
Originally Posted by
Cursed
The one thing MNK brought to the table that no one else did was a far superior spot dmg output. DRK/SAMs have big WS's too, but they also have alot of usefull tools like Ab Spells, Stun, Drain etc etc. It was in my opinion fair to have mnk be the 1 shot killing machine it was. It was it's only trump card. Wars can go either full attack/full defense, support. Just ask any BLM or WHM what it feels like to have a war standing next to them at all times voking off them and they will say its invaluable. Ninjas are great assasins, almost as good as thiefs.
But it's not just mnk that has suffered, although it has suffered the most.
Do you think it's ballance that a job like PLD can cure itself, take massive amounts of dmg, and deal a vorpal blade almost as damaging as a rampage or asuran fists? When i say almost 100-150 DMG difference isnt big . That's what we are looking at today. Asuran Fists for 300-400 dmg, and Vorpal blades for 150-250 DMG. From what i've seen in the new ballista format, it seems the more Hits in the ws, the greater its nerf. Rampage used to do 700 avg, lows of 400, highs of 1100. Averaging now at 400, Highs of 600. Asuran fists has been totally gimped. highs of 700. avg of 400. an 8 hit ws should not do the same dmg as a 5 hit ws. especially from a job that is DMG specific. And of course the RDMs and BLM will pwn even more now. Having taken away melee's only way of countering the nukes, Melee are reduced to nothing more the TP sources.