All of your radical ideas have already occurred to others. Please, stop bothering to think. You are selfishly wasting energy and oxygen.
All of your radical ideas have already occurred to others. Please, stop bothering to think. You are selfishly wasting energy and oxygen.
heh, unless SE actually adds more items worth a damn this trend will continue. what's the point of having shit loads of gear options when no one wants any of it? haub, SH. ideally i like the option of having more armor that's NPC bought, and desynthable. 4 million for worthless vir subligar type thing that can possibly desynth into a vclaw. or similar smithing item for a D ingot. i mean, you gave clothcrafters a shinign cloth desynth, why not do the same for every craft? kinda stupid. like they were testing the idea but forgot about it.
either that or add more freaking armor options, and we dont need stupid shit like alum/luisant gear.
Originally Posted by Mifaco
George Bush doesn't care about crafters
Casualties of war. The ends more than justify the means if it undercuts the ability of a 3rd party (IGE) to regulate the economy.
I don't care about crafters either.
npc'd stuff screws crafters.....no matter how you try to do it.Originally Posted by Mifaco
Considering the absurdity of HQ stuff going through the roof, and NQ stuff going for crap cheap, yeah, crafters have been a real positive influence. Anyone entering the game, who wants to craft, is screwed, due to the prices.
I say introduce a black market with the next expansion. Remember Wirt from Diablo? Have an NPC that will, once a week, have a random rare item for sale, just for you. V claw or O kote, etc. Keep the price low, depending on item. like 500k to 4 mil.
But yes, start allowing unlimited purchases of crafting materials from NPCs. Introduce price caps, and the economy stabilizes. If a player can buy a V.claw or orihalcum ingot for 4-5mil from an NPC, you still need crafters to make it.
Crafters aren't sscrewed because they can make their cash from crafting fees, or from HQ's, but NQs will become more common place. Remove limits on the guild items already sold (they should never sell out). Add more crafting items for sale, depending on day.
This game does not revolve around crafters, nor should it. Currently, the truly rich in the game are either crafters or RMTers. The rich should never dictate how the market should function. Unless you're comfortable with the Enrons, Microsofts, and Halliburtons of the world, running things.
Too bad we do.Originally Posted by Bryn
I leveled my crafting to make money in this game, so as not to be part of the HNMDRAMA community.
If you want to complain about the prices then blame the HNM community for setting up the absurd prices on items I use to craft.
I'd rather go play with friends leveling multiple jobs than sit around waiting for an <t> HNM to pop for X number of hours.
If you don't want to level a craft then that's your problem.
Leave my crafting out of it.
Crafters sound greedy. Burn them.
...just copy off WoW and most of the problems will be fixed.
except for timbermaw hold rep..don't copy that
:DOriginally Posted by Xavier
Hell yeah.
@thewhiners
Be a crafter and quit complaining.
@thecrafters: Stop worrying, you can still make profit. It's simply that the game would improve for the majority. That's a bad thing?
For the record, I do some crafting, but mainly HQ'ing of lower level stuff. The high barrier to crafting, created by crafters themselves, assures them a limited number of people become high level crafters, and thus control of the market remains with them.
But I suppose anyone could simply buy the gil needed to level crafting (as quite a few have). Why did they feel compelled to do that, again?
not true, you fail.Originally Posted by Bryn
Crafters can not go solo Behemoth, Kirin, etc.
HNM LS's and maybe some organized RMT groups do and set the prices for those high end crafting materials.
If you don't want to buy a SH or Haub because it cost to much then go wear lizard armor. Don't try to fix something that isn't broken from the high level crafters perspective.
They should just make a game for the whiners called SocialismFFXI. Where every mob is fair and drops the abj. and or e-peen item for everyone.You can wait in line every game hour to get your ration of XP food along with everyone else. They got the GM complaint sytem close to how it would be (only they don't take you out back to get shot.), maybe you should suggest they change the whole game around to a total socialist experiment.
/fordehmotherland! (*_o)/
Let's take the challenge and the sense of accomplishent out of the game!
And your assertion is pretty weak
So all crafters RMT there way to 100? It took me over 2 years to get one craft at 92. And even though the road to 100 sucks, money wise, at least I can still make money while I try to get there.Originally Posted by Bryn
No but they certainly use their money to buy the drops (rare/ex and not).Originally Posted by Rafbacca
I assure you the policy of HNM linkshells isn't to "take as long as possible to sell drops to maximize profit from the sale", its to "sell the drops as fast as possible for an immediate benefit". If people refused to pay high prices, prices on gear would drop. Its the consumers fault, not the seller.Originally Posted by Rafbacca
you're right, we shouldn't ever fix anything because it might screw over a group of people.Originally Posted by Rafbacca
we shouldn't of ended slavery because it inconvenienced white men
biased opinions spewing self-interest mean little to nothing to me
Crafting is basically like gambling.. theres not much else to say bout that. If you don't wanna buy the materials to synth and chance the break then don't fcking craft.
Except you win more than you lose when you're crafting.Crafting is more like owning a casino, you will always end up with more money.
I've been informed that Everquest II has two types of servers; one which does not allow RMT, and one which does. The one that does allows you to purchase gold through the game itself.
If you can't stop it, you can embrace it and make it tolerable.
Originally Posted by Jerseyprophet
Is EQII economy player based like it is in FF? Because if it's the case, what kind of moron would join a server where you have to pay real money for hyper inflated ingame money.
I dont honestly know, I've never played it. He's always telling me about "bonded gear", which makes me think it's like our rare/ex. If that's the case, I'd find it hard to believe that you'd even need to RMT at all.
My idea has always been to make every single item NPC-able. Buy a Harness from an NPC for 20,000 and the problem ceases to exist.
The other food for thought is that who says Square-E isn't involved with IGE? IGE turned a larger profit in 2005 than SE did. They'd be fools not to, and of course, deny it to save face.
I know for a fact (and by that I mean I have a strong personal opinion that sounds more concrete to call it a fact) that Square are members of Tault or whatever it is, the mmo cheating/exploit forum. Ever notice that they tend to "find glitches" after it's posted on that site?
Or they can just Bot them. right?Originally Posted by Xavier
http://www.theorderls.com/phpBB2/viewto ... 01&start=0
I thought the policy was to use the items to make +1 items then sell th nq item for profit? Granted people willing to pay the price for an item are to blame, doesn't necassarily mean it's the crafter. It couldjust as well be some HNM botter that wants to have something crafted, and has LS funds to burn.Originally Posted by Xavier
Talk about self interest? I'm not selling slaves, how can you make a moral argument from crafted items to slavery?Originally Posted by Xavier
If you can complain about crafted items then may as well have SE make all Abj's available for purchase in a shop or vendor.
Where's the whaaaambulance card?
i think what he meant was more along the lesser of 2 evils line, not the actual slavery. comparison would be, you being the crafter lose out on some money from SE attempting to balance out the rest of the server (a non enforced gil cap on said item, because people who would sell something for less than unlimited NPC price wouldnt be a good buisiness move) he was saying its like a slave owner saying slavery is good and to not change it because he would then lose out on a large amount of his profits.
like i said before crafters still make money off fees to craft the items, which is why i didnt say "add a SH to the npc". the only other way i think is decent to cap prices on things is to do it like its done with subligars for cloths and cashmere. the desynth hasnt killed cashmere/manteel or cloth/nobles prices.
if a NPC had a vlcaw for say 8mil, and it was always in stock. it wouldnt affect the current market to a drastic point. 2 things keep it in check, 1 they arent adjusting the HQ rate, 2 it still costs 8mil to synth per attempt at HQ and you still have the chance to blow it up. what it does is prevent 1-2 group from monopolizing 95% of the places that material can be obtained, and the material still needs to pass through a crafters hands other wise its usless loot like beastman blood.
amemet mantles (ifrit server) for example are like 500k a skin, 20k for NQ and about 3mil for HQ. but you still get a % of the materials cost to synth regardless of NQ or not. 50k a try just to take someones shit and press and press a few buttons in a city isnt a bad deal, now apply that to other various higher end items and tell me how youd suffer.