Yep, same as pretty much every other mob strategy in the game.Originally Posted by Razz
In almost every case of any extremely difficult fight in the game, people have to get "creative" on the first kill. Once people see that it is possible to get the kill, more people start trying. As more people start trying, new strategies appear. It's the same in life. Sub 4 minute mile was IMPOSSIBLE. The seven foot barrier was IMPOSSIBLE in the high jump. Note that today several american high schoolers will break the seven foot barrier this year.
Ok, I can understand how some would come to the conclusion that the kill was "cheap", but I don't agree with that argument simply because that is the way that nearly EVERY strategy is arrived at. Have we forgotten that it took very extreme measures to down the first Vrtra, or the first Kirin, or the first JoL? Ok, so Kirin and JoL were "nerfed". But were they "nerfed" beause they were broken, or because SE wanted more people to be able to experience the kill after the first people killed them? For all of SE's faults, I don't think that people have even considered that maybe this is exactly what they intended (I'm not arguing that it is, just that nobody has considered the point).
Now to the most important question. Ok AV has been killed. Let's assume that SE leaves AV exactly the way it is now. Now we'll say that the same or another LS comes along and kills it the second time and it drops Ninurta's Sash, any of its other items or all of them. Would those people that are calling it "cheap or "cheating" be able to say that they would NOT use the same tactic to kill it and get those drops? If you can say that you would NOT attempt to get the drops or go for the kill, then you need to quit the game.
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