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  1. #741
    The Optimistic Asshole
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    Why does everyone put so much emphasis on the dev team killing it? The dev team would have more resources than any LS, any job combo, etc. Not to mention they made it, so they would know the precise strat on how to kill it. Ive said before, if i created a puzzle, im sure id know how to solve it. The 25+ hour fight proved one of two things to me....it was never meant to be killed, or it was never meant to be killed in the state that LB faught it in.

  2. #742
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    Is there any way to check who worked on the dev teams for the expansion?

    I simply cannot accept the fact that the same RoZ/FFXI team worked on the COP team. It seems that they had stuck in a sub-par team to create Sea. The whole design of CoP was either borrowed (dynamis mobs = Fomor, Kindred, Moblins, nothing new about these), copied (the layout for altaeu mimics sky), or just complete shit (when JoL first came out, impossible to kill). The drop rates are just as horrible, drop rate for virtues not being 100% despite us being used to 100% sky drops, etc. I think the fact we didnt move to sea, and we still frequent in sky, says something.

    Remember all those old things showing Destiny testing out new things? Many vids were made about ballista, dynamis, etc, with Destiny , but nothing shown about Sea with her.

    Imo sea was created, subtly tested (like, does the mob fight back/use spells, etc), but never killed.

    If it was killed, they had probably played with toned down numbers (maybe they cut it's HP low so they can kill it fast and get over the testing fast), but unless they used the wall trick (which i dont think was intentional), I dont see how this was beatable.


    Happy ToaU is coming out, looks like they actually want this expansion to work.

  3. #743
    A. Body
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    lol CoP team needs to be fired imo.

    1. Storyline for CoP = awesome + ring and earring
    2. few good BC's
    3. Seafarm = shit
    4. new dynamis = shit
    5. Limbus is decent
    6. cop wyrms have shitty drops.
    7. level caps = lame.

    I really hope that the ToAU totally shakes the game up, CoP was a pain in the ass with a crappy verison of sky. Making a mob like AV is retarded, I would call it nothing more than a cheap mob at best.

  4. #744
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    i heard using movement speed items or abusing gravity for kiting a monster is an exploit, because it can no longer melee you at will... oops

  5. #745
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    Quote Originally Posted by Tyche
    Why does everyone put so much emphasis on the dev team killing it? The dev team would have more resources than any LS, any job combo, etc. Not to mention they made it, so they would know the precise strat on how to kill it. Ive said before, if i created a puzzle, im sure id know how to solve it. The 25+ hour fight proved one of two things to me....it was never meant to be killed, or it was never meant to be killed in the state that LB faught it in.
    Because if the dev team killed it with stuff that's in the game, it means it's DOABLE. If the dev team, on the other hand, has not done so, then there's a chance that it is NOT DOABLE.

  6. #746
    The Optimistic Asshole
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    Just because the dev team killed it, if they killed it....ok assuming they killed it, does not mean its doable. I believe, however, if people keep taking advantge of the glitch (which i think everyone should milk it for everything its worth), that some hardcore LS will kill it. All it takes is a little luck with the benedictions, and enough BLMs and exp buffer to do so.

  7. #747
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    Quote Originally Posted by Tyche
    Just because the dev team killed it, if they killed it....ok assuming they killed it, does not mean its doable.
    I fail to understand why, if they killed it with things that we have access to, it doesn't prove that it's doable.
    EDIT: Fixed wording.

    I believe, however, if people keep taking advantge of the glitch (which i think everyone should milk it for everything its worth), that some hardcore LS will kill it. All it takes is a fuckton of luck with the benedictions, and enough BLMs and exp buffer to do so.
    Fixed.

  8. #748
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    Quote Originally Posted by NynJa
    placing your character in a place disabling a monsters ability to attack you is an exploit.

    that's like saying duping gil via lag isnt an exploit, nor is using the old monk-boostx11zone an exploit.



    take note that the people using the term "cheating" are not me or Janice (though Janice used the term "cheating the system"). The frequent users of the word "cheating" are the ones who fought AV, I'm specifically using the term "exploit".
    Remember everyone, next time you do Dynamis-Xarcabard, cram your LS around Dynamis Lord's feet. Using the ridges is exploitation.

  9. #749
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    Quote Originally Posted by Nikko
    i heard using movement speed items or abusing gravity for kiting a monster is an exploit, because it can no longer melee you at will... oops
    Spells =/= a wall.

    2 completely different things btw

  10. #750
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    Quote Originally Posted by Pro
    Quote Originally Posted by Nikko
    i heard using movement speed items or abusing gravity for kiting a monster is an exploit, because it can no longer melee you at will... oops
    Spells =/= a wall.

    2 completely different things btw
    Since when? The wall is in the game, made by the developers. Spells are in a game, made by the developers.

    According to your logic, we can no longer pull DL and place mages on the ridges. We cant pull AB to the beach so his AEs wont hit the mages, etc etc.

  11. #751
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    Quote Originally Posted by MisterBob
    Quote Originally Posted by Pro
    Quote Originally Posted by Nikko
    i heard using movement speed items or abusing gravity for kiting a monster is an exploit, because it can no longer melee you at will... oops
    Spells =/= a wall.

    2 completely different things btw
    Since when? The wall is in the game, made by the developers. Spells are in a game, made by the developers.

    According to your logic, we can no longer pull DL and place mages on the ridges. We cant pull AB to the beach so his AEs wont hit the mages, etc etc.
    My reasoning, wtf?

    I was pointing out, in game, Spells and Topography are 2 different fucking things.

    Not once did I agree to anything that was said.

  12. #752
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    er nvm lawl. edit

  13. #753
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    Unless they equipped there characters with typical HNMLS gear, and typical numbers, then i wouldnt consider it doable. Yeah, maybe they did it, maybe they took 64 BLMs to pop it, all with genie weskits, maxed merits, etc, and they killed it. Then yes, by all standards, your right, its doable. But that does not make it even the least bit feasable. Sure, im assuming a lot, but im trying to get a point across. Just because the dev team killed it doesnt make it doable. The resources they have access to exceeds the best of the best HNMLS's server wide...NA and JP.

  14. #754
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    Quote Originally Posted by Auronku
    We made an open forum on our forums so people can continue to discuss the AV battle and ask questions/give suggestions there. Just trying not to bog down BG's forums too much with this topic. Link to our forums is:

    http://limitbreakodin.proboards45.com/

    lol nice try

  15. #755
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    I'm bothered that no one has tried popping a jailer while AV is out. That rumor has been around since they first saw him in the .dat files.

    It would be funny if SE expected us to know that one little gimmick and now are pressued to nerf AV because no one could get it. Not saying thats the case, but its obvious is AV is suppose to be killed, it isn't by doing damage to it. That is how all these threads end, this isn't the first time. Yet the next time people pop AV they'll do no attempts to do any tricks, save maybe a poor attempt with Virtue weapons. This is the farthest anyone has ever gone... this + finding out the gimmick could mean a solid win.

    Please, next time this guy appears... do some testing. Jailers, cursed weapons, ect(no... ebon panels). This isn't nagging LB btw. You guys did great.

  16. #756
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    About the people suggesting his max HP goes down as his current HP goes down... while it does look that way from the parses and benediction numbers, that would be cruel on a whole different level.

    That would mean no matter how much you damage him, he'll always appear at or near 100% because his max HP keeps going down, so you'll never know how close you are to beating him.

    It's not as if its hard enough with the insane regen he has, to also never know the true progress you're making.

    On the plus side, at least it has the effect of capping out Benediction, in a sense. He may have bene'd 46k hp back to 100%, but you did more than 46k damage to get him to 50%.. so his new 100% after the bene would be lower than his original 100% when he first popped.

  17. #757
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    Not all MMO's called it a "glitch" when you used topography to your advantage. Hello Raganok Online, where you could sit on the top of a cliff and "snipe" monsters on the ground and they couldn't do shit back to you. Until SE comes out and officially says using topography to your advantage in FFXI is glitching / legit, it is debatable, but neither one nor the other. We can only assume and use our judgement. So people need to not attack others simply because they feel it is or isn't glitching.

    Besides, if using a wall to shield yourself from attacks is a glitch, I think kiting should be a glitch as well. Both I assume the dev's never originally planned on there being (yeah, drag the mob around so he can't hit you while blm's and other's blast away at it).

    Oh, and some people need to get their facts straight. One person said something along the lines of "you didn't read the post. they could still be hit with magic and 2hr's and everything else but melee". No sir, you didn't read the post. Originally the blackmages were not getting hit by anything, because AV wasn't using Wynavs or 2hr's. I think from 100% => 60% the BLM's went untouched. Don't attack people by telling them to read the topic, when you don't understand it yourself.

    Thanks.

  18. #758
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    Quote Originally Posted by Khamsin
    About the people suggesting his max HP goes down as his current HP goes down... while it does look that way from the parses and benediction numbers, that would be cruel on a whole different level.

    That would mean no matter how much you damage him, he'll always appear at or near 100% because his max HP keeps going down, so you'll never know how close you are to beating him.

    It's not as if its hard enough with the insane regen he has, to also never know the true progress you're making.

    On the plus side, at least it has the effect of capping out Benediction, in a sense. He may have bene'd 46k hp back to 100%, but you did more than 46k damage to get him to 50%.. so his new 100% after the bene would be lower than his original 100% when he first popped.
    The lower max HP affect might actually cap off at a certain point though, just a thought ;o

    Edit: This is assuming of course that it was happens ;o

  19. #759
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    Quote Originally Posted by Khamsin
    About the people suggesting his max HP goes down as his current HP goes down... while it does look that way from the parses and benediction numbers, that would be cruel on a whole different level.

    That would mean no matter how much you damage him, he'll always appear at or near 100% because his max HP keeps going down, so you'll never know how close you are to beating him.
    Not really, Aspid's max HP goes down as the fight progresses. Your nukes appear to be doing more, but they're not. His regen looks like it's overwhelming, but that's just there to overwhelm you.

    (example, volley of nukes the first time round might take him from 100% > 95%, next volley after MB will take him from 100% > 90%, etc )

    If the same was on AV it'd be awesome.

  20. #760
    Chram
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    This just dawned on me, but Absolute Virtue could be how old-style Lethon worked in WoW.

    Yes, I know you don't want to hear about WoW, but I'm giving a possibility that could happen, and it was inspiried by Wafik's post.

    Before Lethon (world spawn dragon) was changed, you would take him from 100% -> 75%, then he would heal to 100% again. Next you'd take him from 100% -> 50%, heal to full, then 100% -> 25% heal to full, then 100% -> 0%

    Now there is a slightly different way how this worked. It was that everyone in the Raid made a shadow/shade of their body, and this shade would heal Lethon (I think that's how it went anyway). What you'd do though, is on the 100% -> 25% stage, is have as many DPS run away to not produce shades, and Lethon wouldn't heal to full, but only get back 10% or so.

    Maybe, and it's just a possibility, that AV works in a similar method. You have to take him down so far of a %, he heals, then repeat the process? I'm really not sure, but then again, no one really is

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