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Thread: Job Adjustments     submit to reddit submit to twitter

  1. #21
    Physicist
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    I'm sorry did someone say MNK needs improving?

    - Pay your dues
    - Attain 75
    - Rock the fuckin world

    yeah, monk seems fine

  2. #22
    Bagel
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    "we want WHM to be the best healers" ... "we're thinking of an ability that lets WHM give away their MP".

    BRILLIANT! Because aside from tossing Cure 4/5 the only other use for MP in the game is Thundaga 3/bloodpact, so WHM will be turned into fucking MP batteries for BLM. Wonderful. No one will ever want to play WHM again.

    It should be DRK that get a mana transfer spell. There might be some slight reason to add them on a raid then. Their aspiring/mana shifting could add damage or healing to a raid instead of takeing away healing by giving it to WHM.

    Quote Originally Posted by Raineer
    I'm sorry did someone say MNK needs improving?

    - Pay your dues
    - Attain 75
    - Get told to go to your mog and switch to a useful job because we're not raiding Vtra today
    Fixed.

  3. #23
    netz
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    Just make all spells on the same tier do the same damage, and make resistances actually matter in determining what spell to cast on exp mobs post-AF gloves hoho

    *going to be killed by BLMs*

  4. #24
    Yoshi P
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    That's not a bad idea. Actually it's more realistic. Considering people casting light based spells on light base mobs, i.e. Thundaga on Golems and still pumping out dmg.

    Elemental properties should matter more than they do now, imho.

  5. #25
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Raineer
    I'm sorry did someone say MNK needs improving?

    - Pay your dues
    - Attain 75
    - Get told to go to your mog and switch to a useful job because we're not raiding Vtra today
    Fixed.
    eh, sounds like your LS has no respect for chi, teach them

  6. #26
    Chram
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    Re: Job Adjustments

    Quote Originally Posted by Blazer
    Bard
    There is a tendency for bards to only sing particular songs in the party and nothing else. We want to make it so bards have many types of useful songs with which to aid their party. For example, we might add a low-level song that, when sung, would increase party movement speed--like a weaker version of the Chocobo Mazurka.
    So they dislike that Bards only sing the best songs in a party (Minuet, Madrigal, March and Ballad) and are going to fix it by giving us more useless stuff such as a low level Mazurka..? Maybe they don't realize that movement speed while smashing a mobs face in isn't better and that it wears off when a mob hits you (or vice-versa) anyway. What we need is the ability to put a third song on the party but limit us to what it is. Minuet, March and have the third song limited to say Capriccio or Fantasia would be a good way to fix it. They could also fix stuff by giving the bullshit songs a Hymnus style cast time and making them work better. Jailer of Faith casting Breakga? No problem, just throw up an instant cast Capriccio that actually works and you have your job destroying issue with Bards fixed!!

    I do laugh at them wanting to make Monk and Warrior better though, as if they aren't already too good. Be interesting to see how they work though;

    Monk uses RaiseEveryonesMaxHP.
    Everyone's Max HP raises 300 points.
    <White Mage> OH SHIT ORANGE HP THIS SKELETON IS RAPING ME!!1

    Warrior throws his Juggernaut but misses the Decorative Weapon.
    <Warrior> OH SHIT MY 28MIL JUGGERNAUT GONE!!1

  7. #27
    Old Merits
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    BLM casts Thundaga III
    BLM casts Blizzaga III
    PLD COVER!
    BLM casts stoneskin
    PLD casts Flash
    PLD casts Cure IV (Interupted)
    WHM uses Divine Seal
    WHM has insufficient MP to cast Cure V
    BLM casts drain
    WHM has insufficient MP to cast Cure III
    WHM has insufficient MP to cast Cure II
    WHM has insufficient MP to cast Cure
    PLD DIES

  8. #28
    Relic Shield
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    Quote Originally Posted by Hirronimus
    They just need to beef up Fusion.
    He's right in this sence, Distortion is over used is because *good* fusion and fragmentation openers are few and far between, fragmentation gets some love 60+ but fusion openers suck until lol asurian, lvl72. They need to add some b and c elements to certian low level weaponskills so fusion and fragmentation can be opened without a stun ws.

  9. #29
    Official THE Alpha and Omega
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    Quote Originally Posted by XxSlusherxx
    Quote Originally Posted by Hirronimus
    They just need to beef up Fusion.
    He's right in this sence, Distortion is over used is because *good* fusion and fragmentation openers are few and far between, fragmentation gets some love 60+ but fusion openers suck until lol asurian, lvl72. They need to add some b and c elements to certian low level weaponskills so fusion and fragmentation can be opened without a stun ws.
    I'd say thats a decent idea. I also think they need to beef up Banish damage because one reason Fusion isn't often used is because one of the elements is pointless to burst off of.

    Oh, and Hirro, Light as an element doesn't really encompass Thunder, Fire, and Wind. Only as a skillchain. Remember, the level one skillchain Transfixiation is pure light elemenal. As far as I know, Golems don't resist thunder more than, say, water. They resist Light spells like banish. I believe they are actually weak to Fire (much Arcana is at least.)

  10. #30
    HABS SUCK!!!!!
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    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by XxSlusherxx
    Quote Originally Posted by Hirronimus
    They just need to beef up Fusion.
    He's right in this sence, Distortion is over used is because *good* fusion and fragmentation openers are few and far between, fragmentation gets some love 60+ but fusion openers suck until lol asurian, lvl72. They need to add some b and c elements to certian low level weaponskills so fusion and fragmentation can be opened without a stun ws.
    I'd say thats a decent idea. I also think they need to beef up Banish damage because one reason Fusion isn't often used is because one of the elements is pointless to burst off of.

    Oh, and Hirro, Light as an element doesn't really encompass Thunder, Fire, and Wind. Only as a skillchain. Remember, the level one skillchain Transfixiation is pure light elemenal. As far as I know, Golems don't resist thunder more than, say, water. They resist Light spells like banish. I believe they are actually weak to Fire (much Arcana is at least.)
    The reason distortion is a popular skillchain is every fucking mob in the game is weak to ice.

    The only mobs in the game that arent weak to ice are ghosts and gigases, how often do you xp on those ??

  11. #31
    Mutya
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    neat.

  12. #32
    Chram
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by XxSlusherxx
    Quote Originally Posted by Hirronimus
    They just need to beef up Fusion.
    He's right in this sence, Distortion is over used is because *good* fusion and fragmentation openers are few and far between, fragmentation gets some love 60+ but fusion openers suck until lol asurian, lvl72. They need to add some b and c elements to certian low level weaponskills so fusion and fragmentation can be opened without a stun ws.
    I'd say thats a decent idea. I also think they need to beef up Banish damage because one reason Fusion isn't often used is because one of the elements is pointless to burst off of.

    Oh, and Hirro, Light as an element doesn't really encompass Thunder, Fire, and Wind. Only as a skillchain. Remember, the level one skillchain Transfixiation is pure light elemenal. As far as I know, Golems don't resist thunder more than, say, water. They resist Light spells like banish. I believe they are actually weak to Fire (much Arcana is at least.)
    The reason distortion is a popular skillchain is every fucking mob in the game is weak to ice.

    The only mobs in the game that arent weak to ice are ghosts and gigases, how often do you xp on those ??
    And because Ice is the highest damage tier next to Thunder, and after 51, BLMs tend to stick to Ice for the extra Elemental Magic, ontop of mobs hardly ever being resistant to it, and it being the second highest tier spell in damage.

  13. #33
    Official THE Alpha and Omega
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    Quote Originally Posted by NynJa
    The reason distortion is a popular skillchain is every fucking mob in the game is weak to ice.

    The only mobs in the game that arent weak to ice are ghosts and gigases, how often do you xp on those ??
    Ice is definately overrepresented as a weakness on easily XPable mobs, but also distortion has great openers and closers throughout the game. And Blizzard is the 2nd most powerful nuke. And the 1st strong SC people usually see is ___ > Viper Bite, so Distortion just looks that much better to nublets.

  14. #34
    killerc4
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    if the new mazurka pulls as much hate as the original, and with all the evasion/defense/haste songs plus loads of -% dmg available to bard we might be seeing a whole new wave of tanks that were never originally intended.

  15. #35
    The Once and Future Wamoura
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    BRD/NIN tank?
    I think I've heard of that somewhere before :wink:

  16. #36
    Yoshi P
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    lol I was gonna post a link from KI... too lazy.

  17. #37
    Salvage Bans
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    need to make it so rng slug shot misses as much as rampage

  18. #38
    killerc4
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    I've seen the brd/nin tank thread XD im just saying that with another mazurka it will be much much easier to keep hate alternating the two songs, if you double march yourself it should bring down mazurka timers and blink timers enough to let you tank easily. max -%dmg gear even if you get hit for awhile it shouldnt be much of a problem. but yeh I know it was possible before but an extra mazurka might make it a mainstream tank.

  19. #39
    Yoshi P
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    You do realize Mazurka wears off once you hit or get hit by monster, right? RIGHT?

  20. #40
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    mazurka leaves, the hate doesnt haha.

    died as brd fighting flowers in sea cuz i wasnt paying attention and sang mazurka. then the war and nin couldnt get hate off me for anything.

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