
Originally Posted by
divisortheory
There is one simple fix they could make that would solve the inventory problem forever. I've said it 100 times but I guess I'll say it again.
Make Ex items able to be traded
This wouldn't break anything, because you could still achieve the exact same effect as Ex by doing the following.
1) When you get an Ex item, it is automatically "bound" to you. This happens the second it is distributed from the treasure pool, the second you see the message "Obtained: item", etc. Basically right before it enters your inventory.
2) Ex items have text, similar to signature text but maybe a different location to avoid confusion, the name of the player whom it is bound to.
3) Ex items can be traded, dboxed, and /tossed, but not bazaared, sold on Auction House, or sold to NPC.
4) If you are not the user to whom the Ex item is bound, you also cannot /toss it and you can only trade it or dbox it to the person who it is bound to. You also cannot equip it, or "Use" it like if it's food or something.
Inventory problems solved.
The other solution would be to make every single individual item in the game storable by the storage NPCs.