I actually think MND is magic def too...Try it out when your LS doesnt claim faf, and mix up your staves. Neptune's Staff, from what I have noticed, reduces more damage over pluto / apollo.
I actually think MND is magic def too...Try it out when your LS doesnt claim faf, and mix up your staves. Neptune's Staff, from what I have noticed, reduces more damage over pluto / apollo.
Oy... when I cast Burn before a nuke, which is INT DOWN for the mob... damage on the proceeding nuke rises by at least 20-30 points. When I cast shock... 0 damage increase.
PLEASE test it out for yourself.
We rarely do Kirin anymore, but if so, I'd use SMN. Diabolos ftw. I guess it's mostly because in the most difficult-to-nuke mobs, I'd use SMN anyway. Tiamat and Jorm on SMN as well, but Fafnir/Nidhogg/KB/Aspi/Cyranopussy(limbus thingie)/Chlevnik/Jailers/KV/blah resist farrrrrrr less than 50% with philomath stole on instead of Elemental Torque, Af1+1 hat on instead of Af2, Zenith mitts +1 instead of Af1 hands, mahatma slops instead of druid's slops, prism cape instead of merciful, abyssal earring instead of elemental, etc. I'd say more like 10%, but also the bulk of the nuking are MBs. I think I use my elemental torque most in Dynamis - Xarcabard.Originally Posted by mdn
I have max elemental merits and max int too, for comparison, I guess, but I think SE recognizes how easy stuff is to land a "full" nuke on, and that's why like everything added is 50% magic.
Originally Posted by Kandykanez
OROriginally Posted by Havocdemon
You prefer a fast smooth fafnir where you can explode on him, and fafnir wont hit you untill you die, but instead, take 1 swing at you (usually not at all till a few MB) before turning back to the tank, letting the tank actually tank, instead of you recasting SS/blink because he's constantly turning to you.
By the time I end up pulling hate, it's my 5th-7th MB, that's even if we MB him 7 times (depending how many blms there are).
I use Errant body/AF1 hat when nuking fafnir, weskit isnt that good for a longer fight like fafnir. I always see weskit+Demon helm taru blms being eaten alive, sure they do 200 more dmg than me, but with no -enmity to help them out, chomp chomp.
Im not a complete -enmity whore (I prefer ocean rope/obi over pent), but i'd rather sacrifice 7 MaB and 2 int, and make peoples lives easier than constantly die since I MB too hard.
Demon helm BLMs on HNMs are stupid. The +10 CHR on errant body can show over a long fight as it's associated with the rate your hate diminishes.I use Errant body/AF1 hat when nuking fafnir, weskit isnt that good for a longer fight like fafnir. I always see weskit+Demon helm taru blms being eaten alive, sure they do 200 more dmg than me, but with no -enmity to help them out, chomp chomp.
We dont die, atleast not until the end. And please explain to me the logic of wearing Errant over Igqira (wtf?) and yet not wearing penitent over ocean rope??Originally Posted by Lordwafik
+10int -3emnity vs +5skill +6MAB conservemp+2,
and you choose emnity, and yet
+45mp +4int vs -3emnity +5int
you choose mp? good choice O_O
Lose the errant body, gain the penitent, you end up 60 mp down which you cant freely use anyway, up 5 skill, 6MAB, conserve mp +2, and lose 9int.
-Emnity on fafnir is JP style, there should be absolutely no need for it.
Fafnir is a long fight?
And using weskit/helm+1 with full -enm merits and the other usual blm dmg gear gets us hit on the 3rd+ MB once or twice, depending on time interval between SCs. What tanks do you guys use? WAR is preferably best on faffy because it's a short fight, relatively, and they can deal high damage to keep hate along with JAs, which is why BLM don't pull hate so badly.
keep weskit on, use af hat, use Errant cape instead of a crappy rainbow or prism cape
Oh, and make the upgrade to mahatma slops, and your penitents, and you're golden.
I haven't heard anything this stupid in a while. CHR does shit for losing hate or at least there isn't any substantial proof/evidence of it doing anything. And again... it's a short fight. I have no idea how you guys do faffy.Originally Posted by Trusix
I added DRK just now, because since this is posted in the public section, and DRK is so popular, it deserves to be an option. Interested to see if enough people still haven't voted to even it up.Who gets the exclusive lot?
BLM
48% [ 51 ]
WHM
13% [ 14 ]
Let both lot
37% [ 39 ]
Total Votes : 104
Don't be confused by the low #s on drk since it was added like 12 hours after the thread was made.
Reparations bitches. Reparations.
(torque will be mine)
My HNM gear :
AF1 hat
Errant body
Zmitts
Snow/Tamas ring
Abyssal/Moldavite
Phantom Tathlum
Mahatma slops
Sorceror's Sabots
Obi/Rope depending on weather
Merciful Cape
I MB fine. I dont resist, and I have a nice chunk of -enmity.
I dont see a need to rid myself of 4enmity to add 2int for a hat, when the damage spike gained from it is hardly beneficial enough for the sacrifice.
Errant vs Weskit, personal choice, I am a -enm whore, only on slots that give me 2 stats (int and -enm, etc), not just a -enm item. I never end up Kiting KB off the PLD's from my nuke spam, I hardly get drawn in by turtle, and my numbers remain high.
If you need enmity gear for Fafnir, your tanks suck. I know when I'm going to steal hate and unless a tank fucks up it's not hard to control yourself. Personally, I keep af2 hat at all time but I swap my neck/hands/pants depending on if therenedy is on or if its a weak one etc.
A typical Ventrilo chat while fighting aspid:
"Shit guys, I pulled hate, fuck"
"Ok, then just let it hit you once and you'll lose hate"
"Oh, really? You mean it works like that?"
And sadly, that probably still happens even today.
They dont suck, I just prefer this setup of Safety + DMG at the same time.Originally Posted by Not Kuno
I've heard a few people claim that past 200 weapon skill, 1 skill = .9 accuracy. If that's true then this torque is a down grade for club WHMs or DRKs who have the means to get a Peacock charm. You attack doesn't matter all that much when you're using souleater Kraken club, but your accuracy sure does. 10>7*.9
+INT might help with GS WS damage, but so does +STR... so overall you're losing 3 str for 5 int... which probably results in close to if not the same damage. People overestimate the effect of non-str stat modifiers in WSes.
You do have to consider spreading drops out among many jobs... giving DRKs this over BLMs and WHMs makes a lot of sense if you have JoL on farm or near farm status. Both of those mage classes are already making out like bandits on with the newest priceless items in this game that you know they're going to sell for 250,000,000G when they quit. This point itself becomes null once AV is on farm status... but that's to be determined.
Isn't that just for flat accuracy though? I heard that Weapon skill doesn't get nerfed past 200, but normal accuracy does.
But I don't believe it lol, why would SE do something like--- nevermind...
Theres no real proof of that presented, but its extremely clear that 1 skill = 1 atk, if the forumla for that doesn't change, don't know why you think it'd change for the other half.Originally Posted by Demetrios
And for some reason, I've always felt that +weaponskill was > raw +atk or +acc, similar to how +evasion skill seems a lot better than just +evasion.
I'm mostly going on what NNY says on the warrior forums at KI. He's pretty respected there, so I'm assuming he isn't just talking out of his ass about it. He heard of this from some JP tests... who knows really. So Accuracy > Skill ?![]()