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View Poll Results: Which would you have, if you could only choose one? 75mnk is the only job you have lvld.

Voters
232. You may not vote on this poll
  • Shura Togi

    87 37.50%
  • Osode

    145 62.50%
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Results 41 to 60 of 308
  1. #41
    Ridill
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    Simple answer to this thread is get whatever you can get.

    Togi is better but more expensive and risky

    Osode is decent, easier to get and more versitile in a way, but honestly for melee's 10str/dex/whatever isn't going to help much when you can have so much better (acc+atk=meat, oh I love you). If I had Togi to use I would, but I don't so I live with Osode.

    Use whatever you can get and be grateful for it, if you can get Togi though I suggest that.

  2. #42
    Bagel
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    Quote Originally Posted by Elcura
    Simple answer to this thread is get whatever you can get.

    Togi is better but more expensive and risky

    Osode is decent, easier to get and more versitile in a way, but honestly for melee's 10str/dex/whatever isn't going to help much when you can have so much better (acc+atk=meat, oh I love you). If I had Togi to use I would, but I don't so I live with Osode.

    Use whatever you can get and be grateful for it, if you can get Togi though I suggest that.
    Long time no see Ulmega!


    Ohh and on the topic of the armors i would like for everything but merit pt's Osode +5 atk +5acc +crt hit rate +5def +mgk def etc, i like alot of shit boosted lol. For exp i would go Togi and make the bard sing march seeing im a haste whore.

    Come to think of it Togi aint that much better than nin af2 body +12 acc +16 atk.. and it's alot easier to get too lol!

    PS: Osode cause mnk is your onlly 75 job and Osode will be great for everything your gonna do on mnk would never need to take it off until you actually do get a togi and even then you would use that just for exp so it's an extra when Osode will be all around for you. The people saying Togi is what you should get are most likely people with multiple jobs at 75 and well use mnk for merit pt's onry lol

  3. #43
    Chram
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    Quote Originally Posted by Onizuka
    Ohh and on the topic of the armors i would like for everything but merit pt's Osode +5 atk +5acc +crt hit rate +5def +mgk def etc, i like alot of shit boosted lol. For exp i would go Togi and make the bard sing march seeing im a haste whore.
    Off-topic: MND doesnt help Magic Defense persay, like the Magic Defense Job Trait given from WHM. If you equip more MND, Hurricane Wing won't do any less, spells won't. (straight up that is, it may increase the chance of resist possibly.)

  4. #44
    Genoslut
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    Quote Originally Posted by Lockecole
    Quote Originally Posted by Onizuka
    Ohh and on the topic of the armors i would like for everything but merit pt's Osode +5 atk +5acc +crt hit rate +5def +mgk def etc, i like alot of shit boosted lol. For exp i would go Togi and make the bard sing march seeing im a haste whore.
    Off-topic: MND doesnt help Magic Defense persay, like the Magic Defense Job Trait given from WHM. If you equip more MND, Hurricane Wing won't do any less, spells won't. (straight up that is, it may increase the chance of resist possibly.)
    The more INT you have, the less damage you will take from Magic-based attacks.

  5. #45
    Sea Torques
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    Quote Originally Posted by Valley
    Quote Originally Posted by Russta
    Quote Originally Posted by aurik
    The amount of misinformation in this thread is staggering.
    Amen.

    I was going to make a post here stating why Togi destroys Osode but then I realised that the majority posting here are KI sushi eaters and decided against it.
    Russta, I would very much appreciate a post promoting why the Togi is better. Most of the posts so far are discussing why Osode is better, I'd love to hear a Togi argument as well.
    Same. I'm a closet Russta fan >.> and would like to hear how you play your mnk~

  6. #46
    The Sig...
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    I'm surprised someone didnt throw out a random parse.

  7. #47
    Campaign
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    Someone fetch Onorgul prz?

  8. #48
    Sea Torques
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    I have to agree with Skyylya, Osode for monk imo is much better than togi.

    When you compare Osode and S.togi you should consider the extra stats too (like Onizuka also mentioned):
    +10 DEX means an extra +5 acc AND higher chance of criticals
    +10 AGI = +5 evasion AND higher chance of guard/parry/counter
    +10 MND = ~100 extra chi dmg on JailerOfLove/Kirin/<insertHNM/BC>
    +10 VIT = less damage taken especially while counterstancing
    +10 MND and INT are increased resistance to spells and enfeebles
    +10STR = +5atk and extra fSTR bonus on ws (modifiers on asuran are only 10% for both str and vit though)

    So the only slight advantage S.Togi gives is +5 acc +15 atk at the cost of HP,MP, evasion, critical hit rate, higher chance of guard skillup etc

    In xp PTs = KRT, your xp per hour will not change a bit from just 15 atk and 5 acc, it just isn't noticeable enough and the main factor in losing a chain is running out of mobs or status effects not cured fast enough (e.g. para etc) or no banish on ghosts etc. In fact even the extra stats on osode probably won't matter as much except for criticals and defensive aspects like evasion guard def and vit, because with bard and good equip you're already doing 1200-1300 asurans and owning everything so quickly.

    For soloing (e.g., xp with your NPC, or as mnk/nin on occasional NM, farming, etc) again osode is your best bet, you need all the extra defensive stats you can and togi is too atk-oriented.

    for big hNMs, on some (like Kirin) you will end up chiblasting and kiting almost the whole fight, so again osode is better. On others like proto-ultima or 18-man alliance avatar fights etc, atk won't matter much at all, mobs have insane defense and the bulk of your damage will be from critical hits alone (normal hits from you or pimped wars are 0-10, critical hit ~90+)

    So again to answer the question if you have to have just one, while togi gives a bit more boost to 2 offensive stats (+15 atk and +5 acc) osode is all-around much better (+critical hits, +chi dmg, +tons of defensive skills)

  9. #49
    Black Belt
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    If MNK is your only job go for Osode, since obviously you will chi blast whenever you aren't meleeing etc. If you have much better MA type jobs leveled like me for example, go for Togi, since you WILL outperform osode in KRT with correct food/songs (minuet/march pwns), especially if you PT with a set group that also has uber equip/merits and knows what to do down there.

  10. #50
    Relic Shield
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    For XP and most "meleeing" situations, Togi blows Osode away.

    However, if I could have one, and ONLY one... I'd pick Osode. It's more versitle overall.

  11. #51
    Bagel
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    Quote Originally Posted by Francisco
    If I could have one, and ONLY one... I'd pick Osode. It's more versitle overall.
    Which is what he asked and i think we all agree it's the best choice for someone with only mnk at 75 and can only obtain one of the 2 for all around use.

  12. #52
    Ridill
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    Quote Originally Posted by genome
    +10 DEX means an extra +5 acc AND higher chance of criticals
    +10 AGI = +5 evasion AND higher chance of guard/parry/counter
    +10 MND = ~100 extra chi dmg on JailerOfLove/Kirin/<insertHNM/BC>
    +10 VIT = less damage taken especially while counterstancing
    +10 MND and INT are increased resistance to spells and enfeebles
    +10STR = +5atk and extra fSTR bonus on ws (modifiers on asuran are only 10% for both str and vit though)
    Extra vit won't do shit when you're counterstancing...
    Extra mnd is worthless because you basically never, ever resist.
    Extra agi is worthless because you have basically minimum evasion rate anyway, until you start stacking eva gears and then why aren't you using sh/+1.
    Extra int and str and dex are nice though.

    In xp PTs = KRT, your xp per hour will not change a bit from just 15 atk and 5 acc, it just isn't noticeable enough and the main factor in losing a chain is running out of mobs or status effects not cured fast enough (e.g. para etc) or no banish on ghosts etc. In fact even the extra stats on osode probably won't matter as much except for criticals and defensive aspects like evasion guard def and vit, because with bard and good equip you're already doing 1200-1300 asurans and owning everything so quickly.
    In KRT, Osode is quite good because basically with meat you can get over 90% acc. In other locations, notably golems or urange, the loss of 5 acc is significant.

    For soloing (e.g., xp with your NPC, or as mnk/nin on occasional NM, farming, etc) again osode is your best bet, you need all the extra defensive stats you can and togi is too atk-oriented.
    SH+1 only for soloing please.

    for big hNMs, on some (like Kirin) you will end up chiblasting and kiting almost the whole fight, so again osode is better.
    Yup, if you're a chi bitch, osode is hands down far and away best for the job.

    On others like proto-ultima or 18-man alliance avatar fights etc, atk won't matter much at all, mobs have insane defense and the bulk of your damage will be from critical hits alone (normal hits from you or pimped wars are 0-10, critical hit ~90+)
    False, I was hitting up to 50 per hand on temenos proto boss guy when I used berserk, around 20-30 without. Eating meat and an atk-tuned outfit btw. The whole fight I was thinking "damn if only we had a bard in the melee party I'd be dishing some really constant pain". I don't even have a togi. I pulled hate off the tank more than once. Togi would have DEFINITELY kicked ass here, an extra 100 attack from minuet+togi and damn....

    So again to answer the question if you have to have just one, while togi gives a bit more boost to 2 offensive stats (+15 atk and +5 acc) osode is all-around much better (+critical hits, +chi dmg, +tons of defensive skills)
    Defensive skills are moot, but yes Osode is more rounded.

  13. #53
    Chram
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    Quote Originally Posted by Aurik
    On others like proto-ultima or 18-man alliance avatar fights etc, atk won't matter much at all, mobs have insane defense and the bulk of your damage will be from critical hits alone (normal hits from you or pimped wars are 0-10, critical hit ~90+)

    False, I was hitting up to 50 per hand on temenos proto boss guy when I used berserk, around 20-30 without. Eating meat and an atk-tuned outfit btw. The whole fight I was thinking "damn if only we had a bard in the melee party I'd be dishing some really constant pain". I don't even have a togi. I pulled hate off the tank more than once. Togi would have DEFINITELY kicked ass here, an extra 100 attack from minuet+togi and damn....
    I'll have to second that. We were doing Ultima for our first time, so I didnt wanna fuck around. Used Red Curry /w Minuet/March...wow I totally fucked him up. Rampages for as high as 800-900, Ridill hit for 50+ sometimes, Axe way more. It was rediculous DoT. If we didnt have two SAMs SATAing the PLD/NINs, I would have died within the first 5mins.

  14. #54
    Bagel
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    Quote Originally Posted by aurik
    Extra int and str and dex are nice though.
    Which is why i only mentioned +5atk +5acc +crt hit rate and +mgk def^^

    Quote Originally Posted by aurik
    Defensive skills are moot, but yes Osode is more rounded.
    Correct me if am wrong but wont the extra HP(Cassie), Def, and +10vit(+5def -crit dmg) help while taking dmg in krt seeing your gonna be tanking here and there?(unless you sub nin)

  15. #55
    Campaign
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    [Derail] Aurik where the hell is my Elite Beret +1? [/derail]

    On topic kinda, I'd pick the togi purely for looks. My MNK is 46 so far, thus I won't attempt to put in any sensible input, but it's obvious to me that both pieces are excellent, else there wouldn't be this debate, so I'll go for the item I think looks nicer.

  16. #56

    Sweaty Dick Punching Enthusiast

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    To answer the OPs actual question: Osode because it has greater versatilty.
    To answer which is better for melee in Merits/endgame situations: Togi.

    In an ideal situation, Osode would only be blinked/chi gear. But if you have to take one and only one, go with osode.

  17. #57
    Ridill
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    Quote Originally Posted by Onizuka
    Quote Originally Posted by aurik
    Extra int and str and dex are nice though.
    Which is why i only mentioned +5atk +5acc +crt hit rate and +mgk def^^
    I wasn't speaking to you in my post.

    Quote Originally Posted by Onizuka
    Quote Originally Posted by aurik
    Defensive skills are moot, but yes Osode is more rounded.
    Correct me if am wrong but wont the extra HP(Cassie), Def, and +10vit(+5def -crit dmg) help while taking dmg in krt seeing your gonna be tanking here and there?(unless you sub nin)
    1) don't use cassie earring, retard. and if tarutarus can live in KRT wearing togi, you can live as elvaan without one.
    2) item def doesn't matter with counterstance up; it's literally disregarded by the game
    3) 10 vit isn't going to do shit when you have 50~something defense. It'll save you 5 damage maybe per hit taken. Not a big deal.

    My opinion, get the Togi and get a SH/+1 for soloing. You should be able to get both for the price of an Osode, assuming you have some way to get the abjuration.

  18. #58
    Hydra
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    Togi murders osode in merit parties. A long time ago I used to be a full time osode wearer because I thought the plus stats would make a big difference, but yeah, your party gets good and you'd wanna stack all that attack as you can.

    I was shocked at how much better I was doing when I swapped to being a full time togi user.

    If you solo a lot then sure, Osode is definently the piece of choice. Both are really good, but as far as which is better it really depends on what you do. If you merit a lot, I'd take the togi in a heartbeat.

    I have both, but nowadays the only time I put on my osode really is when I'm playing bard, or when I'm chi blasting.

  19. #59
    Sea Torques
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    The main question in the thread has been answered i think, but to comment on some of aurik's points:

    Quote Originally Posted by aurik
    SH+1 only for soloing please.
    SH+1 is really not that good for mnk soloing. 7 extra evasion and accuracy on body piece but you lose so much. Same for crow and raven, they are ok at lvl 50 or for the emnity- for crow in special situations but otherwise not very good. Monk has a great evasion rate and even better evasion and evasion skill gear. There are much better places to put evasion or evasion skill on than body, af1+ boots for dodge+10 more evasion, boxer's mantle for 10 more eva, opti hat, eva torque etc.
    AGI seems to help me more than evasion alone, and when I use counterstance and shadows I want to avoid criticals (VIT), counter (or evade) while I recast utsusemi, and increase critical hits for interrupting spells and more dmg the rest of the time.

    Quote Originally Posted by aurik
    Extra vit won't do shit when you're counterstancing...
    Extra mnd is worthless because you basically never, ever resist.
    Extra agi is worthless because you have basically minimum evasion rate anyway, until you start stacking eva gears and then why aren't you using sh/+1.
    Extra int and str and dex are nice though.
    I think we all agree dex str and int are nice.
    AGI is pretty awesome soloing imo. I swap in evasion skill+10 gloves or seiryu's +15 agi and seiryu's seem to be better at keeping me alive in a pinch. Evasion rate for monk is really high, like 3rd best in the game, and we have enough equip to go over thf's base evasion skill by 30 points or so. What we have really low is AGI, which is why I think +10 AGI is really good.
    VIT on counterstance is basically the only defensive stat you have left, enemy str - your VIT gets multiplied a couple times in the damage equations so I wouldn't discount it and critical hits are really a killer on counterstance and in general.

    It's good to know you can do good dmg meleeing as /war with berserk and atk food on proto-ultima. I was using it as an example (you can take other similar ones, limbus aspi, bahamut etc as well), and I was /nin with a more safe/defensive setup (it helped too, I got hit and drawn in a lot). And yes it's nice to have brds songs on and a PT/alliance setup where you can just sub war and still be safe but you can't always set it up that way.

    About cassie or intruder etc. there are situations where you actually want to wear them, for example when you are fighting weakened, which on big hard battles can happen a lot. In those situations all the mnk hp% gear is not all that great and if you want to have a safe 700-800 hp then fixed hp and mp->hp gear can help you more.

  20. #60
    Relic Weapons
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    sigh togi for xps but if you have to chose only one, get the osode yo

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