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  1. #41
    Banned.

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    If magic accuracy is anything like like accuracy, 1 enfeebling magic is .9 magic accuracy after 200 skill =P

  2. #42
    Sea Torques
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    Quote Originally Posted by Russta
    Two new jobs;

    http://www.playonline.com/ff11us/aht...assault_02.jpg

    Pink Ranger and Hobo are my guesses, discuss.
    WAR in Coral Gear, Lol.

    (I have Merman's Harness for my Thief, so I guess I shouldn't be saying anything)

  3. #43
    Sea Torques
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    Quote Originally Posted by Kuponut
    Quote Originally Posted by Russta
    Two new jobs;

    http://www.playonline.com/ff11us/aht...assault_02.jpg

    Pink Ranger and Hobo are my guesses, discuss.
    WAR in Coral Gear, Lol.

    (I have Merman's Harness for my Thief, so I guess I shouldn't be saying anything)
    You missed the sarcasm.......................................wow

  4. #44
    Sea Torques
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    Quote Originally Posted by Volken
    Quote Originally Posted by Kuponut
    Quote Originally Posted by Russta
    Two new jobs;

    http://www.playonline.com/ff11us/aht...assault_02.jpg

    Pink Ranger and Hobo are my guesses, discuss.
    WAR in Coral Gear, Lol.

    (I have Merman's Harness for my Thief, so I guess I shouldn't be saying anything)
    You missed the sarcasm.......................................wow
    I know they didn't seriously mean those were new jobs, was just saying =/

  5. #45
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    Quote Originally Posted by Demetrios
    If magic accuracy is anything like like accuracy, 1 enfeebling magic is .9 magic accuracy after 200 skill =P
    i don't even think it's that good, but yeah i see the parallel.

  6. #46
    Ohm
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    Like I said, arguably...

  7. #47
    Chram
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    Assult looks fun. I'm looking forward to it.

  8. #48
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    Who cares about what Magic Accuracy/Enfeebling does, when Anything with a WHM sub can do it just as well (if not better) than we can!

  9. #49
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    Elite Beret is to Wise Cap
    as
    Narasimha's Vest is to Scorpion Harness

    Suck it up and stop being gimp.

  10. #50
    RIDE ARMOR
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    It's awesome how well you backed that up. Look, I can do it too.

    Elite Beret is to Wise Cap
    as
    Earth Crystal is to Venomous Claw.

  11. #51
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    Quote Originally Posted by Jackietreehorn
    It's awesome how well you backed that up. Look, I can do it too.

    Elite Beret is to Wise Cap
    as
    Earth Crystal is to Venomous Claw.
    Ugh you're making me type. Fine.
    Elite Beret +1:
    Defense - 29
    Divine/Elemental/Enfeebling/Summoning+5

    And since you're gonna argue the HQ > NQ Wise, lets remember Wise HQ's too.

    Wise Cap +1:
    Defense - 25
    MP+15
    Accuracy +3 Ranged Accuracy+4
    Magic Accuracy + 6

    Ok, the difference between magic accuracy, and +skill is practically ZERO. Now please, tell me, in what situation is RDM going to benefit from Divine/Summoning skill? Yeah, useless.
    Hmm, I see an MP & Accuracy bonus, very nice. Now... how is that nifty little black beret going to compare to Wise's Dark magic accuracy bonus? Hmm... Stunning DL, Diabolos, Drain, Aspir, Absorb Spells.
    FULL CURING IN DYNAMIS - That's an easy 100+ cure points you can save. Elite beret = gimp.

  12. #52
    E. Body
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    Quote Originally Posted by Alina
    Who cares about what Magic Accuracy/Enfeebling does, when Anything with a WHM sub can do it just as well (if not better) than we can!
    Exactly. I've enfeebled Kirin/theothergods more than the RDMs in my LS have...and I'm a BRD. :D

  13. #53
    Genoslut
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    So, there's all this 'blah blah skill means nothing' crap...

    when I can notice the difference in resist rates when I have Signet (aka my Master Caster Braclets are working) and when I don't.

    I really hold to the fact that enf. skill actually means something because of what I've seen as a solo BLM. Take away all my Enfeebling Skill gear and I wouldn't stand a chance at all.

  14. #54
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    Quote Originally Posted by Genosync
    So, there's all this 'blah blah skill means nothing' crap...
    It's obvious skill means something. Just because that BLM landed sleepga2 in dynamis with their assload of INT, doesn't mean it still wasn't resisted. You could have all the INT in the world after a landed sleep, and there will still be a partial resist on tough mobs, if you've got no base skill backing it up. I'd like to see any BLM's Sleep2 last longer than mine. Elite Beret is still gimp.

  15. #55
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    I always thought sleep landed so well in dynamis because of the permanent double dark weather. boy do i look dumb lawlz

  16. #56
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    Well yeah, there's that. lol. Ok fine, bad example, so sue me!
    How about... um... so that blm landed that sleepga2 on the 453487 decoweapons that aggro'd your camp. Better? lol

  17. #57
    Very Sexy Nerd
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    Quote Originally Posted by Kandykanez
    Quote Originally Posted by Jackietreehorn
    It's awesome how well you backed that up. Look, I can do it too.

    Elite Beret is to Wise Cap
    as
    Earth Crystal is to Venomous Claw.
    Ugh you're making me type. Fine.
    Elite Beret +1:
    Defense - 29
    Divine/Elemental/Enfeebling/Summoning+5

    And since you're gonna argue the HQ > NQ Wise, lets remember Wise HQ's too.

    Wise Cap +1:
    Defense - 25
    MP+15
    Accuracy +3 Ranged Accuracy+4
    Magic Accuracy + 6

    Ok, the difference between magic accuracy, and +skill is practically ZERO. Now please, tell me, in what situation is RDM going to benefit from Divine/Summoning skill? Yeah, useless.
    Hmm, I see an MP & Accuracy bonus, very nice. Now... how is that nifty little black beret going to compare to Wise's Dark magic accuracy bonus? Hmm... Stunning DL, Diabolos, Drain, Aspir, Absorb Spells.
    FULL CURING IN DYNAMIS - That's an easy 100+ cure points you can save. Elite beret = gimp.
    Wow, you really are a retard.

    The beret is used for ENFEEBLING, they could give elite beret ranged accuracy+500 but the fact is that it still gives enfeebling+5.

    Ever heard of macros? Doesn't sound like you have. ^_^ Stun/Drain/Aspir isn't based on enfeebling, which is why you use a macro to switch gears. Anyone who wears Elite Beret full time is just as retarded as someone who uses a wise hat for enfeebling.

    oh btw, I've never had sleepga "partially resist" in dynamis, it always sticks for the full amount.

  18. #58
    Yoshi P
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    Kandy still thinks INT is responsible for Magic Def.Bonus...

    MND... MIND......... MIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNN NDDDDDDDDDDDD!!!

    P.S. I switched to Zenith Crown+1, and my debuffs land so much better thanks to added INT/MND.

  19. #59
    Ohm
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    Quote Originally Posted by Gregorio
    Quote Originally Posted by Alina
    Who cares about what Magic Accuracy/Enfeebling does, when Anything with a WHM sub can do it just as well (if not better) than we can!
    Exactly. I've enfeebled Kirin/theothergods more than the RDMs in my LS have...and I'm a BRD. :D

    That's because you sold your soul to Satan and I don't roll with the 666!


    Edit: There's nothing that says that Enfeebling Skill is better than Magic Accuracy, in fact, at level 75, they're about the same as each other; as I said before. Therefore, you can see how in mine--and other's opinion--the Wise Cap would be a better piece of equipment for enfeebling than the Elite Beret. And unless Square releases a "hey, look we figured out enfeebling just yesterday, because we got bored" guide there's no way to have an absolute argument one way or the other.

  20. #60
    Saint Daahan Von Quitter the 1st
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    Quote Originally Posted by Russta
    Two new jobs;

    http://www.playonline.com/ff11us/aht...assault_02.jpg

    Pink Ranger and Hobo are my guesses, discuss.
    lmfao

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