Code:
Healer's Earring - Latent Effect: Enmity -1
Killer Earring - Latent Effect: Attack +5
Magician's Earring - Latent Effect: MP +30
Mercenary's Earring - Latent Effect: Vitality +2
Pilferer's Earring - Latent Effect: Dexterity +2
Singer's Earring - Latent Effect: Evasion +5
Trimmer's Earring - Latent Effect: Accuracy +5
Warlock's Earring - Latent Effect: MP Regeneration While Healing +1
Wizard's Earring - Latent Effect: Elemental Magic Skill +5
Wrestler's Earring - Latent Effect: HP +30
Wyvern Earring - Latent Effect: Haste +5%
Ashigaru Earring - Latent Effect: Parrying Skill +5
Beater's Earring - Latent Effect: Ranged Accuracy +3
Esquire's Earring - Latent Effect: Defense +5
Genin Earring - Latent Effect: Agility +4
I can understand some of these earrings to be in relation to passive job trait aspects, but some just don't make sense.