You claim Fafnir because you have a chance to get abjurations. Ridill. Some of the best items in the game, PLUS money drops. Same with Kirin and the Zilart gods. Even things like BC instances - we drop 40 seals on the PCC BC because it's worth rolling the dice for a 5% Charm drop rate.
This is different. You go through 7 fights, more than likely a few deaths/wipes, and all of that crap. And the rewards?
- Everyone gets a pole that not everyone can use and is pretty shitty for the ones that can
- CHANCES at a WHM toy, a polearm/scythe/sword that are all strictly worse than craftable stuff, and a dagger and bow that MIGHT be good if the latents are easy to activate. But knowing SE it's either day/weather or having the avatar out, so the latent may as well not be there. OH AND CLUSTERS TOO.
Square has stopped balancing risk with reward over the last year and this is just another step in the direction of fights being hard for the sake of being hard, and not because greater difficulty means greater rewards.
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