Originally Posted by Garion
And you think 3/4 of the job arent there for DD?
Originally Posted by Garion
And you think 3/4 of the job arent there for DD?
BLM can:they don't have any other purpose
-Do damage. (the ONLY magical damage dealer save some of SMN, and now, BLU)
-Kite
-Stun
-Cure. (Including everything a NIN would need from a WHM save Stona)
The only thing they can't do is tank and melee.
DRG can:
-Do damage. (on exp mobs)
PLD can:
-Tank
WHM can:
-Cure
BLM, RDM, and NIN are the most powerful jobs in the game(imo, in that order) because they can do so much. WAR and MNK are powerful because they can DD well, but BLM can do so much and are valied on so much because the majority of HNMs have very powerful melee resistance.
The reason the RNG DM worked so well was that it only took like 3-4 rangers per ark angel to kill them.
Slug, Barrage, Slug, E.E.S., icarus Slug was such a lethal combo.
SAMs are fine at all HNMs if they get a Hagun. DRKs are fine at all HNM if they get a Kraken Club or Ridill. MNKs are fine at HNM if they buy +MND gear. DRG sucks. THF sucks. Can't really comment on RNG post nerf since I never make use of it at HNMs. NIN tanks. WAR tanks and can do excellent melee damage on Nidhogg or lower tier mobs.Originally Posted by Kaylia
There isn't a huge inequity
Mighty strikes, Rampage, Rampage, then crit melee hits probably do almost the same amount of damage.Originally Posted by Xavier
Heres a secret: DRK doesn't need Kraken or Ridill, that just pushes it over the top. I use a seiryu's sword while souleatering and tend to do a shitton of damage when evasion isn't hideous.Originally Posted by Demetrios
:themoreyouknow:
They didn't say much about Puppetmaster, but for Bluemage, they said that you learn the skills after the battle. Also, you can only learn it from mobs around your level (that can give you exp), so it's not possible to get all the enemy skills.
Corsair has these cards that spin around them when they do this random move that benefits them somehow. It will add up every time you use it. If you reach 11, you get uber buffs, when you go over, it flashes "BUST!" over you, and there is "some penalty." Also, they have these things called "Card Shots," which, if I understand correctly, you shoot a card, and your entire party will get a bonus in a job trait that one of the jobs in your party has. For example, if there is a WAR in your PT, your entire party will get/ get a bonus to double attack. You can also apparently imbue certain elements to your cards, or something like that
Originally Posted by XxSlusherxx
A War/thf zone in and aggro all 5. Run toward entrance. Once he reach the end, he flee and rush back in the BC. (He can use a flee potion after if he need more)
6-8 war/nin go rape Taru BLM with icarius wing and MS (unless there is a petrifyga, they should be able to kill it really quickly)
Every other War/nin zerg the mithra in the stair. 8-9 war can do as much as 18 blm in 30sec (Blm were doing about 1100 dmg with their thundaga, war can do more) . Kill pet after.
Get the galka after. Trading hate and keeping shadow up shouldnt be hard with so many blink tank, even with AoE spam,
Zerg Elvaan and finish with hume. With reraise neck, you should have more than enough body to throw at the mob until they die.
Going to have to be a WAR/NIN with powder boots to grab first hate because TT loves binding, stunning or casting sleep to open a fight.
Go go page 30, there's a lot of users on. :D
DM has also been done with 18 MNK and 18 SMN.
Originally Posted by Demetrios
I didn't mean it like that. Almost every job in FF are used as DD, but they always have more than one use. Saying BLM is simply good at doing DD is like saying ninja is simply good at tanking.
Blm doesn't deserve to be nerfed because of the number they put, which are on par with other job, they deserve to be nerfed because they can be used in more situation than other job.
They aren't there because they aren't BLMs.Originally Posted by Kaylia
BLM as a job is very balanced, perhaps the most balanced among all jobs.
BLM for exp is perfectly fine. Melee Spammage parties and manaburn parties can both make comparable exp (Manaburns breaking 10k/hour is much harder than meleeburn breaking 10k/hr though)
The way BLM is used for end-game.... is overpowered. As I type this my LS is doing Bahamut v2. Would you like to guess how many members of the 18-person alliance are BLMs? I'll give you a hint, it's more than 6. That alone just screams imbalance.
The problem isn't that BLM is overpowered. It's because the TP system is retarded and using other classes for damage is slower, and riskier. In graphical terms:
http://img.photobucket.com/albums/v8...RapeRadius.jpg
BLM + SMN are safer, quicker, and more reliable than melee damage. Melee can easily outdamage BLMs (which is shown from EXP parties, etc). The problem is that if you send melees up against a NM, you get dead melees and then you're screwed. In terms of pure damage output, I'm sure melees can outdamage BLMs (if you gave both of them invincibility and 0 hate, melee would win since BLM MP is limited)
Anyway, this is way off topic. I don't think we'll be getting any new information until tomorrow.
Originally Posted by chilicheese
Were the SMN meleeing? Now, I would be impressed :D
I wonder what they mean by THF giving their abilities to party members. SA/TA given to melee can be a lot of sex. /WAR being used instead would help a lot. I hope Steal steals stats, maybe enough to lower a HNM's VIT or something... and I'm sure they will buff DRG again. If they think SAM's need a bonus, they will see pretty quickly DRG isn't up to par.
There is two areas of balance: exp party and HNM. There is no balance issue in exp party, no job is too strong or too weak. HNM on the other hand is awhole lot of mess. A third area of balance could be PvP, where SMN and BRD are shafted big time(and possibly PLD too).
nobody deserves to be nerfed, I've never leveled ranger, and I still am disapointed about that nerf, I only have blm for subjob, and I'd be mad about that too, no fun will ever come from nerf, especially in a 90% PvE game.Originally Posted by Kaylia
Originally Posted by XxSlusherxx
I should have use the term "Balanced" if you want to be nitpick...
A smart SMN can deal 1200 damage to any target without being in range of any melee attacks or spells for any longer than 2 seconds. The distance thing was un-nerfed a few patches ago.Originally Posted by BRP
BRD is quite possibly the most overpowered job in Ballista. Alliance-wide songs yespls.
PLD is extremely balanced in pvp in 60 cap and upwards. Vorpal Blade is one of the strongest weapon skills in the game and zomg Resist Sleep is worth something for a change. Below that they're healers so yeah they're meh, but then again so are most jobs from 40-60.
Originally Posted by Faranim
Interesting... War and Drk can already do FAR more dmg on tiamat then i can on blm, 1282 spinning slash with ditto light proves that. i can't break 850 dmg.
so changing the TP system might be the answer to balancing MANY jobs.
hardly nitpicking, you flat said nerfed, which there is no confusion to what that means. your welcome to sy thats not what you meant, but you can't blame my interpretation.
i love how people say, "mnk can burn DM, war can burn DM, w/e job can burn DM"
then they go and give this long drawn out explanation of how it is done with rr items, kiting, 2hrs, just to say blm's arent overpowered
ill believe it when you can show me a video of 18 mnks/ wars/ w/e job doing it in about 30 seconds without getting hit once, or 2hring, or kiting, fuck it, or moving for that matter