Like right there, Wizerd kicked Nynja square in the teeth. It wasn't me, but I was here to laugh.
Nynja please stay you little bitch.
Like right there, Wizerd kicked Nynja square in the teeth. It wasn't me, but I was here to laugh.
Nynja please stay you little bitch.
like I saidOriginally Posted by Tom Chambers
I've broken 4 of 9 weskits, and someone in my LS is 0/40+ on genie.
Wait, I talk about kicking you in the teeth and call you a bitch and you just say normal regular person stuff back, like a real person. When I try to have a normal discussion with you you're all 'fuck this' and 'stupid moron that' and what the fuck is up?
Please be a dumbass caricature all the time or be a normal person who doesn't act like he's 13 all the time, pick one, because now I don't know whether to treat you like you're out of junior high or to continue kicking teeth.
I keep people guessing
Shit.
As someone already said RoZ AF was created before a lot of other gear. If rdm af2 belt came out before penitent or heirarch people instead of after people probably wouldn't be bashing them as much.Originally Posted by Tom Chambers
[quote=NynJa]I was under the impression that to HQ a craft with multiple subcrafts you had to get a HQ roll on all the subcrafts ??[/quote:ba5f0]Originally Posted by Koyangi
I forget exactly what the tier0 percentage is but I'm going to use 2% as an example. If you did have to roll HQ with each subcraft the equation for the cape would be like this (.02 = 2% chance of HQ). The equation for the weskit looks like this (.02 * .02 * .02 = .000008 or 0.0008% chance of HQ). If you took 1 HQ for genie weskit it would take you an average of 125000 tries to get so I don't think you need to roll HQ for each subcraft because I'm fairly sure there aren't 125000 weskits just chillin out there.
[quote=vinto][quote=NynJa]I was under the impression that to HQ a craft with multiple subcrafts you had to get a HQ roll on all the subcrafts ??[/quote:4bdfc]Originally Posted by Koyangi
I forget exactly what the tier0 percentage is but I'm going to use 2% as an example. If you did have to roll HQ with each subcraft the equation for the cape would be like this (.02 = 2% chance of HQ). The equation for the weskit looks like this (.02 * .02 * .02 = .000008 or 0.0008% chance of HQ). If you took 1 HQ for genie weskit it would take you an average of 125000 tries to get so I don't think you need to roll HQ for each subcraft because I'm fairly sure there aren't 125000 weskits just chillin out there.[/quote:4bdfc]
Well I know its harder to HQ something with multiple subs over something with no subs.
[quote=NynJa][quote=vinto][quote=NynJa]I was under the impression that to HQ a craft with multiple subcrafts you had to get a HQ roll on all the subcrafts ??[/quote:5a899]Originally Posted by Koyangi
I forget exactly what the tier0 percentage is but I'm going to use 2% as an example. If you did have to roll HQ with each subcraft the equation for the cape would be like this (.02 = 2% chance of HQ). The equation for the weskit looks like this (.02 * .02 * .02 = .000008 or 0.0008% chance of HQ). If you took 1 HQ for genie weskit it would take you an average of 125000 tries to get so I don't think you need to roll HQ for each subcraft because I'm fairly sure there aren't 125000 weskits just chillin out there.[/quote:5a899]
Well I know its harder to HQ something with multiple subs over something with no subs.[/quote:5a899]
Choo choo
[quote=NynJa][quote=vinto][quote=NynJa]I was under the impression that to HQ a craft with multiple subcrafts you had to get a HQ roll on all the subcrafts ??[/quote:0be9a]Originally Posted by Koyangi
I forget exactly what the tier0 percentage is but I'm going to use 2% as an example. If you did have to roll HQ with each subcraft the equation for the cape would be like this (.02 = 2% chance of HQ). The equation for the weskit looks like this (.02 * .02 * .02 = .000008 or 0.0008% chance of HQ). If you took 1 HQ for genie weskit it would take you an average of 125000 tries to get so I don't think you need to roll HQ for each subcraft because I'm fairly sure there aren't 125000 weskits just chillin out there.[/quote:0be9a]
Well I know its harder to HQ something with multiple subs over something with no subs.[/quote:0be9a]
I'm not so sure about that, I can tier 2 shade harness pretty steadily and it has 2 subcrafts.
But right now that doesn't matter. Right now the belts and capes are just as useful (or useless) as any other AF. So either bash them all or bash none. It's very simple.Originally Posted by DrObvious
(this is like 10 pages back in the thread)
if you didnt know, VIT is a mod for jumps. It affects them a LOT. Dragoons dont suck, and this peice isnt useless.Wyrm Belt: Vitality+5 Accuracy+7 Attack+7
Does VIT mod Wheeling Thrust ?!? Good piece, but its dragoon. Usless.
So uh, has anyone actually done dynamis tavnazia yet?
You don't have to get an HQ roll on all the subcrafts. You have to
a) Get an HQ roll on at least 1 subcraft.
b) Not get an break roll on any subcraft.
If you had to get an HQ roll on all subcrafts, HQ rate of something like Genie Weskit would be (.01)^3 = .0001% = 1 in 1,000,000. In reality it's more like 1/100 which is why usually if you do 100 or so synths you'll get 1 HQ
That is interesting, but what does it have to do with dynamis tavnzia?
Nothing whatsoever
[quote=Tom Chambers]But right now that doesn't matter. Right now the belts and capes are just as useful (or useless) as any other AF. So either bash them all or bash none. It's very simple.[/quote:7b89d]Originally Posted by DrObvious
You are a fucking moron.
If something comes out 3 years after another object, and isn't clearly better than an item it's supposed to replace, there's a problem. Part of the problem is that AFv2 is still some of the best armor in the game (gg SE), so the new AFv2 items in the new dynamises should have been MUCH better to help decrease the need to go into the old dynamises for the umpteenth time to get a 3 year old item.
The fact remains, the new dynamises are FAIL. Half (or 1/4) the number of people allowed in, same cost, shitty drop rate, and crappy new items. Why the fuck would you do them after you beat all 4, when a normal city run nets you more coins and northlands AF2 is better?
[quote=edgarfigaro]You are a fucking moron.Originally Posted by Tom Chambers
If something comes out 3 years after another object, and isn't clearly better than an item it's supposed to replace, there's a problem. Part of the problem is that AFv2 is still some of the best armor in the game (gg SE), so the new AFv2 items in the new dynamises should have been MUCH better to help decrease the need to go into the old dynamises for the umpteenth time to get a 3 year old item.
The fact remains, the new dynamises are FAIL. Half (or 1/4) the number of people allowed in, same cost, shitty drop rate, and crappy new items. Why the fuck would you do them after you beat all 4, when a normal city run nets you more coins and northlands AF2 is better?[/quote:4aca5]
Cause you want to have fun in a game?
for some people, fun in mmos involves progression
[quote=Maxxthepenguin]Cause you want to have fun in a game?[/quote:74d9b]Originally Posted by edgarfigaro
LOL. Sounds like a lot of people have lost the fun factor a long time ago and need to break the addiction.
So in one breath you say the belts and capes are equal to the other AFs. In the next you say the Northlands is better? Dude, get this shit through your head, some of the AF is alright (from both CoP and RoZ) and some of it sucks (from both CoP and RoZ). So you do the zones for the AF drops. Coins are for people who want to upgrade their shit, if selling Byne Bills is your main source of income you have a much bigger problem than fucking AF drops.Originally Posted by edgarfigaro