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Thread: FFXI Bugs     submit to reddit submit to twitter

  1. #21
    Bagel
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    I fucking it
    What a coincidence, I fucking it too ('-'v) lol

    The invisible walls I've seen too, the one in jeuno and the one in the Ro'Maeve room, kinda interesting. I know I've seen a third but can't remember where.

    Spell lock is one of the most annoying things in the game too me... A few times I've died because I've been raised, then cured by fifty mages as soon as I pop up... Another interesting facet to this imobility is when you raise up, get cured, then fall back down, adding 5+ seconds of not being able to do anything... Annoying because, chances are, if you've died from Fafnir's hurricane wing or some other AoE ability, once you raise, even if you get cured to full by eleven mages, as a Taru BLM it won't make a difference, I'm dead anyway... Let us fking run away!

  2. #22
    Cerberus
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    Was farming coffer key in Newton Movalpolos. Bugbear Watchman is the mob that drops the key. What happened was, sometimes when he attacked it would go through my shadows, not causing any damage, but the animation of being hit would go off. Nor would it take a shadow away. Maybe once I actually took damage, but still.. rather strange.

  3. #23
    New Spam Forum
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    I thought I was the only one who noticed the random enfeebling thing. I'd get randomly Silenced by a mob even if I'm not the hated target.

  4. #24
    Nidhogg
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    I think the random enfeebling thing isn't a bug. It makes a lot of sense for a mob to randomly enfeeble other targets to give it a bit of an edge. The ability for mobs to do this is obviously programmed into the game anyways, if you've ever fought Proto-Ultima and dealt with his holy 2s this is pretty clear.


    Btw I'm glad SWG is closing down!

  5. #25
    Puppetmaster
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    He probably didnt fix it, but regardless i haven't hit it since i had spoken with him about it. I think the gate in sealions den only appears when someone in your party is on the mission and can target it. Helping someone get sea i was the first in the zone, and had to rezone to gain access to the bc via the gate
    Actually, I was doing ZM4 recently, and paniced a little when I couldnt target the wooden gate to enter BC. Everyone else got in and buffed, and were talking about leaving me behind (it had been a long day -.-. Rezoning made it targetable. I think it's just a loading error, I was on the mission.

  6. #26
    Sea Torques
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    Not necessecarily bugs, but bad game engine design:

    1. Animations which halt all movement (Some JA, Spells, Healing, Engaging, Casting Animation, etc). I mean, if you're running away from a mob and have low HP, activating Flee could actually kill you since you temporarily stop while the damn animation is going off. Being in an animation shouldn't restrict your movement. What's even more retarted is that you can avoid this movement restriction by changing gears at the right time. Should just allow free movement even while in animations.

    2. The retarted client-side collisions which occur when trying to walk through other NPCs or Players. I mean, mobs and other NPCs can walk through anything without being slowed down, but we have to suffer from it? I can understand trying to make it realistic but it's just dumb since all it really does is hinder Player movement.

    3. The entire Equipment-Change-Flash system. Not only the fact that you can lose Skillchain messages, but also how you lose lock on your current target. Coupled with the way that the actual "Flash" may be delayed by other animations (again, cures, job abilities, WS, etc) it's just really annoying.

    4. Random terrain glitches (Tavnazia invisible patch, beeing seemingly "pushed" off of Mount Attohwa while trying to climb it, etc)

    5. Mob / Avatar pathing sucks and usually makes no sense.

  7. #27
    Relic Shield
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    Quote Originally Posted by MisterBob
    I think the random enfeebling thing isn't a bug. It makes a lot of sense for a mob to randomly enfeeble other targets to give it a bit of an edge. The ability for mobs to do this is obviously programmed into the game anyways, if you've ever fought Proto-Ultima and dealt with his holy 2s this is pretty clear.
    Well some NMs do randomized attacks. I think the NM from relic shield does that same thing.

    However, this enfeeble behavior isn't something I've noticed until more recently. Say, a year ago I had never experienced such things with any mobs.

    Another example that makes me feel it's a bug is say someone magic aggros an ice elemental and that ice elemental paralyzes me though I've done nothing and it has no hate list whatsoever.

    Edit: Essentially, if they are going to make a dramatic change to mob behavior if this is truly not a bug then you'd think they would mention it.

  8. #28
    Relic Shield
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    1. Animations which halt all movement (Some JA, Spells, Healing, Engaging, Casting Animation, etc). I mean, if you're running away from a mob and have low HP, activating Flee could actually kill you since you temporarily stop while the damn animation is going off. Being in an animation shouldn't restrict your movement. What's even more retarted is that you can avoid this movement restriction by changing gears at the right time. Should just allow free movement even while in animations.
    Well I bet if someone took the time to mess with some dats, you could make sure none of that ever happens. When you engage, you use your weapon. But what if you were to put a hat.dat into the weapon.dat spot? All animations associated with the weapon disappear including running away and disengaging which means you will only get the message you are disengaging but not the animation and you won't stop at all.

    Of course you can't see yourself hitting the mob either.

    I wonder if you could remove or change the dats associated with cure spells from the game (not just turning off the effects) of spells and that would stop people from being spell frozen?

  9. #29
    Black Belt
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    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Russta
    It's probably bad design and not actually a bug but I really hate how you don't see the renkei animation and damage if you change equipment immediatly afterwards.
    This greatly upsets me as a BLM.
    Yeah that bugs me too, Gotta change staff and obi(if applicable) and I can miss seeing the animation and data appear in log. I ask my party if it happeend or not lol.

  10. #30
    Black Belt
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    Quote Originally Posted by vudoodoodoo
    I fucking it when you freeze from someone casting on you.
    In KRT getting hasted or cured bombed, preventing me from moving up to next pull, omg very annoying, precious time wasted, trust me.

  11. #31
    Hydra
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    Quote Originally Posted by XxSlusherxx
    Sealion Den, sometimes you can't target the gate.
    Messed me up trying to save the few mins on Airship BC cause I had to rezone after watching CS because that damn gate.

    It sucks to be PLD and engage a mob, when a cure goes off or something so I'd pull out a weapon and be stuck there until the animation was over and can't provoke or flash the mob for a few seconds. ><

  12. #32
    CoP Dynamis
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    When the Blade: Ku sound effect is distorted. It goes from its normal sound to a weird, missing/hollow noise. Sucks ass because I love Blade: Ku. =(

    I hate being randomly interrupted while casting. I was trying to claim Lumbering Lambert the other day (was helping a few random people), and every time I'd try to use Stun on him, I'd get a, "Necare's casting is interrupted."

    He had been up for 5-10 seconds, too. :/

  13. #33
    Salvage Bans
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    I've read about the boss of Dynamis - Valkurm not losing it's Charm/Extremely Bad Breath abilities, even after Nan'inta and Fairy ring are killed.

    Another thing is that sometimes when you zone into an area, some targetable areas aren't, er, targetable until you rezone. I've noticed this happening during KS99s, when there are generally a lot more people in the zone.

  14. #34
    E. Body
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    This happened to me twice, haven't heard of it happening to anyone else. I was killing Tonberrys for a while in Temple of Uggalepih for the Uggalepih key (as a 73ish BRD/WHM...took forever), and finally got it. Went to the door, traded it the key, nothin happened. Key was gone from my inventory, door still wouldn't happen. I called a GM and by the time he got to me I had already gotten another key and gone through, but he said he wouldn't have been able to help me out anyway.

    The second time it happened I was goin to get a paintbrush or somethin, I don't remember, but the door screwed me again.

  15. #35
    blax n gunz
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    the spell-effect freeze is the worst.

    Another bug:

    a /nominate done in /linkshell can be overridden by a /nominate done in /say. Also, /nominate is zone-specific. Probablly intended behavior, but it does make /nominate only truly usable in /say or /shout. And that's just stupid.

    Not earth-shattering, but it's annoying.

  16. #36
    mdn
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    Sea Torques
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    Quote Originally Posted by Alina
    I've read about the boss of Dynamis - Valkurm not losing it's Charm/Extremely Bad Breath abilities, even after Nan'inta and Fairy ring are killed.

    Another thing is that sometimes when you zone into an area, some targetable areas aren't, er, targetable until you rezone. I've noticed this happening during KS99s, when there are generally a lot more people in the zone.
    the valkurm thing wiped us like 3 fucking times until it finally didn't glitch and actually removed the charm so we were able to win.

    about the tiamat shadows thing on the first, this doesn't happen and your ninjas need to learn to count shadows sometimes he'll double attack you so fast you don't see the animation, but it's there.

  17. #37
    ٩๏̯͡๏)۶

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    rampage WS sound is bugged too, sometimes you get only 1 part of it, also sometimes zoning into al'taeu, when you hang near the red porter, you'll hear no sound effects but the red porter, untill you zone or move really far away from it.

  18. #38
    Official THE Alpha and Omega
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    At least our run cycles dont randomly fuck up...

  19. #39
    Demosthenes11
    Guest

    Sirrobin starts casting Blind.
    Sirrobin's casting is interrupted!
    Unable to cast spells.
    Unable to cast spells.
    Unable to cast spells.
    Unable to cast spells.
    (Mee Deggi being claimed here)
    Unable to cast spells.
    Unable to cast spells.
    Unable to attack.
    Target is claimed.

    FUCK YOU POOR MOVEMENT DETECTION AND RANDOM INTERRUPTIONS

    And not being to able to cast spells right after equipment change pisses me the fuck off

  20. #40
    BG is my LJ
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    Lovely Nirokun
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    they could fix this if i the play model reloads (after a gearswap) but the name over the player stays (or blank area if you have /names off)

    i hate doing this in dynamis

    (PS2 keyboard mind you)

    /taaaaaaaaa[backspacebunches] Vudooooo[backspacebunchesohnoesbackspacedtofar]
    ododo{leftarrowkey}o{rightarrowkey}o
    [Enter]

    /sigh

    alt1 (haste macro) ...hm not going off (gets stuck/refuses to go off in laggy places boo :/)
    alt1
    alt1
    alt1
    Nirokun starts casting Haste on Nirokun.
    DAMNIT HE CHANGED GEAR FUCKER *runs around in circles*
    spacebar uparrowkey enter
    alt1
    Unable to cast spells at this time.
    spacebar uparrowkey enter
    alt1
    Unable to cast spells at this time.
    spacebar uparrowkey enter
    alt1
    Unable to cast spells at this time.
    spacebar uparrowkey enter
    alt1
    Nirokun starts casting Haste on Vudoodoodoo.
    Nirokun casts Haste. Vudoodoodoo recieves the effect of Haste.

    THE TORTURE I TELL YOU THE TORTURE!

    (I'd gladly stay locked in resting position from ballad than have to deal with this nonsense )

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