those whineing about the AF2, get a fucking clue. No belt or cape will give +20 to bar spells, or +15 enfeebling and autorefresh, or enhance fast cast, or +10 evasion +5% attack rate, or +12 str and +4% haste. Yes, there is a lot of AF2 that is shit, but the fucking belts and capes make them look good in comparison.
    Valor Cape is better then anything a PLD has access to. So is Koga Sash. (better then a Speed Belt for NIN imo.) Not sure about the rest of them, WAR is ok.

  15. #335
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    Valor Cape is better then anything a PLD has access to. So is Koga Sash. (better then a Speed Belt for NIN imo.) Not sure about the rest of them, WAR is ok.
    I beg to differ on the PLD cape. Shadow mantle > that (I do own a shadow mantle so I am speaking from experience with one). In xp that cape is the next best thing, but for HNM I think it sucks. The VIT won't do a damn thing for you. If you could hold hate already then you dont need the enmity, if you couldn't, well then I don't know what to say. That leaves the HP and defense. I personally would take 40 more HP over 12 more defense.

  16. #336
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    I would prefer Speed Belt over Koga Sarashi. I'm glad they didn't make the AF2 belt 6% or 5%. I like knowing my Speed belt is worth a small fortune .

    While you guys say the belts suck... let's examine them briefly:

    The WHM AF2 belt is the highest MPh belt in the game for WHMs.

    The RDM AF2 belt is the highest MPh belt in the game for RDMs.

    The BLM AF2 belt has the highest +INT belt in the game for BLMs. It also adds +HP for Tarus <_<

    The RNG AF2 belt is *GODLY*. +5 AGI, 7 Ranged attack, and 7 ranged accuracy would have made this the new RDM AF2 hat of the CoP Dynamises, unfortunately the job has a lot of psychological stigma attached to it.

    The NIN AF2 belt is pretty shitty IMO, but I stack haste more than any other stat so I instantly say 4%<6%.

    The MNK AF2 cape is the best MNK cape for Chi Blast.

    The DRK AF2 cape is great for Kraken Club/Ridill DRKs, stunning, general TP gain on HNMs, and use during multihit weaponskills.

    The THF AF2 cape seems kinda meh. It offers the highest +AGI +DEX combo you can get in a cape slot, along with +5 enmity which I assume is transfered during the trick attack phase.

    The PLD AF2 cape is great for PLD/WAR without a Shadow Mantle or PLD/NINs. The best PLD/WAR cape combo in my opinion is still Shadow Mantle while a Wyrm is on the ground and then Resentment Cape while the Wyrm is in the air.

    The BRD AF2 cape is a joke.

    The SMN AF2 cape is decent. It really depends on what you prefer stacking. Most Tarus if they're worried about HP are going to use a Gigant mantle, while if you're into pumping stats might prefer the +5 SMNing magic sea cape. 30 HP 30 MP -1 enmity makes it a good balance between Blue Cape +1's 40 MP -20 HP, or Errant cape's +25 MP -5 enmity.

    The WAR AF2 belt is great for weaponskills like Rampage or Vorpal Blade. You're not going to miss +5 dex as much as you'll appreciate +7 accuracy.


    In conclusion, very few of the AF2 capes/backs downright suck. Most of them are the best situational pieces for their respective jobs in the game at this present point in time. Square has a good grasp on what our end game jobs are stacking and /shock had some decent itemization with this addition. Why else put +5 MND on a cape for a MNK, +RTTACK +RACC on a cape for RNG (remember RNG AF2 has -enmity and +evasion on it rofl,) or +MPh on a WHM piece? The only cape shows a complete lack of understanding is for BRD, and seems to be a continuation of a really stupid joke by Square that BRD has some sort of melee potential.

  17. #337
    Chram
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    Well...you dont say Speed belt sucks because Ninurta Sash exists, so I was assuming you dont have access to a Shadow Mantle when I stated that Valor Cape is the best.

    As far as Speed Belt...2% Haste will give you maybe a second on Ichi, probably a second on Ni (depending on total haste), where as 4 evasion and 2m.acc are close to being just as good as that 1 second. I hardly agree that the 2% haste is worth taking over 4evasion and 2m.acc. If Speed Belt wasn't so rare/expensive people wouldnt back it so blindly.

  18. #338
    Sea Torques
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    overall i'd say most of the capes/belts arent that great...a few are definetly the best thing for their job/slot, but for the other 10-12 jobs, there's something better out there for whatever you're doing: TP gain, WS, enfeebling, MBing...etc.

    i would've liked SE to make these items in a slot that wouldnt be overshadowed by existing items that people already have...maybe ring/neck/earring perhaps

    *edit- Shadow Mantle is definetly the best thing for HNMs...i'd say not only for PLDs but NINs too, but if you go PLD/NIN on wyrms, its probably best to use Valor Cape instead for the extra +3 enmity...maybe macro in mantle for when both shadows are down. PLD in exp pts would probably get more use out of valor cape than mantle too since taking 40-50 damage isnt that big of a deal

  19. #339
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    I back Speed belt blindly because the way Square rounds.

    I have 21% gear from haste on NIN (non latent). That gives me a 35 second Ni. If i had 20% haste from gear on NIN I'd ahve a 37 second Ni. If I had 19% haste from gear I'd have a 38 second Ni.

    You don't need magic accuracy or evasion on HNMs. You need a lower timer on your spells and enmity. You can wear Warwolf during provoke and Speed belt during anything else. IMO it's the perfect belt combination of things existing in the game.

    Ninurta Sash exists but I'm of the opinion that AV is pretty much invincible until it become nerfed by this upcomming patch or the release of ToAU.


    Quote Originally Posted by Isildur
    overall i'd say most of the capes/belts arent that great...a few are definetly the best thing for their job/slot, but for the other 10-12 jobs, there's something better out there for whatever you're doing: TP gain, WS, enfeebling, MBing...etc.

    i would've liked SE to make these items in a slot that wouldnt be overshadowed by existing items that people already have...maybe ring/neck/earring perhaps
    Name a better belt for BLMs MBing a Blizz/Thudner spell on Non-obi useable time. Name a better belt for RNGs for general use 100% of the time. Name a better MPh belt for RDMs or WHMs. Name a better belt for WARs during Ramapge or Vorpal Blade WS. Name a better cape for chi blast. Name a better cape for DRKs during Souleater Kraken Club / stunning / multihit weaponskills. Come on, take a real look at these belts compared to what's already out there. Most of these belts/capes are BETTER than any other item currently used for the same purpose.

  20. #340
    Ridill
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    Quote Originally Posted by Demetrios
    I would prefer Speed Belt over Koga Sarashi. I'm glad they didn't make the AF2 belt 6% or 5%. I like knowing my Speed belt is worth a small fortune .

    While you guys say the belts suck... let's examine them briefly:

    The WHM AF2 belt is the highest MPh belt in the game for WHMs.

    The RDM AF2 belt is the highest MPh belt in the game for RDMs.

    The BLM AF2 belt has the highest +INT belt in the game for BLMs. It also adds +HP for Tarus <_<

    In conclusion, very few of the AF2 capes/backs downright suck. Most of them are the best situational pieces for their respective jobs in the game at this present point in time. Square has a good grasp on what our end game jobs are stacking and /shock had some decent itemization with this addition. Why else put +5 MND on a cape for a MNK, +RTTACK +RACC on a cape for RNG (remember RNG AF2 has -enmity and +evasion on it rofl,) or +MPh on a WHM piece? The only cape shows a complete lack of understanding is for BRD, and seems to be a continuation of a really stupid joke by Square that BRD has some sort of melee potential.
    RDM AF Belt sucks. Period. OK, 2 more hMP than Hierarch Belt, but also 48 MP less. (It is almost a Serket ring for your waist.) Then consider 1 less MND and INT than Penitent's Rope, and it is missing the Enimity-3. Not to mention that you can use Hierarch Belt and Penitent's Rope on other jobs and they are not EX so they can be sent to a mule.

    Square needs to stop putting things into the game that are not better (if not worse) than existing items.

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