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  1. #121
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    Quote Originally Posted by Demetrios
    Quote Originally Posted by layoneil
    Quote Originally Posted by divisortheory
    That's the dumbest shit I ever heard, explain to me what's wrong with 18 people again? lol.
    it's impossible for 18 people to get access to this area without help. it's impossible for the 36 people that got access to this area to access this area at the same time in 2 groups of 18.
    I'm sure you and a lot of JPs would have said it would have been impossible to Dynamis-Windurst when it first came out with 20 people... oh snap it's been done.

    Give it time for chirst sakes.
    Your logic is flawed in the sense that dynamis was still new at the time you are refering to, it was unchartered territory.

  2. #122
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    Wow... SJs... that's gotta be it. No wait, having premade strategy and maps with every single time extension, NM, and where every single mob in the map pops is it.

    Give. it. time.

    Your logic is flawed in the sense that dynamis was still new at the time you are refering to, it was unchartered territory.
    Tell me one person who knows every bell and whistle of the new Dynamises. Hell, it may be possible to get 3 hours and people are just too fucking scared to try something new.

  3. #123
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    Quote Originally Posted by Demetrios
    Wow... SJs... that's gotta be it. No wait, having premade strategy and maps with every single time extension, NM, and where every single mob in the map pops is it.

    Give. it. time.
    Do your next Dynamis-Qufim with 18 ppl then, see how far you get. Be a Pioneer instead of one of those people who just read over premade strateies and maps.

  4. #124
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    Quote Originally Posted by Lasitha
    Except dynamis windy has subjobs lol
    So does Dynamis - Tavnazia wwww

  5. #125
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by Lasitha
    Except dynamis windy has subjobs lol
    So does Dynamis - Tavnazia wwww
    Quote Originally Posted by playonline.com
    Upon entering the area, a time restriction of 15 minutes and a lock on support job abilities will be imposed. Time extensions and the recovery of support job abilities can be earned by fulfilling certain conditions.
    idiot wwwwwwwwwwwww
    go back to alla

  6. #126
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Demetrios
    Wow... SJs... that's gotta be it. No wait, having premade strategy and maps with every single time extension, NM, and where every single mob in the map pops is it.

    Give. it. time.
    Do your next Dynamis-Qufim with 18 ppl then, see how far you get. Be a Pioneer instead of one of those people who just read over premade strateies and maps.
    Go do Dynamis-Windurst in January of 2004 with 20 NAs and see how far you get... incomplete maps and shitty Japanese bablefish translations is about equal to the amount of information we currently have on new Dynamis areas. Remember, this zone is made for 64, so going in with a 1/3rd of the members you need is simply insane .

  7. #127
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    Quote Originally Posted by NynJa
    Quote Originally Posted by divisortheory
    Quote Originally Posted by Lasitha
    Except dynamis windy has subjobs lol
    So does Dynamis - Tavnazia wwww
    Quote Originally Posted by playonline.com
    Upon entering the area, a time restriction of 15 minutes and a lock on support job abilities will be imposed. Time extensions and the recovery of support job abilities can be earned by fulfilling certain conditions.
    idiot wwwwwwwwwwwww
    go back to alla
    Lasitha said there are no subjobs in Dynamis - Tavnazia. The update details you just quoted say there are. How am I an idiot again?

  8. #128
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    Quote Originally Posted by Demetrios
    Quote Originally Posted by NynJa
    Quote Originally Posted by Demetrios
    Wow... SJs... that's gotta be it. No wait, having premade strategy and maps with every single time extension, NM, and where every single mob in the map pops is it.

    Give. it. time.
    Do your next Dynamis-Qufim with 18 ppl then, see how far you get. Be a Pioneer instead of one of those people who just read over premade strateies and maps.
    Go do Dynamis-Windurst in January of 2004 with 20 NAs and see how far you get... incomplete maps and shitty Japanese bablefish translations is about equal to the amount of information we currently have on new Dynamis areas. Remember, this zone is made for 64, so going in with a 1/3rd of the members you need is simply insane.
    I'd love to, too bad Dynamis was first introduced February 26, 2004.
    All bullshit aside, please try to understand this:
    Dynamis, the concept of it, was new and unknown. Ok, DYNAMIS was new and unchartered. Dynamis Qufim is STILL dynamis. A few things are different but it is STILL dynamis. The basics, the fundamentals are the same. You're comparing apples to chairs. Completely unrelated shit.

  9. #129
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    Quote Originally Posted by divisortheory
    Lasitha said there are no subjobs in Dynamis - Tavnazia. The update details you just quoted say there are. How am I an idiot again?
    What the fuck ??
    The update says there ARE NO SUBJOBS. What the fuck do you think "a lock on sub job abilities" means ?!??!
    once again
    go back to alla




    I'm goin to fish Bhefel Marlins !!!
    while I masturbate to the thought of Flux finally quitting FFXI.

  10. #130
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by NynJa
    Quote Originally Posted by divisortheory
    Quote Originally Posted by Lasitha
    Except dynamis windy has subjobs lol
    So does Dynamis - Tavnazia wwww
    Quote Originally Posted by playonline.com
    Upon entering the area, a time restriction of 15 minutes and a lock on support job abilities will be imposed. Time extensions and the recovery of support job abilities can be earned by fulfilling certain conditions.
    idiot wwwwwwwwwwwww
    go back to alla
    Lasitha said there are no subjobs in Dynamis - Tavnazia. The update details you just quoted say there are. How am I an idiot again?
    Reading comprehension 101:

    LeArN To ReAd! It says:

    Quote Originally Posted by playonline.com
    Upon entering the area, a time restriction of 15 minutes and a lock on support job abilities will be imposed. Time extensions and the recovery of support job abilities can be earned by fulfilling certain conditions.
    What it means:

    When you go in, you only have 15 mins, and your subjob like in Dyn Dunes, Bubu and Qufim, will be locked, ie, set to 00, and you must "unlock" it, ie, find a fucking ??? somewhere.

    NynJa is an asshole, but he is right and you sir, need to fucking learn how to read, English happens to not be my first language, and yet I was able to understand it.

    Edit: Damn took too long to post, damn you people and your fast typing!

  11. #131
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    Lemme just make sure I understand. By analogy you're saying Dynamis - Buburimu doesn't have subjobs right? So like, there's no subjobs whatsoever in Dynamis - Buburimu right?

    you must "unlock" it, ie, find a fucking ??? somewhere.
    Got it. So there's subjobs in Dynamis - Tavnazia. My work is done here.

  12. #132
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    Dynamis, the concept of it, was new and unknown. Ok, DYNAMIS was new and unchartered. Dynamis Qufim is STILL dynamis. A few things are different but it is STILL dynamis. The basics, the fundamentals are the same. You're comparing apples to chairs. Completely unrelated shit.
    There is a high possibility you can get 3 hours per area. There is a high possibility we don't know what the fuck killing the NMs really does. There is a high possibility these zones will get less frustrating as nicely made maps of what to pull and where to go are posted on KI in the following months. Given these factors, I can see 18 people in the future winning one of the new base areas.

    All bullshit aside, the new Dynamis areas are new and unknown =P

  13. #133
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    Quote Originally Posted by Demetrios
    Dynamis, the concept of it, was new and unknown. Ok, DYNAMIS was new and unchartered. Dynamis Qufim is STILL dynamis. A few things are different but it is STILL dynamis. The basics, the fundamentals are the same. You're comparing apples to chairs. Completely unrelated shit.
    There is a high possibility you can get 3 hours per area. There is a high possibility we don't know what the fuck killing the NMs really does. There is a high possibility these zones will get less frustrating as nicely made maps of what to pull and where to go are posted on KI in the following months. Given these factors, I can see 18 people in the future winning one of the new base areas.

    All bullshit aside, the new Dynamis areas are new and unknown =P
    I know damn well what Sclopendra and Suttung in qufim do.

    the details on the new areas are unknown, but its still dynamis. There is too much bullshit running in the new areas to be able to do it with 18.




    Divisor: when we say theres no subjob, it is known that it means that you start with no SJ and have to do some bullshit waste of time thing to get them back.
    GO
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  14. #134
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    Quote Originally Posted by NynJa
    Divisor: when we say theres no subjob, it is known that it means that you start with no SJ and have to do some bullshit waste of time thing to get them back.
    30 seconds running to the ??? in Buburimu is a huge waste of time isn't it Even moreso of a waste of time than running to first camp in Dynamis - Xarcabard.........oh wait.

    Anyway I know you know what it means, but my point (which you are also well aware of but fail to admit since you are trying to "own" me) is that one person said that beating Dynamis - Windurst with 18 was different than beating one of these areas with 18, because Dynamis - Windurst had subjobs. These areas have subjobs as well, and taking a minute or two to unlock them is hardly an issue.

  15. #135
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    Quote Originally Posted by levish
    Quote Originally Posted by Faranim
    Quote Originally Posted by Quicklet
    Ok Quicklet.
    10,000-piece lawl.
    That would be.... incredibly evil....

    But it would get people to do the new zones 8)
    I think there would be mobbing for 10k pieces if they dropped
    Someone would lot it after everyone else has passed, before it has a chance to go to the person collecting currency for the LS, warp out, sell it, become the richest person on the server, then RMT away their money for a few thousand dollars, and retire from FFXI.

  16. #136
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by NynJa
    Divisor: when we say theres no subjob, it is known that it means that you start with no SJ and have to do some bullshit waste of time thing to get them back.
    30 seconds running to the ??? in Buburimu is a huge waste of time isn't it Even moreso of a waste of time than running to first camp in Dynamis - Xarcabard.........oh wait.

    Anyway I know you know what it means, but my point (which you are also well aware of but fail to admit since you are trying to "own" me) is that one person said that beating Dynamis - Windurst with 18 was different than beating one of these areas with 18, because Dynamis - Windurst had subjobs. These areas have subjobs as well, and taking a minute or two to unlock them is hardly an issue.
    Proof you've never touched one of the CoP dynamises, right there.
    The ??? for the SJ in qufim and buburimu are in random places. Our Thieves have found them numerous times in places not listed on any maps. It definately takes a LOT more than 30 seconds.

  17. #137
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    Quote Originally Posted by NynJa
    Quote Originally Posted by divisortheory
    Quote Originally Posted by NynJa
    Divisor: when we say theres no subjob, it is known that it means that you start with no SJ and have to do some bullshit waste of time thing to get them back.
    30 seconds running to the ??? in Buburimu is a huge waste of time isn't it Even moreso of a waste of time than running to first camp in Dynamis - Xarcabard.........oh wait.

    Anyway I know you know what it means, but my point (which you are also well aware of but fail to admit since you are trying to "own" me) is that one person said that beating Dynamis - Windurst with 18 was different than beating one of these areas with 18, because Dynamis - Windurst had subjobs. These areas have subjobs as well, and taking a minute or two to unlock them is hardly an issue.
    Proof you've never touched one of the CoP dynamises, right there.
    The ??? for the SJ in qufim and buburimu are in random places. Our Thieves have found them numerous times in places not listed on any maps. It definately takes a LOT more than 30 seconds.
    The three we've found are a) by the Song Runes, b) behind the Lighthouse, and c) by the Stone Monument (I've heard there's two by the Stone Monument, but either way if so they're still very close to each other). All reachable without aggro. Three thieves hit flee and each of them can be at their respective location before Flee duration has worn out.

  18. #138
    Xavier
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    hes more or less saying its a retarded gimmick thats worthless, regardless of how long it takes to unlock the sj

    I wonder if the "will players risk 75 coins for a chance at even greater rewards" could just be "You find a Brutal Earring on the Xfdki Goobbue". LOL YA RIGHT.

  19. #139
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    idk hopefully i'll make my judgement after reading the first post of everyone going into the new dynamis zone. So far most of the cop content is jew stew aside from limbus, killing tiamat for oxblood = lame and has happened few times. COP storyline was the only thing i really enjoyed about it but dear god leave the rest of the expansions for ffxi for the people who did zilart.

  20. #140
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    The new areas would be interesting and I would be excited to do them if they were on different timers than the old areas. Otherwise, I will be doing the old Dynamis areas for a long time to come.

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