INT+1 Additional effect: Weakens attacks. Accuracy varies with TP. - Attack Down TP move
Fear Touch (or is it terror touch) from ghosts?
INT+1 Additional effect: Weakens attacks. Accuracy varies with TP. - Attack Down TP move
Fear Touch (or is it terror touch) from ghosts?
Enemies within a fan-shaped area originating from the caster are frozen with fear.
Jettura from Hippos
Delivers an area attack. Additional effect: "Stun." Damage varies with TP.
Whirl of Rage
HP-5 MP+5 Reduces an enemy's TP. Additional effect: Blindness and "Bind."
Light of Penance
Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
Scorpion's Breath (the one that doesn't do bind)
Some of the best BLU magic so far does not depend on TP though. It seems like they are going to do a lot of the stuff RDM and SMN do for parties, but BLU will be more flexible and do stuff others can't.
- Case in point, none of the following depend on TP -
HP-5 MP+5 Reduces an enemy's TP. Additional effect: Blindness and "Bind." Light of Penance, Sick
AGI+1 Enhances evasion.
Enemies within a fan-shaped area originating from the caster are frozen with fear. - Terror/Jettaura O_O
AGI+1 a line help text
Steals one beneficial effect from an enemy. - Better than Dispel?
VIT+1 Gives enemies within range a powerful disease that prevents recovery of HP and MP. - Does this include Auto-Regen? Otherwise I have yet to see a Monster "rest" for HP/MP >.>
CHR+1 HP+10 Deals earth damage that inflicts multiple status ailments on enemies
within a fan-shaped area originating from the caster. - Bad Breath!!!
STR+3 DEX+3 Enemies within range are temporarily prevented from acting. - AOE Stun...for all the talk about AOE being bad, this one in particular should be very effective in BCs and relatively empty BF's
AGI+1 a line help text
Additional effect: Enmity Down. Chance of effect varies with TP. - this one requires TP but, shedding your own hate is (if I'm reading it correctly) is extremely unique)
MND+2 Gives party members within area of effect the effect of "Stoneskin."
Ice break and Thunder break from Golems, not Cold breath from scorpions (which would be cone AOE).Deals ice damage to enemies within range. Additional effect: "Bind."
INT+1 Deals lightning damage to an enemy. Additional effect: "Stun."
Couldn't that also be frying pan?Delivers an area attack. Additional effect: "Stun." Damage varies with TP.
Whirl of Rage
Man partying with a BLU is going to be interesting haha. Definitely going to have to watch for AOE.
Light of Penance for the win >_> BLUs are seriously overpowered in the amount of spells they are getting, even more than BRD. I wonder what the system for distributing the spells will be, and if you can get a reasonable amount (You don't really need more than 10 spells in any given situation). I hope that it isn't permanent >_> and something that you can reset in your moghouse.HP-5 MP+5 Reduces an enemy's TP. Additional effect: Blindness and "Bind." Sick
http://img.photobucket.com/albums/v465/ ... puppet.jpg &
http://img.photobucket.com/albums/v465/ ... pupftw.jpg
I think I'm going to call it a night for my exploration ;oa ten here and I have work at 8:30 >(
Aspid lol. j/k XDVIT+1 Gives enemies within range a powerful disease that prevents recovery of HP and MP. - Does this include Auto-Regen? Otherwise I have yet to see a Monster "rest" for HP/MP >.>
BLU has an awesome looking sword.
any tonberry ws's in there ?![]()
Edit: apparently nothing i put in got bolded, oh well, you can read :/Originally Posted by Lordwafik
VIT+1 Gives enemies within range a powerful disease that prevents recovery of HP and MP.
Rot Gas, Dogs
HP-5 MP+5 Steals an enemy's HP. Ineffective against undead.
Blood Drain, from fat bats
INT+1 Weakens defense of enemies within range.
Sonic Wave, dhalmels
Puts all enemies within range to sleep.
Dream Flower
Restores HP for the target party member.
Healing Breeze? <_< Or catharsis/pollen
VIT+3 AGI+3 Additional effect: Sleep. Duration of effect varies with TP.
Panzerschreck or whatever the doll attack is that sleeps
CHR+1 HP+10 Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.
Bad Breath
HP-5 MP+10 Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster.
Dancing Chains
INT+1 Delivers a fivefold attack. Accuracy varies with TP.
Disseverment? (Aern)
INT+1 MND-1 Greatly lowers the accuracy of enemies within range for a brief period of time.
Actinic Burst, Ghrah
HP+20 CHR+2 Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.
Reactor Cool
MP+10 VIT+2 AGI+2 Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
Plasma Charge
That AoE stun move could be phase shift (or whatever it's called from Hpemdes) or possibly frypan
STR+3 DEX+3 Enemies within range are temporarily prevented from acting.
This one is phase shift <_<
Edit, I also noticed all the Lumorian moves are grouped together.
So does this mean to all aspiring BLU, if you don't have sea, you might be gimp?
Scorpion moves are also grouped together, so I'm pretty sure the AoE stun is frying pan.
Aurik, I don't think the one you listed as Dancing Chains is right. Dancing Chains doesn't deal any damage outside of the drown effect, and is full AOE rather than cone.
But what it is, I'm drawing a blank.
i want to say bubble shower...but it's a short range full aoe, minor damage and str down
Don't pugils have a move like this? Water splash or breath?HP-5 MP+10 Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster.
Dancing Chains
Learning those moves will always be possible since all mobs in sea give exp. However I doubt those high level moves would be learnable/equippable at levels before you are 75.Originally Posted by Janice