Warrior:
1. Benefits to using every weapon
2. Add things to differentiate from always subbing ninja
3. New Ability: Throw the axes
Monk:
1. Possible support abilities or other abilities to keep them from just being a punching machine
2. New Ability: Boost Party members / Chakra other party members
White Mage:
1. Separate from other healing jobs and add advantages.
2. Get mage more involved in battle (melee?)
3. New Ability: Donate own HP to other party members
4. Benediction: Cure all negative status effects
Black Mage:
1. More spells
2. Encouragement to party with other jobs than black mage
Red Mage:
1. New spells
Thief:
1. Distribute abilities amongst party members
2. Improve Steal: Not just steal items…
3. Perfect Dodge: Increased damage while behind enemy
Paladin:
1. Make them a more appealing tank
2. New Ability: Auto Refresh
3. Ability to use shields more often than other jobs
4. When shield is used: TP gain
Dark Knight:
1. Benefits to using scythe as weapon
2. Adjust absorb spells to used more often
Beastmaster:
1. Acknowledge last patch damaging the job
2. Looking for a change without making the job too strong
Bard:
1. More song diversity
2. New Song: Low level Mazurka
Ranger:
1. Acknowledge job was nerfed and is thinking of changes
2. During Sharpshot: Accuracy not affected by distance
3. Increase types of arrow that can be quivered
Samurai:
1. TP extends beyond weaponskills
2. TP ability: Weapon hits decrease mob TP
Ninja:
1. Strong, nothing really planned but always in consideration
Dragoon
1. Still monitoring past changes, nothing planned as of yet.
Summoner:
1. Incentive to keep avatars out (More MP Possibly)
2. Buff duration and potency to be determined by summoning skill
3. Increasing avatar abilities
4. No plans for summoning Bahamut (Bahamut is a special type of avatar, too strong)
5. Looking into more summonable avatars
New Jobs
Blue Mage:
-Acquisition of new magic
1. Only as Blue Mage Main Job
2. Must defeat the monster first, acquire after the kill
3. If you can’t earn experience, can’t learn spell
Can’t learn all spells, but more added each patch
Setup Points: Points used to put into what spells you can use, spells need to be set before they can be used in battle. Points increase with level.
Max number of spells: Increases with Level
Spells carry traits of mobs they are learned from. A spell from a bird would be weak against slimes.
Some spells can be used in skill chains AND magic bursts.
Corsair:
Main abilities:
Cards: Depending on numbers things can happen to you or the enemy.
Numbers increment like blackjack, first card 3, second card 4 then you have 7
Best Number 11, however over 11 results in bust and negative effects.
Types of Effects:
Based on people in group:
Warrior: Everyone gets double attack
Black Mage: Magic Attack Bonus
Thief: Critical Hit Bonus
Card Shot: 1 of 8 types of cards, use gun does a magic attack based on the card. Can strengthen effects against enemies – enhance dia etc.
Ability to reduce spell casting speed.
Q&A Questions
Q: How does Treasure Hunter work?
A: Not based on Damage, Not based on Last hit, as long as thief in the party TH is there. But…
Q: Will there be any implementation of Utsusemi: San or other tier3 spells?
A: It’s on the table but it’s powerful, currently we’re thinking about it.
Q: Are there any plans to deal with 5 monk parties other than black mage
A: We don’t like to tell people to level a certain way, however when a job breaks the balance we want to deal with it like we plan to for blm, currently there is no focus on monks at the moment
Q: Throwing Weapon Skills?
A: Good idea, we’ll take it back with us.
Q: Will there be any changes to dependencies on subjobs like paladin with warrior sub
A: We are considering it, we don’t like that certain jobs only rely on one. We are looking into changes.
Q: Will there ever be armor for the wyvern
A: We’ve never even considered that (writes something done)
Q: Currently The Zilart Jobs lack area of effect spells, will Aht Urghan jobs have AOE and will you cinsider adding some to the Zilart jobs.
A: A lot of Blue Mage spells will be AOE, as for corsair no plans yet.
Q: Are there any plans to save outpost warps for when you switch back to a nation?
A: The reason we do this is to make people more involved in conquest however if enough people want this we will consider it (crowd cheers)
Q: With the proposed whm ability to transfer health will this possibly reduce enmity given?
A: Enmity will be added but it will be significant
Q: Does Charisma effect provoke at all?
A: Nothing to do with it.
Q: Summoner has trouble getting parties often and find themselves just playing main healer, can we get a blood pact for area of effect refresh?
A: We’ll take that back with us?
Q: Will it ever be possible to join Jeuno as a nation?
A: No plans currently, however we have some surprises for you in Aht Urghan
Q: Why is a paladin’s invincible not invincible to magic?
A: We don’t have any plans to make the paladin invincible against magic.
Q: Is there any plans for a siphon ability to drain hp or mp from a monster and give it to other party members as a white mage.
A: Currently Dark Knight already has something like this so there are no plans.
Third New Job
Puppetmaster