Followed closely by the OMG-shitty Relic +1.Non-100% drop rates on pop NMs and Jailers is the single biggest problem with CoP.
Level cap areas are only tedious.
Followed closely by the OMG-shitty Relic +1.Non-100% drop rates on pop NMs and Jailers is the single biggest problem with CoP.
Level cap areas are only tedious.
It would be sort of nice if Balor and the other Swift Belt Fomors dropped their pants (oops, belts) 100% of the time, but at least they're not all that much harder than the fomors around them, and while you're waiting for swift-belt-hate to build up you can farm subligars for people in your party.
There's really nothing worthwhile to do around the Unstable Cluster pop, and it's basically a mini-Byakko that takes far more than 6 people to kill reliably without many deaths.
Kinda like BCNM 20/30/40/50/60, amirite?Originally Posted by BRP
Merit exp in Rivene kickass ;o. Also, why-oh-why did SE hurt people above the cap(save merits). They want level 40s, 60s, and 75s working together, but they can't exp together? Combine this with the fact you can't summon your NPC in the two best places to solo in the game(sky and sea)... And SE could fix this right now.
My LS does two sea runs a week including limbus, each lasts a total of maybe 4-5 hours including soap purchase, teleports, waiting for people to gather in palace, etc etc. Since September we've killed 145 Jailers and a few Proto-Weapons. As far as I know, there aren't any "glitched" NMs, unless you count AV being apparently unkillable. We've fought all of them 10+ times except Love and AV (only once each).Originally Posted by epigram
M chips pop Fortitude, not Faith. I farm them duo for my LS with a WHM friend, and the drop rate isn't bad (20-30% with TH4).
Remember, Steam Cleaner was never broken. Right? RIGHT?
RoZ is just peeeeeeeeeeerfect
You've never gotten 2 wind crystal onry kirin drops have you.
Now the pop tier system is wierd yet by making it so hard it makes JoL that much more triumphant and novio/novia earrings that much more impressive.
Agreed, changing to merit mode before going to Sacrarium for Swift Belts is awesome. I think the EXP nerf if you're above the cap and your party has a big spread but you're not on merits is there so that people can't just manaburn Riverne or something until they're 75. It's just a way to encourage people to go out and do something different, I think.Originally Posted by BRP
And yes, NPC in sky and sea would be great.
You can manaburn 40 to 75, easy. Even before CoP.
Yeah, but the difference is that you have to move around to different mobs in different zones normally. If you could do it at full force in a level capped zone, you wouldn't even have to buy new spells or gear until you get to 75.Originally Posted by BRP
unless your me, then you go 2/2 and give the first belt to your best whm firendOriginally Posted by Septimus
Bibiki Bay is the worst XP zone, ever.
XPing off of Goblins is the worst thing, EVER.
Boyahda vs. Bibiki:
Goblin vs. Darter:
Bomb Toss vs. Cursed Sphere: You know how much damage Cursed Sphere will do, while sometimes you don't know if that suicide bomb is going to instantly kill one of your melee.
Goblin Rush vs. Venom: LOL NO TRIPLE SHADOW RAPE ZOMG
Goblin vs. Crawler:
LOL CRAWLER WS ARE WEAK AS SHIT LOL
Goblin vs. Crabs:
lol
Dhalmel vs. anything:
LOL NO CURE VI
Need I continue this discussion as to why Bibiki Bay sucks? No? Ok.
Btw, your 5min/6min repop bullshit doesn't count, because no one ever goes to Boyahda anymore anyway, the zone is yours.
lol. the smallest most smug looking guy is the one responsible for the torture. figures. @ least the storyline is ok.
I liked XPn in Bay when it first came out. And gobs are greta XP, I pray for suicide bombs and yell at people for stunning bomb toss. And yeah, im being serious.
Let nominate Nobuaki Koumoto to be next expansion director
I actually like COP very much (Storylines, Battle and Area-wise) They provided us more challenege BCNM and enjoyable storyplots.
Mostly people hate COP becuase of cap levels area and too hard/long storylines (with few annoying characters) (they dont bother me as well)
Meh, I love exping off easyass Crawlers but I don't think Goblins are bad to exp at. If anything, it teaches shittyass BLMs to learn how to use Stun... I swear so many BLMs don't do anything but sit there and throw out random nukes or just sit there and wait for MB while people get Bomb Toss'd up the ass.
Suicide bomb toss at beginning = bad news, Stun plz. Bomb toss near 50% or less = NP let it go, Curaga 2 after for free quick exp.
Plus, DRG and THF are actually decent vs those crappy little birds.![]()
Geno... uh, no? Bibiki is awesome. I can't speak for how crowded the zone is, but the only real issue ever for bibiki was goblins popping on pulls, causing links. If your party can't handle Dhamels... hmm.
I did a long CoP post in my livejournal recently (7x A4 pages long >_>), but by the end I was tired and frustrated (heck remembering CoP's madness had me frustrated even) and I ended it shortly, i didnt even pick up on half the things I wanted to talk about.
In a nutshell, what my essay said :
CoP's story was good, poor excecution on it though, Many of the missions you needed pure luck to win, as opposed to other missions in the game, where winning strategy = winning strategy, not winning strategy "unless the _____ does this move and then you all have to start over lol".
Zone caps were a horrible add in, non 100% drops were a horrible add in, music was awesome, lack of variety in CoP was horrible (for those of you who didnt play in dynamis before CoP, Kindred demons, Fomor*, and Moblins are NOT new to this game, they were snatched out of dynamis to fill in the voids. *Fomor models are new, hydra were all elvaan M, but the TP moves are all still there, some not even toned down, you still get -32 STR on drown aoe).
Bleh, more in my LJ, the expansion was a failure in satisfying customers in my opinion, half the content was recycled, we still never get to see Tavnazia after finishing CoP (if you havent noticed already, Tavnazian safehold is nothing but a bomb shelter for refugees who escaped the city).
No new beastmen races, Tavnazia still unexplored, the crafting key items were a sucess, but alot of the synths of CoP revolved items needed from Zilart (spider webs / rainbow cloth ) to synth, it's just a flop, but a flop that kept us playing untill this.
SE knew what they were doing.
My prediction when ToaU comes out : People will still farm sky occasionally, the drops are good peices, but nobody will do sea. Sea will become a forgotten place, only for BLM to solo for an obi (which fucking owned), everyone will be busy with what ToaU has to offer us. People wont use CoP for other than the zones you aquire once the expansion is installed.
Edit : wtf geno you're on crack, dhalmels are the best exp in this game, as are goblins. If a dhalmel uses healing breeze, big whoop, just damage it again. Berserked dhalmels = sex pudding.
Actually who am I kidding, yes, it's horrible exp, now shoo , the lot of you, so my BST can duo there again without all the parties ;p
Live Journals are for emos...
Anyway, only a few battles relied on luck to win, if anything, you had to be unlucky to lose. Other missions in this game didn't take skill... they took nothing at all, no effort.
Wafik, remember that sig you had with 'Farewell BST 12/05'? You recovered pretty quickly by the looks of it![]()
And Kirin, of course, might not pop when you trade the seals. Just because he doesn't feel like it.Originally Posted by Maxxthepenguin
Oh wait, he does always pop. Because he's not a CoP pop NM.
If the 4 Gods MAYBE popped to MAYBE drop the seals to MAYBE pop Kirin to MAYBE drop 2 wind crystals I doubt people would be in sky as much as they are.
I won't say "Oh, those people are skilled, killing JoL" I will say "Oh, those people are lucky, they got JoL to pop".
You don't find it sad that I am not even exaggerating?