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  1. #81
    E. Body
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    Quetzalcoatl

    Quote Originally Posted by Severance
    Has anyone thought the job balancing... will be making weaker jobs stronger as opposed to nerfing the big jobs?

    Its a BALANCE not a NERF.

    And didn't SE say they werent of the mind to nerf any more (or atleast they said something like that)?
    boy, are you naive

  2. #82
    Cerberus
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    Quote Originally Posted by Reality
    Quote Originally Posted by Severance
    Has anyone thought the job balancing... will be making weaker jobs stronger as opposed to nerfing the big jobs?

    Its a BALANCE not a NERF.

    And didn't SE say they werent of the mind to nerf any more (or atleast they said something like that)?
    boy, are you naive

  3. #83
    Sea Torques
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    Bahamut

    Quote Originally Posted by Sekkite
    I'm looking forward to this expansion, though the main thing I'm dreading is that I'll have no one to do the missions with.
    I thought you didnt play any more sekk cos you removed your uber ffxi sig :/

  4. #84
    E. Body
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    Quote Originally Posted by Revenant2
    Quote Originally Posted by Sekkite
    I'm looking forward to this expansion, though the main thing I'm dreading is that I'll have no one to do the missions with.
    I thought you didnt play any more sekk cos you removed your uber ffxi sig :/
    I removed it cause when I was in BGWoW, there was a lot of anti-FFXI sentiment. I suppose right now there is no reason not to put it back up.

  5. #85
    Bagel
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    It's just the way entertainment works, and you cant seriously be surprised.
    They could, if everything was released at once, but then they'd bitch about how quick it was, how little development was present, and how un-suspensful it may have been... even if it were the same exact expansion released all at once rather than drawn out.

  6. #86
    Sea Torques
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    Shiva

    Quote Originally Posted by Xavier
    Quote Originally Posted by senoska
    we will find out at 8
    pst?

    Zigrah, I wanna know right away.
    BUMP GOD WHERE IS THE NEWS?

  7. #87
    New Spam Forum
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    Just currious, but, since some people have been talking about a Poll on jobs people wanted, where was this poll and how would I be able to see the results? lol

  8. #88
    Bagel
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    Rui Seiken
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    Jenova
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    Bahamut

    hmm

    when the new jobs are released, youll have to get 2 more jobs to 75 to get maats cap lol

  9. #89
    Salvage Bans
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    second qa

    corair demo

    gamble...can't really tell anything without text log


    job futures
    note: therse are ideas not real
    war

    a lot of wars only jse a few weapons so we want to make each weapon useful

    also, ability to toss weapons

    also subjobs all need to be useful

    mnk needs to be changed so they aren't jut fighting

    since mnks have so much hp...an ability to boost pt hp


    whn- whm is nromally for healing, however other jobs are taking over, so we want whm to have a bigger advantage in curing

    also while they are nromally in the back healing, we want to get them involved in the battle

    new ability would be give hp or mp to pt members

    thinking about nakibg benediciton heal status and hp

    blm- werealize blm is one of the most powerful jobs. there are cases where we get 5 or 6 blms in a pt and that isn't alwys how we want

    we are thinking of a way to nae veing in a pt by their selves,not solo or manaburn

    so, we give then new spells so we aren't picking on them

    can't say what magic...but you'll know

    rdm- we also realize that rdm is a pwerful job

    however, will add new magic just for rdm

    but can't tell you

    thf- hard job, so giving other pt members skills

    also, steal things other than items

    two hour will increase damage when attacking from behind


    pld- bring up to same level as ninjas

    auto refresh ability...

    also, making pld shields usable more often than other jobs

    also, wheb shield is used more tp gained

    drk- more incentives to use scythes and absorbs

    bst- due to mpk patch complaints...we did this that bst is a strong job so we don't want to nake it too strong, so they want to improve it


    brd- want bards to use different songs during battle

    new song, low level mazurka

    rng- thinking about a way to please a lot more people(referencing oatch)

    fix sharpshot so acc will not be affected by distance

    also, increAse quiverable types

    sam- because sam deal with tp so much, make it so they can use it a different way

    ability: when you hit enemy, decreSe mobs tp

    nin-

    misplaced cor notes:looks like its curing itself with gamble



    used some kind of item on the mob..

    bust appears..like in black jack..oer a certin # of numbers rolled in gamble?

    :end cor
    That was posted at Allah..

  10. #90
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Asura

    Quote Originally Posted by Alina
    That was posted at Allah..
    The grammar and spelling would lead me to that conclusion without you even having to say anything (that or it was posted on the KI Fairy forums)

  11. #91
    I Am, Who I Am.
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    Ragnarok

    Did a blind retard type that?

  12. #92
    With milk. With love
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    I believe it was noted that he was posting from a cel phone. Hopefully we'll have some clarification on this soon.

    Also, bout 12 minutes to the "BIG ANNOUNCEMENT" *trumpet fanfair*

  13. #93
    BRP
    BRP is offline
    Banned.

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    Yeah, looks very nice, here is the version from the FFXIOnline thread, less messy.

    these are just some "ideas" the dev team has in mind for job changes
    quick posting for now, formating and clarification later. here we go

    war

    try to expand weapon use
    try to encourage wars to use other sj beside /nin
    ability to throw axes

    mnk

    change so monk is not just punching - something else to help the party
    new ability to boost other PT members HP

    whm

    traditionally healer, but other mages have taken over healing; trying to give whm more advantage as healer
    thinking of other ways to involve whm in front line
    new abiltiy to give HP or MP to other PT members
    also ability to cure all bad status at the same time

    blm

    acknowledged one of the most powerful
    acknowledged that 6 blm can pwn, but not necessary how they envisioned it
    try to make it so they play in regular parties more
    but giving them more spells to "compensate" so it doesn't seem they are picking on blm

    rdm

    acknowleged very powerful also along with blm
    new spells for rdm

    thf

    one of the most technical, ie running back and forth
    trying to add abilities so that the thf abilities are distributed among the PT
    steal might change so that it's not just stealing items
    perfect dodge change it in battle so that it will increase the damage attacking from behind

    pld

    acknowledge that pld might take second seat to nin, make more appealing for pld to be first choice for tanking
    auto-refresh
    making ability to use shield more ofthen that other jobs (blocking)
    more TP gained from shield block

    drk

    like for drk to use scythe more often, adding more benefits to use scythe
    not many ppl are using absorb spell, adjust so that there is more reason to use absorbs

    bst

    recognized lots of ppl have been complaining about last patch
    reason they believe that bst is a strong job, but don't want to completely undo changes so they will look to do "something"

    brd

    seems to play same songs all the time, change it so there are more places for them to use other songs
    a new low level song to increase speed of all the party

    rng


    thinking on a way to give rng more damage from last patch
    maybe fix sharpshot so that acc won't change depending on distance
    also increase more types of arrows in quivers

    sam

    like to change it so sam can use their TP in more different ways
    new ability to decrease enemy's TP when hitting them

    nin

    "the ninja is very strong"
    not going to make nin any weaker
    most difficult thing, need more time to think of what to do

    drg

    no plans to change anything, still evaluating impact of lastest changes

    smn

    alot of smn will only summon avatars when they need certain spell and then release
    would like to have players keep them out longer so thinking of more benefits
    change so that duration and effect of avatar buffs are calculated based on summoning skill
    increase more abilities for the avatars
    currently no plans for summoning bahamut; reason is they want to keep him as a "special" type of avatar
    if they made him summonable, they'd have to weaken him and they don't want to do that
    more summonable avatars

    bluemage

    acquistion - only new spells if blue mage is main job
    - to obtain new spell have to defeat monster that using that spell
    - only able to learn spell only if within a certain level from the monster
    - only learn spells from monsters that give xp
    - no learning spell if dead
    - can't learn every ability from monsters, but will have an inital amount with updates opening up more abilities
    setting spells
    - after learning ability from monster, have to set it
    - each spell will have a certain amount of setup points and blue mage will have a certain number of setup points
    - can only set spells limited to setup points and max number can set per level
    - all blue magic will depend on monster learned from and monster cast on; mob vs mob weakness will affect acc and strength
    - can be used in skillchains and magic bursts

    corsair

    information
    - a random effect based on numbers will affect monsters
    - drawing cards; after drawing one card you can use another on top of the other
    - if you add up to 11 you get best effec
    - if you go over, you bust and might get negative effect
    effects
    - depends on other jobs in the PT, ie WAR double attack bonus, BLM magic attack bonus
    - card shot, one of 8 types of card used with gun will change the attack of gun to a magic attack
    - can strengthen debuffs like dia
    - ability to lower recast time of spells
    http://www.ffxionline.com/forums/genera ... eport.html

  14. #94
    Sea Torques
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    Bahamut

    blm

    acknowledged one of the most powerful
    acknowledged that 6 blm can pwn, but not necessary how they envisioned it
    try to make it so they play in regular parties more
    but giving them more spells to "compensate" so it doesn't seem they are picking on blm


    Seemed like a very sugar-coated way of saying 'We are wielding the nerf bat on you. Home run. '.

  15. #95
    Yoshi P
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    Quote Originally Posted by Lockecole
    As far as I could see the first spell that was cast (looked like Diamond Dust) and Wild Oats both had the same cast time.
    That was the Bindga TP move used by Aura Statues actually.

  16. #96
    With milk. With love
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    Now tell me what they find so wrong about BLM soloing?

  17. #97
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    New job is Puppetmaster, friend told me over the phone.

  18. #98
    Love-God among men.
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    Quote Originally Posted by Krandor
    New job is Puppetmaster, friend told me over the phone.
    STUHFOO

  19. #99
    Yoshi P
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    Quote Originally Posted by Krandor
    New job is Puppetmaster, friend told me over the phone.
    whatthefkLOL

  20. #100
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Ragnarok

    It has red AF.

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