boy, are you naiveOriginally Posted by Severance
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boy, are you naiveOriginally Posted by Severance
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Originally Posted by Reality
I thought you didnt play any more sekk cos you removed your uber ffxi sig :/Originally Posted by Sekkite
I removed it cause when I was in BGWoW, there was a lot of anti-FFXI sentiment. I suppose right now there is no reason not to put it back up.Originally Posted by Revenant2
They could, if everything was released at once, but then they'd bitch about how quick it was, how little development was present, and how un-suspensful it may have been... even if it were the same exact expansion released all at once rather than drawn out.It's just the way entertainment works, and you cant seriously be surprised.
BUMP GOD WHERE IS THE NEWS?Originally Posted by Xavier
Just currious, but, since some people have been talking about a Poll on jobs people wanted, where was this poll and how would I be able to see the results? lol![]()
hmm
when the new jobs are released, youll have to get 2 more jobs to 75 to get maats cap lol
That was posted at Allah..second qa
corair demo
gamble...can't really tell anything without text log
job futures
note: therse are ideas not real
war
a lot of wars only jse a few weapons so we want to make each weapon useful
also, ability to toss weapons
also subjobs all need to be useful
mnk needs to be changed so they aren't jut fighting
since mnks have so much hp...an ability to boost pt hp
whn- whm is nromally for healing, however other jobs are taking over, so we want whm to have a bigger advantage in curing
also while they are nromally in the back healing, we want to get them involved in the battle
new ability would be give hp or mp to pt members
thinking about nakibg benediciton heal status and hp
blm- werealize blm is one of the most powerful jobs. there are cases where we get 5 or 6 blms in a pt and that isn't alwys how we want
we are thinking of a way to nae veing in a pt by their selves,not solo or manaburn
so, we give then new spells so we aren't picking on them
can't say what magic...but you'll know
rdm- we also realize that rdm is a pwerful job
however, will add new magic just for rdm
but can't tell you
thf- hard job, so giving other pt members skills
also, steal things other than items
two hour will increase damage when attacking from behind
pld- bring up to same level as ninjas
auto refresh ability...
also, making pld shields usable more often than other jobs
also, wheb shield is used more tp gained
drk- more incentives to use scythes and absorbs
bst- due to mpk patch complaints...we did this that bst is a strong job so we don't want to nake it too strong, so they want to improve it
brd- want bards to use different songs during battle
new song, low level mazurka
rng- thinking about a way to please a lot more people(referencing oatch)
fix sharpshot so acc will not be affected by distance
also, increAse quiverable types
sam- because sam deal with tp so much, make it so they can use it a different way
ability: when you hit enemy, decreSe mobs tp
nin-
misplaced cor notes:looks like its curing itself with gamble
used some kind of item on the mob..
bust appears..like in black jack..oer a certin # of numbers rolled in gamble?
:end cor
The grammar and spelling would lead me to that conclusion without you even having to say anything (that or it was posted on the KI Fairy forums)Originally Posted by Alina
Did a blind retard type that?
I believe it was noted that he was posting from a cel phone. Hopefully we'll have some clarification on this soon.
Also, bout 12 minutes to the "BIG ANNOUNCEMENT" *trumpet fanfair*
Yeah, looks very nice, here is the version from the FFXIOnline thread, less messy.
http://www.ffxionline.com/forums/genera ... eport.htmlthese are just some "ideas" the dev team has in mind for job changes
quick posting for now, formating and clarification later. here we go
war
try to expand weapon use
try to encourage wars to use other sj beside /nin
ability to throw axes
mnk
change so monk is not just punching - something else to help the party
new ability to boost other PT members HP
whm
traditionally healer, but other mages have taken over healing; trying to give whm more advantage as healer
thinking of other ways to involve whm in front line
new abiltiy to give HP or MP to other PT members
also ability to cure all bad status at the same time
blm
acknowledged one of the most powerful
acknowledged that 6 blm can pwn, but not necessary how they envisioned it
try to make it so they play in regular parties more
but giving them more spells to "compensate" so it doesn't seem they are picking on blm
rdm
acknowleged very powerful also along with blm
new spells for rdm
thf
one of the most technical, ie running back and forth
trying to add abilities so that the thf abilities are distributed among the PT
steal might change so that it's not just stealing items
perfect dodge change it in battle so that it will increase the damage attacking from behind
pld
acknowledge that pld might take second seat to nin, make more appealing for pld to be first choice for tanking
auto-refresh
making ability to use shield more ofthen that other jobs (blocking)
more TP gained from shield block
drk
like for drk to use scythe more often, adding more benefits to use scythe
not many ppl are using absorb spell, adjust so that there is more reason to use absorbs
bst
recognized lots of ppl have been complaining about last patch
reason they believe that bst is a strong job, but don't want to completely undo changes so they will look to do "something"
brd
seems to play same songs all the time, change it so there are more places for them to use other songs
a new low level song to increase speed of all the party
rng
thinking on a way to give rng more damage from last patch
maybe fix sharpshot so that acc won't change depending on distance
also increase more types of arrows in quivers
sam
like to change it so sam can use their TP in more different ways
new ability to decrease enemy's TP when hitting them
nin
"the ninja is very strong"
not going to make nin any weaker
most difficult thing, need more time to think of what to do
drg
no plans to change anything, still evaluating impact of lastest changes
smn
alot of smn will only summon avatars when they need certain spell and then release
would like to have players keep them out longer so thinking of more benefits
change so that duration and effect of avatar buffs are calculated based on summoning skill
increase more abilities for the avatars
currently no plans for summoning bahamut; reason is they want to keep him as a "special" type of avatar
if they made him summonable, they'd have to weaken him and they don't want to do that
more summonable avatars
bluemage
acquistion - only new spells if blue mage is main job
- to obtain new spell have to defeat monster that using that spell
- only able to learn spell only if within a certain level from the monster
- only learn spells from monsters that give xp
- no learning spell if dead
- can't learn every ability from monsters, but will have an inital amount with updates opening up more abilities
setting spells
- after learning ability from monster, have to set it
- each spell will have a certain amount of setup points and blue mage will have a certain number of setup points
- can only set spells limited to setup points and max number can set per level
- all blue magic will depend on monster learned from and monster cast on; mob vs mob weakness will affect acc and strength
- can be used in skillchains and magic bursts
corsair
information
- a random effect based on numbers will affect monsters
- drawing cards; after drawing one card you can use another on top of the other
- if you add up to 11 you get best effec
- if you go over, you bust and might get negative effect
effects
- depends on other jobs in the PT, ie WAR double attack bonus, BLM magic attack bonus
- card shot, one of 8 types of card used with gun will change the attack of gun to a magic attack
- can strengthen debuffs like dia
- ability to lower recast time of spells
blm
acknowledged one of the most powerful
acknowledged that 6 blm can pwn, but not necessary how they envisioned it
try to make it so they play in regular parties more
but giving them more spells to "compensate" so it doesn't seem they are picking on blm
Seemed like a very sugar-coated way of saying 'We are wielding the nerf bat on you. Home run.'.
That was the Bindga TP move used by Aura Statues actually.Originally Posted by Lockecole
Now tell me what they find so wrong about BLM soloing?
New job is Puppetmaster, friend told me over the phone.
STUHFOOOriginally Posted by Krandor
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whatthefkLOLOriginally Posted by Krandor
It has red AF.