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  1. #21
    New Merits
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    Quote Originally Posted by SilverBreeze
    "In a previous update, damage taken during Conflict (PvP) by melee, ranged, and magic attacks was adjusted to an amount relatively lower than damage taken in regular battles with monsters. With this month’s version update, damage taken by techniques that hit multiple times has been adjusted in the same manner. This modification applies to job traits and weapon skills that allow the player to land consecutive hits (e.g., Double Attack, Triple Attack, Rampage)."

    Does that mean no more 1.2k + Asurans? ; ;
    In conflict

  2. #22
    Cerberus
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    Quote Originally Posted by Lockecole
    Certain wyrms' resistance against sleep has been increased. However, wyrms that appear in missions and story events will be unaffected by this change.
    LOOOOOOL...If that's Tiamat I'm a happy, happy camper.
    Yeah it's going to be great seeing all those ppl on siren that have to ES sleep Tiamat every 5-10min due to deaths get totally fucked. I can't wait for the first pathetic attempt.

  3. #23
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    Quote Originally Posted by SilverBreeze
    "In a previous update, damage taken during Conflict (PvP) by melee, ranged, and magic attacks was adjusted to an amount relatively lower than damage taken in regular battles with monsters. With this month’s version update, damage taken by techniques that hit multiple times has been adjusted in the same manner. This modification applies to job traits and weapon skills that allow the player to land consecutive hits (e.g., Double Attack, Triple Attack, Rampage)."

    Does that mean no more 1.2k + Asurans? ; ;
    This only affects Conflict (BALLISTA) nothing else, I guess this is SE's way of "nerfing" certain jobs in Ballista.

  4. #24
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    Quote Originally Posted by Angelsin
    Quote Originally Posted by Lockecole
    Certain wyrms' resistance against sleep has been increased. However, wyrms that appear in missions and story events will be unaffected by this change.
    LOOOOOOL...If that's Tiamat I'm a happy, happy camper.
    Yeah it's going to be great seeing all those ppl on siren that have to ES sleep Tiamat every 5-10min due to deaths get totally fucked. I can't wait for the first pathetic attempt.
    ftw

  5. #25
    Melee Summoner
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    I hope this changes the game a little bit :D

  6. #26
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by Maguspk
    I think I unloaded in my jeans when I read the 1 million gil thing. Wow SE <3. This could truly bring an end to the reign of dirty RMT, it's too bad they enacted such an effective strategy so late in the "game" so to speak.
    It does nothing lol. You just meet the character in game and they trade you. On IGEs website they say "we must meet in Bastok Markets to complete the transaction." Bada bing, bada boom.
    You're stupid.

  7. #27
    Sea Torques
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    Quote Originally Posted by Genosync
    Quote Originally Posted by SilverBreeze
    EDIT: The chocobo fares in San d'Oria, Bastok, Windurst, Jeuno, and the crags of Holla, Dem, and Mea will drop more rapidly than before the version update.

    OMG win, no more 5k chocobos at Mea. XD
    Ours typically hit 10k at mea.
    Parties always seem upset when I choose to walk to Onzozo or Bibiki from Mea! It's funny when they complain about the prices of them.. "Omg 6k chocobo!" then they hop on a Chocobo anyways, Bibiki and Onzozo aren't that far from the Crag (My Chocobo Tickets ran out too... and I tossed my Chocobo Passes because um.. they didn't work at Crags, which is dumb)

  8. #28
    Little Mother
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    Yeah I figured it was conflict only, god dammit, there goes all my fun, killing blms in one attack round and one-shotting people with Asuran Fists

    Go Go MNK/THF SA + Howling Fist for the win now -.-

  9. #29
    Yoshi P
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    Quote Originally Posted by Maguspk
    Quote Originally Posted by divisortheory
    Quote Originally Posted by Maguspk
    I think I unloaded in my jeans when I read the 1 million gil thing. Wow SE <3. This could truly bring an end to the reign of dirty RMT, it's too bad they enacted such an effective strategy so late in the "game" so to speak.
    It does nothing lol. You just meet the character in game and they trade you. On IGEs website they say "we must meet in Bastok Markets to complete the transaction." Bada bing, bada boom.
    You're stupid.
    Umm, yea. Am I wrong? Didn't think so lol.

  10. #30
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by Maguspk
    Quote Originally Posted by divisortheory
    Quote Originally Posted by Maguspk
    I think I unloaded in my jeans when I read the 1 million gil thing. Wow SE <3. This could truly bring an end to the reign of dirty RMT, it's too bad they enacted such an effective strategy so late in the "game" so to speak.
    It does nothing lol. You just meet the character in game and they trade you. On IGEs website they say "we must meet in Bastok Markets to complete the transaction." Bada bing, bada boom.
    You're stupid.
    Umm, yea. Am I wrong? Didn't think so lol.
    You ruined glimmers of hope for many young children, fucking Grinch.

  11. #31
    Genoslut
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    Quote Originally Posted by Kuponut
    Quote Originally Posted by Genosync
    Quote Originally Posted by SilverBreeze
    EDIT: The chocobo fares in San d'Oria, Bastok, Windurst, Jeuno, and the crags of Holla, Dem, and Mea will drop more rapidly than before the version update.

    OMG win, no more 5k chocobos at Mea. XD
    Ours typically hit 10k at mea.
    Parties always seem upset when I choose to walk to Onzozo or Bibiki from Mea! It's funny when they complain about the prices of them.. "Omg 6k chocobo!" then they hop on a Chocobo anyways, Bibiki and Onzozo aren't that far from the Crag (My Chocobo Tickets ran out too... and I tossed my Chocobo Passes because um.. they didn't work at Crags, which is dumb)
    Dude, you're that loser in my pt that makes it take an extra fifteen minutes to start because you insist on not spending 6k, when everyone else in your PT does.

  12. #32
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    YES!!! just what I wanted, now I can't shift money between my mules and gil buyers have to spend an extra 5mins to get their gil!

    Now how the hell am I supposed to move all that gil out of my mules =( I'm a synth something stupid like a cotton cape+1, put it up for 1gil and buy it for a few million.

  13. #33
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    Quote Originally Posted by Daveman
    YES!!! just what I wanted, now I can't shift money between my mules and gil buyers have to spend an extra 5mins to get their gil!

    Now how the hell am I supposed to move all that gil out of my mules =( I'm a synth something stupid like a cotton cape+1, put it up for 1gil and buy it for a few million.
    lol thats a good idea.

  14. #34
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    Quote Originally Posted by Daveman
    I'm a synth something stupid like a cotton cape+1, put it up for 1gil and buy it for a few million.
    It's genius like this that keeps FFXI going.

  15. #35
    Yoshi P
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    Quote Originally Posted by Daveman
    YES!!! just what I wanted, now I can't shift money between my mules and gil buyers have to spend an extra 5mins to get their gil!

    Now how the hell am I supposed to move all that gil out of my mules =( I'm a synth something stupid like a cotton cape+1, put it up for 1gil and buy it for a few million.
    This is a ploy to get people to buy a second copy of the game so you can just {Trade} between your characters instead of using dbox.

  16. #36
    Sea Torques
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    1mil gil cap = fucking retarded.

  17. #37
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    Quote Originally Posted by Jackyl
    1mil gil cap = fucking retarded.
    It's only retarded if you enjoy buying gil and can't take the 2 minutes to /tell that person in your ls for your HNM/God/Wyrm/Money Split.

  18. #38
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    IGE will have to work alot harder to sell gil. Setting up a time with all the buyers wont be fun for them

  19. #39
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    Quote Originally Posted by Koyangi
    Quote Originally Posted by SilverBreeze
    "In a previous update, damage taken during Conflict (PvP) by melee, ranged, and magic attacks was adjusted to an amount relatively lower than damage taken in regular battles with monsters. With this month’s version update, damage taken by techniques that hit multiple times has been adjusted in the same manner. This modification applies to job traits and weapon skills that allow the player to land consecutive hits (e.g., Double Attack, Triple Attack, Rampage)."

    Does that mean no more 1.2k + Asurans? ; ;
    This only affects Conflict (BALLISTA) nothing else, I guess this is SE's way of "nerfing" certain jobs in Ballista.
    If they nerf my damage I'm going to be pissed. We already get OWNED by Phalanx...DE isn't THAT amazing unless it's an unbuffed taru mage or counterstanced monk.

  20. #40
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    Quote Originally Posted by Maguspk
    Quote Originally Posted by Jackyl
    1mil gil cap = fucking retarded.
    It's only retarded if you enjoy buying gil and can't take the 2 minutes to /tell that person in your ls for your HNM/God/Wyrm/Money Split.
    Yeah because we all know IGE would give up all their revenues and earnings from selling gil instead of spending 2 mins to /tell that gil buyer to meet them at the lower jeuno guidestone.

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