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Thread: Job Adjustments     submit to reddit submit to twitter

  1. #61
    Old Merits
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    Shut up before you get yourself hurt maxx.

  2. #62
    ٩๏̯͡๏)۶

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    These updates are pretty good! I like them, Im happy they mentioned stuff about BST, im getting the feeling they're getting more in touch with the consumers instead of acting like robots about everything.

    Black Mage
    We recognize that black mage is a very powerful job. We see that a lot of players are forming parties with just black mages, and we would like to change that. We do not plan to weaken the job, but we want to create benefits for partying with other jobs. We are also considering adding new magic to the black mages’ repertoire.

    YAAAAAAAAAAAAAAAY My dynamis LS wont get nerfed ^_^

    Im also interested in what type of spells a RDM will get, hopefully like old FF's, we'll get Confuse, or perhaps even stop

  3. #63
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    Quote Originally Posted by Lordwafik
    These updates are pretty good! I like them, Im happy they mentioned stuff about BST, im getting the feeling they're getting more in touch with the consumers instead of acting like robots about everything.

    Black Mage
    We recognize that black mage is a very powerful job. We see that a lot of players are forming parties with just black mages, and we would like to change that. We do not plan to weaken the job, but we want to create benefits for partying with other jobs. We are also considering adding new magic to the black mages’ repertoire.

    YAAAAAAAAAAAAAAAY My dynamis LS wont get nerfed ^_^

    Im also interested in what type of spells a RDM will get, hopefully like old FF's, we'll get Confuse, or perhaps even stop
    Dont get your hopes up Wafik. SE might be looking for a way to stop BLMzerg.

  4. #64
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Lordwafik
    These updates are pretty good! I like them, Im happy they mentioned stuff about BST, im getting the feeling they're getting more in touch with the consumers instead of acting like robots about everything.

    Black Mage
    We recognize that black mage is a very powerful job. We see that a lot of players are forming parties with just black mages, and we would like to change that. We do not plan to weaken the job, but we want to create benefits for partying with other jobs. We are also considering adding new magic to the black mages’ repertoire.

    YAAAAAAAAAAAAAAAY My dynamis LS wont get nerfed ^_^

    Im also interested in what type of spells a RDM will get, hopefully like old FF's, we'll get Confuse, or perhaps even stop
    Dont get your hopes up Wafik. SE might be looking for a way to stop BLMzerg.

    The orange text makes me think they're gonna change MB's.

    Example : MB Firaga3, party gets attack/STR bonus
    MB Thundaga3, Party gets DEX/crit hit bonus, etc. Gives more incentive to be invited to a melee party.

    I dont think they're gonna nerf parties (because lolvrtra if we're all nerfed), but they wanna give us an incentive to join parties, or they wanna give melee a reason to get us back (the only invites i seem to get on blm are manaburns.. yuk)

  5. #65
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    The reason people form parties with only black mages is because they can't get into burn parties But what they're saying is that they're going to reward mixed parties instead of nerfing lopsided ones. Sounds like a good plan to me.

    SE has never and will never care about endgame. They think this game is about earning xp.

  6. #66
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    Quote Originally Posted by aurik
    The reason people form parties with only black mages is because they can't get into burn parties But what they're saying is that they're going to reward mixed parties instead of nerfing lopsided ones. Sounds like a good plan to me.

    SE has never and will never care about endgame. They think this game is about earning xp.
    I think SE thinks that is what endgame is. Gotta do endgame to get your matt cap. Gotta add a bunch of rare/ex low lvl junk that a normal low lvl player can never get their hands on. All for our endgame players.

  7. #67
    Cerberus
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    Quote Originally Posted by Lordwafik
    Quote Originally Posted by NynJa
    Quote Originally Posted by Lordwafik
    These updates are pretty good! I like them, Im happy they mentioned stuff about BST, im getting the feeling they're getting more in touch with the consumers instead of acting like robots about everything.

    Black Mage
    We recognize that black mage is a very powerful job. We see that a lot of players are forming parties with just black mages, and we would like to change that. We do not plan to weaken the job, but we want to create benefits for partying with other jobs. We are also considering adding new magic to the black mages’ repertoire.

    YAAAAAAAAAAAAAAAY My dynamis LS wont get nerfed ^_^

    Im also interested in what type of spells a RDM will get, hopefully like old FF's, we'll get Confuse, or perhaps even stop
    Dont get your hopes up Wafik. SE might be looking for a way to stop BLMzerg.

    The orange text makes me think they're gonna change MB's.

    Example : MB Firaga3, party gets attack/STR bonus
    MB Thundaga3, Party gets DEX/crit hit bonus, etc. Gives more incentive to be invited to a melee party.

    I dont think they're gonna nerf parties (because lolvrtra if we're all nerfed), but they wanna give us an incentive to join parties, or they wanna give melee a reason to get us back (the only invites i seem to get on blm are manaburns.. yuk)
    lol wouldn't that be funny if SE did that? Give BLMs a reason to MB Stone to give PLDs in their PT more VIT.

  8. #68
    Bagel
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    Great going to nerf my nin and they still don't get why drk sucks...

    OHH wait i quit nin n drk am a blm now.. w00t ww00t not gettin nerfed! lmao like they would actually nerf the only job in FFXI and works right..

    Well im still taking nin to 75 so i hope they don't nerf it 2 hard >.>

  9. #69
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    They just need to make it so you get more exp based on the different jobs in your pt. SAy, for every different job in a party you get +10exp per kill.. 5/6 different jobs = +60 exp per kill. 5blm rdm, +20exp see what im gettin at? Maybe even add another +exp for having all diff jobs or 5+ diff jobs. Does not apply to alliances.

  10. #70
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    Quote Originally Posted by RustyMetal
    They just need to make it so you get more exp based on the different jobs in your pt. SAy, for every different job in a party you get +10exp per kill.. 5/6 different jobs = +60 exp per kill. 5blm rdm, +20exp see what im gettin at? Maybe even add another +exp for having all diff jobs or 5+ diff jobs. Does not apply to alliances.
    I think that's a good way to get blms to not manaburn and still get a lot of exp. However I highly doubt SE will do that or any +exp for different PT members in a PT.

  11. #71
    The Sig...
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    MBs should be like, MB Fire, lower mobs defense (STR+), MB thunder, increase criticals taken, (DEX+), MB stone(lol), lower attack,(D)


    Well, thats how SE would interpet it.

  12. #72
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    SE has never and will never care about endgame.
    They do care, it's just they don't know how to. You can tell they really try sometimes, but just don't get it. Excluding gear/crafting/merits, Limbus and Apoc Nigh are the only good end-game additions CoP gave us(I might have missed one or two other ones; CoP missions count as 'all levels' content). Dynamis and Sea were planned out very poorly and could be fixed with little effort. If they never cared about the end-game, there wouldn't be enough content to support an end-game LS or this website. There is a lot of end-game content that works already. Its obvious SE want to make 'everyone' content, not just focus on end-game, which isn't done a lot and I think its good. However, back to the point. They just don't get it.

  13. #73
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    SE's take on endgame is the uncle that got you through college, but molested you on the way there.

    -CR

  14. #74
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    want to make whms important? haste 2, nuff said.

    want to balance drk drg sam? 2hand weapon fix

    did I miss anything?

  15. #75
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    Quote Originally Posted by XxSlusherxx
    want to make whms important? haste 2, nuff said.

    want to balance drk drg sam? 2hand weapon fix

    did I miss anything?
    There is no seperate 2 hand weapon formula, theres just no bonuses and there need to be considering how single handed weapons can be backed with a stat helping offhand weapon or shield whereas two handed weapons have no such option. Theres also the issue where Dual Wield 2 increases 1h weapons by 15% and theres no such option for 2h weapons. There is no "Attack+30 Str+3 Good DMG and oh you can use another stat weapon KEKEKE" 2h weapon. The best scythe is acc+2 mag acc+2. Give something that gives 2h weapons 15% bonus and all those stat bonuses and it wouldn't be unbalanced. If the scythe bonus is strong enough, it will fix the problem however, but if its less than a 15% damage increase, theres no chance in hell.

    Oh and anybody who thinks WHMs suck really is stupid. They aren't made for all parties, but no job is.

  16. #76
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    I'm really tired of this, please go read the other 500 threads where I have explained it. I have a rampager, the SAME BASIC CONCEPT as destroyers, and I don't hear anyone saying destroyers suck. however I almost always use axes.

    this is not at all the reason, damage rating on weapons has extremely diminishing returns. this needs to be fixed, end of problum.

    EDIT: I'm not saying whm sucks, but for a non-krt burn party, it's convert vs. R2...

  17. #77
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    Now that I think about it, I think that if WHM get this ability, it will be the coolest thing ever. I think it will really help in parties.

    crappy mage: Hey I'm out of mp, could you give me some?

    WHM: No.

  18. #78
    Sea Torques
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    I am looking forward to how they will make WHM better at being WHM-ish, Cure Potency Traits would be nice, I have never really felt replaced in parties by other jobs though, the only time I feel like that is when the BLM or RDM decides to Cure to full all of the people I just regen'd.
    Being able to share MP with others sounds a bit odd, like someone else said, WHM might end up being a MP source for other jobs like BLM or something, otherwise I don't see much point to it, wouldn't give others MP so that they could cure, unless it was a PLD for getting hate or something, because WHM's cure would be more potent than other jobs cures. Maybe could give their MP to the RDMs to help them a bit while waiting on Convert timer in case they get overwhelmed refreshing, enfeebling, etc. and are getting low on MP


    Auto-refresh for PLD sounds so... great..
    I prefer Ninja tanks, although a good PLD can usually end up tanking well enough that I use about same amount of MP on them as I do a NIN

  19. #79
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    Cure potency is so blah and unoriginal. I'd rather they try something new, like a trait that randomly nullifies any emnity gained from casting a spell, or increased casting distance, or adding spells that combine cure and erase, or cure and regen.

  20. #80
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    Quote Originally Posted by Janice
    Cure potency is so blah and unoriginal. I'd rather they try something new, like a trait that randomly nullifies any emnity gained from casting a spell, or increased casting distance, or adding spells that combine cure and erase, or cure and regen.
    I like pulling hate as WHM ; ; It is so hard to do that, it feels like an accomplishment when it happens

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