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View Poll Results: Which would you have, if you could only choose one? 75mnk is the only job you have lvld.

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  • Shura Togi

    87 37.50%
  • Osode

    145 62.50%
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  1. #261
    Ridill
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    Quote Originally Posted by nivlakian
    Quote Originally Posted by Septimus
    Quote Originally Posted by Eternus
    I watch RDM solo Ose and Narashima on a regular basis lmao. I do not even think most NIN can solo Ose... There are countless examples. RDM can solo Ullikummi and his placeholders as well.. also RDM can solo Zipacna. Can keep on going. How about RDM soloing Aquarious... or RDM vs 40 cap ENM in Riverne (I soloed that myself on my 37 RDM and got 3k xp and 2mil of drops). The list goes on and on and on.
    BLMs solo Ose and Aquarius, and may I add, faster than a Red Mage. I've never seen anyone solo Ullikummi and considering that it has AoE weaponskills and AoE spells and takes a shit-ton of gear to silence it, which would take a lot of skill and items to solo.
    I can't imagine Ullikummi would be that difficult with crimson cuisses, gravity, and perhaps /NIN as well. It may take a while, but if he can't catch/hit you... you wouldn't die.
    I don't consider using DoT spells and kiting to be soloing, I think that is cheating. But that's just my opinion.

  2. #262
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    Quote Originally Posted by Septimus
    As for the Monarch Linn ENM, how did you get the Giant Scale to get to it? Even on my 50 RDM with capped elemental skill, the Pyrodrakes (level 52-55) resist the living crap out of my elemental damage. Even if you went to Riverne - Site #A01 to fight the level 42-45 Firedrakes, they will resist about as often. (But I will admit that Chainspell does own the mob in "Fire in the Sky", but only because it is a short fight with burst damage and fairly weak to nukes.)
    I see rdm/nin's solo the firedrakes in B01 all the time.

    Mix of their 2-3 highest dmg spells mixed in with a touch of gravity and a sprinkle of bind/sleep. /nin is just for reliable shadows.

  3. #263
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    Quote Originally Posted by aurik
    TP-free hate-free 500+ dmg bursts on HNM every 50 seconds from out-of-AoE range broken? No way :O

    And before someone mentions the MP issue, you can rotate smns once you have enough. Obviously you need more smns and less monks lol. But it's ok because I'm sure there's enough 3rd-job-merit-onry monks in the shell to whore all the good mnk drops anyway :D
    Give the HNM a massive range AOE hate reset move that does silence, max MP down and gravity.

  4. #264
    Bagel
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    Quote Originally Posted by Septimus
    Quote Originally Posted by nivlakian
    Quote Originally Posted by Septimus
    Quote Originally Posted by Eternus
    I watch RDM solo Ose and Narashima on a regular basis lmao. I do not even think most NIN can solo Ose... There are countless examples. RDM can solo Ullikummi and his placeholders as well.. also RDM can solo Zipacna. Can keep on going. How about RDM soloing Aquarious... or RDM vs 40 cap ENM in Riverne (I soloed that myself on my 37 RDM and got 3k xp and 2mil of drops). The list goes on and on and on.
    BLMs solo Ose and Aquarius, and may I add, faster than a Red Mage. I've never seen anyone solo Ullikummi and considering that it has AoE weaponskills and AoE spells and takes a shit-ton of gear to silence it, which would take a lot of skill and items to solo.
    I can't imagine Ullikummi would be that difficult with crimson cuisses, gravity, and perhaps /NIN as well. It may take a while, but if he can't catch/hit you... you wouldn't die.
    I don't consider using DoT spells and kiting to be soloing, I think that is cheating. But that's just my opinion.
    Then how exactly would you do it? Surely you don't have the means to straight up fight it without outside help.

  5. #265
    Ridill
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    Quote Originally Posted by Eternus
    Quote Originally Posted by aurik
    TP-free hate-free 500+ dmg bursts on HNM every 50 seconds from out-of-AoE range broken? No way :O

    And before someone mentions the MP issue, you can rotate smns once you have enough. Obviously you need more smns and less monks lol. But it's ok because I'm sure there's enough 3rd-job-merit-onry monks in the shell to whore all the good mnk drops anyway :D
    Give the HNM a massive range AOE hate reset move that does silence, max MP down and gravity.
    People will resort to BPing only every 1:30, and then running way out of range to rest. Echo drops + remedy + erase if you get hit with the AoE. Not that he'd be using it much, since smn BP give 0 TP.

  6. #266
    Yoshi P
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    Keywords: Duelist and Fencer. That imo implies melee. No way in hell can RDM solo melee serious HNM and/or monster to be considered overpowered is my point.

    Ok, so I did solo Bloodthirster as RDM/NIN, but going against something that puts detrimental effects on you, such as Paralyze and Blind, wouldn't be wise choice for any RDM.

  7. #267
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    K nerf SMN.. damn SE lol. Can anyone think up anything a possible HNM could use to make it worthless for SMN to use BP burn on? On Ifrit I got damn sick of seeing the SMNAssociation farm the CoP wyrms....

  8. #268
    Ish
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    In a matter of 2 hours I've seen you ask for NIN RDM and SMN nerfs. I'm becoming concerned.

  9. #269
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    Quote Originally Posted by Eternus
    K nerf SMN.. damn SE lol. Can anyone think up anything a possible HNM could use to make it worthless for SMN to use BP burn on? On Ifrit I got damn sick of seeing the SMNAssociation farm the CoP wyrms....
    Hmm, I think it'd maybe have to be a mob with damage caps on it similar to the Golem in Dynamis-Qufim. Something that takes 0 magical damage and capped at some number for physical damage. In that case you'd have to rely on DoT jobs to kill it.

    That's all I can think of at the moment and it's probably not well thought out.

  10. #270
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    Quote Originally Posted by Ish
    In a matter of 2 hours I've seen you ask for NIN RDM and SMN nerfs. I'm becoming concerned.
    haha I do not necessarily want them to be nerfed, but if you can't design a NM to make it so someone can't use 18 of a particular job on it.. then you have a problem. RDM and NIN are strong, but require more skill to be considered to be overpowered than a SMN does. SMNburning things is just lame, plain and simple. The only time you will see 18 of any other job take something as powerful as a CoP wyrm is maybe BLMs... which really has been discussed as well.

    I take back the RDM and NIN shit I guess... if you nerf them you would hurt the game overall. There just has to be a way to stop people from using 18 SMN to kill everything in the game.

  11. #271
    Ridill
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    Quote Originally Posted by Charitwo
    Quote Originally Posted by Septimus
    Quote Originally Posted by nivlakian
    Quote Originally Posted by Septimus
    Quote Originally Posted by Eternus
    I watch RDM solo Ose and Narashima on a regular basis lmao. I do not even think most NIN can solo Ose... There are countless examples. RDM can solo Ullikummi and his placeholders as well.. also RDM can solo Zipacna. Can keep on going. How about RDM soloing Aquarious... or RDM vs 40 cap ENM in Riverne (I soloed that myself on my 37 RDM and got 3k xp and 2mil of drops). The list goes on and on and on.
    BLMs solo Ose and Aquarius, and may I add, faster than a Red Mage. I've never seen anyone solo Ullikummi and considering that it has AoE weaponskills and AoE spells and takes a shit-ton of gear to silence it, which would take a lot of skill and items to solo.
    I can't imagine Ullikummi would be that difficult with crimson cuisses, gravity, and perhaps /NIN as well. It may take a while, but if he can't catch/hit you... you wouldn't die.
    I don't consider using DoT spells and kiting to be soloing, I think that is cheating. But that's just my opinion.
    Then how exactly would you do it? Surely you don't have the means to straight up fight it without outside help.
    That's my point, there is no way for a RDM to fight Ullikummi straight on.

    But you could do the same thing with BLM or DRK who sub NIN that have movement and refresh gear with Bio II, or even a NIN with Dokumori.

  12. #272
    Ridill
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    Quote Originally Posted by Eternus
    I take back the RDM and NIN shit I guess... if you nerf them you would hurt the game overall. There just has to be a way to stop people from using 18 SMN to kill everything in the game.
    There is a very simple way. Give mobs constant TP gain so that alliances won't get their asses kicked by TP moves when you have 12-14 people swinging weapons at it.

  13. #273
    Sea Torques
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    SMN bloodpacts are hate free and awesome, but not tp free (all lvl70 ones especially are physical ones). Only thing I know that causes dmg and is tp free is chiblast.

    There are some hNMs where tons of monks can be used strategically, for example on ug.pendant mob, he spams death which is not stunnable etc, but multiple monks hasted or hundred fisting or both will interrupt all its spells including any and all death spells.

    The new 18man avatar battles are also really melee friendly and blms are kinda useless. The elementals that accompany the avatars there are really weak to melee (way waay different than normal elementals), and avatars themselves, especially in the final carbunclex5 fight are almost completely resistant to magic and really weak to melee.

    MNK can solo ulli np but very slowly. All you do is run around in circle boosting and then chiblast for 1k+ every 3min. As you can imagine this being the only dmg takes quite a while. Ulli walks slowly even without gravity (same as you basically, not faster) and is not very smart so he stops to cast weak spells like diaga and banishga, so he never catches up to you. You have to pay attention not to pass him in circle so he doesn't get you in the opposite direction though. Osode light+50 helps, /whm or /nin are both ok too, different tradeoffs. Chakra for instant 320 hp or so every 5 min to compensate for dmg from all the spells.

  14. #274
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    Yeah I was talking about a worthwhile HNM.. ugg pendant NM is cool and all but it drops something just for BLM. The new avatar battles kinda suck (nothing important dropwise) and SMN can own them too lol... Hell SMNs could beat Ugg pendant NM also.

  15. #275
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    Quote Originally Posted by genome
    SMN bloodpacts are hate free and awesome, but not tp free (all lvl70 ones especially are physical ones). Only thing I know that causes dmg and is tp free is chiblast.
    I don't think SMN Lv70 BP give TP, but I don't remember exactly atm. Someone else can post on that.


    Quote Originally Posted by Genome
    There are some hNMs where tons of monks can be used strategically, for example on ug.pendant mob, he spams death which is not stunnable etc, but multiple monks hasted or hundred fisting or both will interrupt all its spells including any and all death spells.
    The spells aren't necessarily interrupted because he is being hit. For that particular NM, if he switches hate during cast, it will say the spell was interrupted. You can see it occur if you properly bounce hate and time spells between 2 BLMs.


    Quote Originally Posted by Genome
    The new 18man avatar battles are also really melee friendly and blms are kinda useless. The elementals that accompany the avatars there are really weak to melee (way waay different than normal elementals), and avatars themselves, especially in the final carbunclex5 fight are almost completely resistant to magic and really weak to melee.
    BLM do fine against the avatars and elementals in those BCs. They also do fine against the avatars in the Carby BC. It's only carbuncle himself that heavily resists magic. You can pretty much instantly burn the summoned avatars to the ground with BLM.

  16. #276
    Sea Torques
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    I had blms in PT a few of the times i did it, and even summoners tried from time to time to use magic BPs, they really did not do much to avatars, carbuncle didn't seem to be the only one resistant to magic.

    If they had normal elementals etc instead of these special ones weak to melee then you would need blms, but really you could do these fine, even with a normal alliance, definitely without any blms, perhaps even without smns.

    In terms of reward, at least for mnk Carbuncle's pole is pretty awesome, I use mine a lot over kirin etc for things like full swing or spirit taker.

    For interruption when hate is changed, it doesn't work that way for normal spells, perhaps death is a special case, the only one i ever heard that is an exception though, but any other spell like burst etc, you can see it doesn't get interrupted ever even if hate obviously was switched (e.g., bard pulls a skeleton mage, monks voke it, if bard doesn't run out of range, he still gets bursted).

    Still very sure smn bloodpact gives mob tp. You can test the usual way with bst charming a mob after bloodpact and then checking with <pettp>

  17. #277
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    The interruption thing does not work on normal mobs, I said for that particular NM it does.

    Edit:

    Also, here's some pics from the 18man avatar bcs.

    http://img132.imageshack.us/img132/4...vibcdmg3fm.jpg

    http://img132.imageshack.us/img132/5...anbcdmg3gq.jpg


    That's not good damage?

  18. #278
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    Quote Originally Posted by genome
    There are some hNMs where tons of monks can be used strategically, for example on ug.pendant mob, he spams death which is not stunnable etc, but multiple monks hasted or hundred fisting or both will interrupt all its spells including any and all death spells.
    As someone who used to farm those pendants before some jews undercut it to shit, let me assure you that interrupting Culberry's magic is not done via stun or by hard melee shots.


    Though it seems that nivlikan allready told you how the interrupt works.

  19. #279
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    LV70 BP give no mob TP. SMN that Assault -> BP should be shot in the face repeatedly.

  20. #280
    Bagel
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    Quote Originally Posted by Septimus
    But you could do the same thing with BLM or DRK who sub NIN that have movement and refresh gear with Bio II, or even a NIN with Dokumori.
    NIN's movement gear is only at night and that won't be enough, actually one of the few jobs that probably COULDN'T do it that way. If you're going to count something as weak as ninja poison then any job with +movement can do it, WHM/NIN with herald's gaiters and Dia, MNK/NIN with herald's gaiters and chi blast, BRD/NIN with herald's gaiters and elegy, DRG/NIN with crimson and jump, THF/NIN with boots and darts etc.

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