id get Static but i rarely MB anymore, usually im solo on BLM or nuking stuff with no MB, sometimes there is a sc on a Fafhogg or Tiamat etc but i think the Magnetic would be an overall better choice.
id get Static but i rarely MB anymore, usually im solo on BLM or nuking stuff with no MB, sometimes there is a sc on a Fafhogg or Tiamat etc but i think the Magnetic would be an overall better choice.
So ? how much does the blm af2 hands give damage wise on MBs?
I think it's +7 MAB on Magic BurstsOriginally Posted by Suci
well, since it's ice day and I bummed off my friend party, i only had water 4 to test with, i tested against phantom +1, and had 1195 water 4 with earring and 1154 with phantom +1, so 41 dmg, figuer that 2 int is about 12 dmg and you come out with like...4-6% MAB. Pretty good I think
Someone needs to do tests on the MB earring. I doubt it would give the same bonus as the af2 gloves.
I'm leaning more towards the MP+20 Conserve MP+5, but that's because I'm leveling another mage job.
Originally Posted by Banigaru
for the above poster
Nothing really good for melee... so I'm getting ethereal for drg/whm solo. ;x
no joke, this shit is rly good for that. D:
I'd really be interested in seeing how well something like +5 conserve MP helps on a job that doesn't have conserve MP, if at all. Like WHM/SMN or RDM/WHM. I think that could really make that earring a winner if it's decent. Wonder how the "sword" enhancement works... be good with Kraken maybe... and the 3% mp, does it round up, will 1 damage give you 1 MP? Tough choices.
Try it out with one of those stupid HP/MP+1% eggs.Originally Posted by FFXIFlux
Ethereal is pretty good for melee. It's nothing wtf awesome, but it's a nice combo earring just for the +5atk and +5eva. You don't really see those paired up, but most often in a +5atk -5eva setup.Originally Posted by Arvin
Add 15hp and the damage -> mp conversion and it's fucking hot for a lot of players that do melee and mp tank stuff. That earring is really nice for me with SAM and WAR.
I'm leaning towards either the Static or Magnetic. Static for future BLM, or Magnetic for BRD/WHM when I need to do a lot of healing. (eg: main healer of melees in a Dynamis party)
Ah ya, didn't really consider that. I guess it works out good for me then lol. Kinda nice for ballista/brenner too since i sub mage. XDOriginally Posted by Kurp
Yea, it's nothing groundbreaking really, but then again they aren't hard to obtain. I'd really like to see how well it performs for PLD, WHM/WAR, or soloing with MP. It's really hard to gauge 3% damage -> MP without actually using the item.Originally Posted by Arvin
Off topic, but it's somewhat related. How much MP/per dmg do you get back with Valor Surcoat during Cover?
i believe it's 25% of the damage you take while you're covering someone. but i'm not a pld, and my friend isn't on so i can't ask :xOriginally Posted by Hirronimus
How much of that 25% is in MP return?
Cover with Valor gives 20% damage taken > MP I believe.
I just tested the Etheral Earring some. If you get hit for less than 33ish damage then you will not get 1 MP back. I don't think the game records fractional MP, because I was hit three times for 20 damage and received no MP.
571 Thunder 4 gave back 17 MP.
That's still pretty good numbers if you think about it.
Yeah, I think I'll probably wear this earring 24/7 on PLD/WAR. Average Tiamat fireball is aorund 220ish, so that's 6-7 MP everytime Shadow Ring doesn't absorb the hit. It's almost like perma Refresh... ('-'*)
Banigaru, if you're bored, could you give us some numbers on:
Moldavite + No earring vs. Moldavite + Static (to get accurate idea of % bonus, assuming it's % like AF2 gloves and not MAB)
and Phantom + Moldavite vs. Phantom + Static.
Also, if you're really bored and have the equip, could test, AF2 gloves + Moldavite vs. Zenith Mitts (NQ) + Static.