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  1. #21
    E. Body
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    They weakened NIN with an update with utsusemi, which more or less makes shadow absorbption = getting hit and losing HP which basically makes you lose hate. But NINs can't cure themselves or flash, or sentinel, shield bash, etc. Before NIN utsu hate loss nerf, it is wasn't very hard for NIN main to hold a mob for long periods of time over the DD jobs... but now, it's definetely harder.

    PLD is already extremely strong and very good at holding hate, 1mp/autorefresh 'fix' for PLD is crazy. Exping as PLD, with a brd and rdm, the PLD can take care of himself, and have enough MP to cure others in PT. With 6mp/tick+ PLD just can't be beat. (Cue: Naysayers, and people with WAR as their only job. Constructive criticism, is of course, OK.)

    The reason for the changes is because, like you've all said, a lot of PLDs suck. They either waste their MP too quick (Cure 4..) or don't use it at all. Or, we can blame it on the RDMs/BRDs :3

    I think the 1/mp a tick will make the good PLDs better, and the bad PLDs quit and level NIN- complete with scouter's rope and corse cape.

  2. #22
    Genoslut
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    I'm just glad that all these people realize that PLD is act.... oh wait.

    I think everyone that's posted in this thread leveled/has a PLD75. Hm.

    New requirement for LS I'll eventually make: Must have played a 75PLD for 20+ hours in multiple situations.

  3. #23
    Hydra
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    There is something VERY important that i would like to point out.

    Shield Block.

    From my own experience from playing PLD, I have been trying to come to conclusions between -% physical gear, and Shield Block gear. If you know how usefull shield block comes in then you will know what i mean. Will shield block traits be the new method for making the PLD eligible to tank NM that now adays only ninja can tank?

  4. #24
    Bagel
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    Quote Originally Posted by Kwijiboe
    They weakened NIN with an update with utsusemi, which more or less makes shadow absorbption = getting hit and losing HP which basically makes you lose hate. But NINs can't cure themselves or flash, or sentinel, shield bash, etc. Before NIN utsu hate loss nerf, it is wasn't very hard for NIN main to hold a mob for long periods of time over the DD jobs... but now, it's definetely harder.
    THANK YOU.


    Ohh and on another note...Hirro i was so waiting for you to say some dumbass shit,
    1. You basically repeated everything i said back at me like a fucking idiot..
    2. If you cant keep hate better than a nin lvling 1-75 you fucking suck balls cause not only does the mob pwn your hp it also pwns your mp and you cant even keep the party alive..pretty usless tank their hirro...

    For me i kno what im good at and wat im lacking i know the limits to my job.. Unlike you who thinks his perfect and so is his job...ya right lawl thats one thing i do hate about alot of plds it's like they come naturally stupid and cocky

    Ohh and please lvl Ninja and never lose hate with 4 blms in your party doing nothing but nuking.. plz go right ahead.. Ohh and when you fail..yes you will fail dumbass, stfu plz kthxbai..

  5. #25
    There are false prophets among us,
    who bring in damnable heresies,
    and bring upon themselves swift destruction.

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    Pld isn't broken, the damage ratios in this game are. The Def/Atk ratios and Vit/Str ratios against end-game mobs are broken.

    Pld/nin argueably is a better tank than Nin/War. In a situation where DD isn't a huge factor for hate, Pld/nin will usually generate more hate. Pld as a job isn't the problem here. Its the fact that even strats that involve Pld/War use tactics to Blink away damage(hi@AA rot). As you can see, there's nothing wrong with the job, its just that no matter how much VIT/DEF you pack on, you're still gonna be a much larger MP sink than a Blink tank would be due to the way the damage formulas work against PCs, and the extra hate you get will be miniscule compared to a Pld/nin because getting hit sheds a ton of hate.

    Edit: If SE wants to fix Pld/War to be on par with Blink tanks, make VIT and DEF actually have large noticeable differences against high level mobs when stacked.

  6. #26
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    Quote Originally Posted by Balduran
    There is something VERY important that i would like to point out.

    Shield Block.

    From my own experience from playing PLD, I have been trying to come to conclusions between -% physical gear, and Shield Block gear. If you know how usefull shield block comes in then you will know what i mean. Will shield block traits be the new method for making the PLD eligible to tank NM that now adays only ninja can tank?
    I'm a few levels from capped shield, and all I can say is I definetely prefer shield (occasional significantly lowered dmg +3/4 enmity + tutelary's 30HP) over Earth Staff.

    I had completely forgot about the shield changes they mentioned in those fan festival interviews.. however, as a 75 PLD, and no need for EXP PTs, I think the change is too little, too late, to get excited over. I don't see the overwhelming advantage of gaining TP when shield block procs, seems.. once again; more of a way to make PLDs as desirable as NINs for experience parties.

  7. #27
    Relic Weapons
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    personally yeah im looking more foward to a shield upgrade as well, i could totally live w/o auto refresh if they want to add it cool.

    but personally there are times for shield and times for e staff but personally i just rather have it that i could do away with e staff for good aside for times where i might need spirit taker , and just have more abilties focusing on the shield aside from just shield bash.

    but even that i could live without, buffs are cool but pld is fine imo. Maybe drags behind nin in the exp per hour potential as far as those 2 go, but end game everything is bassicly equal imo.

  8. #28
    Hydra
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    Quote Originally Posted by Kwijiboe
    Quote Originally Posted by Balduran
    There is something VERY important that i would like to point out.

    Shield Block.

    From my own experience from playing PLD, I have been trying to come to conclusions between -% physical gear, and Shield Block gear. If you know how usefull shield block comes in then you will know what i mean. Will shield block traits be the new method for making the PLD eligible to tank NM that now adays only ninja can tank?
    I'm a few levels from capped shield, and all I can say is I definetely prefer shield (occasional significantly lowered dmg +3/4 enmity + tutelary's 30HP) over Earth Staff.

    I had completely forgot about the shield changes they mentioned in those fan festival interviews.. however, as a 75 PLD, and no need for EXP PTs, I think the change is too little, too late, to get excited over. I don't see the overwhelming advantage of gaining TP when shield block procs, seems more of a way to get PLDs more invites than NINs.
    I agree with you, that equiping shield is more usefull than the earth staff. So if the occasional significant damage is lowered;

    example: Aura Statue hits Balduran for 120 points of damage
    Aura Statue hits Balduran for 30 points of damage ( with shield block in effect )

    you will not just benefit from shield block while equiping the sword and shield, but also the enmity on like Koenig Shield. I assure you that you HAVE to work on shield skill. goto more EXP parties with, solo crabs etc. The higher your shield skill is, the more it will kick in, and its very usefull as you can see the damage difference with the example i showed. So PLD will be getting hit for quite low damage.. which means the WHM will not have to waste a ton of MP to cure PLD, and the battle will be going on pretty well in this manner.

    There are some good points that i can think of right now, regarding gaining TP with shield block. Always remember that you have Spirits Within and Flat Blade. Spirits Within 300% = More hate, decent damage. Flat Blade = Stun, stun is very usefull in like parties in sky on Weapons when they do the wirl of gayness lol.

  9. #29
    Chram
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    I don't know why some people are bringing endgame into this discussion when they refer to PLD changes. (Yeah, I realize my initial comment was about endgame. >_>)I believe the difference is NIN/WAR being >>>>>>>>>>>>>>>>>>> better then PLD/WAR or PLD/NIN when it comes to merit PTs, and normal PTs.

    Get a good NIN/WAR, an uber NIN/WAR @75...and you're talking a job that can compete with Ridill WARs. SE is just trying to make it so that PLD is considered more often in EXP PTs, for other things it may open up...like the option of not needing a RDM for refresh, or other things.

  10. #30
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    Quote Originally Posted by Balduran
    There are some good points that i can think of right now, regarding gaining TP with shield block. Always remember that you have Spirits Within and Flat Blade. Spirits Within 300% = More hate, decent damage. Flat Blade = Stun, stun is very usefull in like parties in sky on Weapons when they do the wirl of gayness lol.
    Yea, I thought about spirits within and all that and the advantages of that on HNM, but we're (and I'm sure many servers) are at the point where taking out a weapon and putting away can make your NM go yellow, resulting in it getting stolen. So I didn't think of that as quite as an.. advantage, heh.

  11. #31
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    Give PLD Ridill

  12. #32
    Hydra
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    Quote Originally Posted by Shinryuu
    Give PLD Ridill
    That would be GREAT just for solo'ing or on low lvl mobs! but remember Joyeuse exists. I would disagree for PLD to use Ridill, reason is it that it will simply imbalance many jobs that can use the sword.

  13. #33
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    Quote Originally Posted by Shinryuu
    Give PLD Ridill
    Would also spawn more "who should ridill go to" threads. Can't have that.

    SAM SHOULD GET FIRST.

  14. #34
    Genoslut
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    Quote Originally Posted by Kwijiboe
    Quote Originally Posted by Shinryuu
    Give PLD Ridill
    Would also spawn more "who should ridill go to" threads. Can't have that.

    SAM SHOULD GET FIRST.
    e

  15. #35
    Campaign
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    Give BLM Ridill too prz I wanna miss stuff really, really fast. >_>

  16. #36
    Bagel
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    Quote Originally Posted by Shuemue
    Give BLM Ridill too prz I wanna miss stuff really, really fast. >_>
    LOL!

    PLD has an A+ skill in sword so DW Joy sword and Ridill might be pretty sick with full DD gear but wont be as pimp as a WAR or DRK with it so i don't see a PLD getting one anyway lol

  17. #37
    New Merits
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    Back on the Auto-Refresh issue... PLD ja's may generate more hate than a NIN's spells/voke, but lets not forget the very big timers they're on.
    Lets also not forget those galka that wear HP equips only, and run out of MP 3 minutes into a fight.
    "I'm out of MP! Kite! Hold back! omgz!"
    NIN, however, can brutally spam their enfeebling ninjutsu, with the only limit being inventory space.
    IMO the refresh just brings a balance between those.

  18. #38
    Relic Horn
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    I don't think Auto Refresh will break EXP as much as some people think it will. EXP'n both PLD and NIN I had very little hate problems levling up, on PLD I just rotated my cures and flash, and on NIN my DoT was a high as an average MNK.

    PLD has far more hate holding potential than NIN on HNM in my opinion, but honestly I have not done alot of HNM tanking as NIN. Still a few more things I want to try out. Also need to play around with PLD/NIN some more on HNM, most people are too scared to take the chance though.

    I am far more intrested in the Shield Update, I am almost capped, and saving atleast for four upgrades into shield skill. Its becoming more and more known though that a capped Shield skill PLD will out perform just about any tank.

  19. #39
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    PLD/DRK and NIN/DRK. Discuss?

  20. #40
    Smells like Onions
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    Quote Originally Posted by Genosync
    the problem with paladin is that no one knows how to play the job at a higher level.

    also there exists the problems of idiots leveling it thinking they're some big massive shield and will save everyone in their pt, then fails to realize that they have to use their MP to do it, and equip themselves properly.
    Plds don't really have that much mp to use >.> how many mp can get they with refresh each minute? 60? so in 2 minutes they can get only like 140 hp (with the new earring), with that you can only throw a cure 4 and 3 flashs, that's why plds can't really use mp a lot in long fights with hnms and shit

    Quote Originally Posted by palin
    Edit: If SE wants to fix Pld/War to be on par with Blink tanks, make VIT and DEF actually have large noticeable differences against high level mobs when stacked.
    Agree, that's only thing they need to fix pld :/

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