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  1. #121
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    I changed a few of yours...
    Quote Originally Posted by Lordwafik
    I put what mob I think the TP moves are from next to the description


    Quote Originally Posted by Demetrios
    Code:
    Poisons enemies within range and gradually reduces their HP. - Uragunite Venom Spray possibly
    MND+2 a line help text
     Deals water damage to enemies within range. Additional effect: STR Down. - Bubble Shower
    MND+2 a line help text
     Absorbs a certain amount of damage from physical and magical attacks.
     a line help text - Phalanx, possibly Crab stoneskin
     Deals critical damage. Chance of critical hit varies with TP.
    VIT+1 CHR+1 HP+10 a line help text
     Steals an enemy's MP. Ineffective against undead. - Marrow Drain (big bat)
    MP+5 Deals dark damage to an enemy. - Bio
    HP-5 MP+5 a line help text
     Deals earth damage to enemies within range. Additional effect: Accuracy Down. - Worm whirlwhind
    VIT+1 a line help text
     a line help text
     Damage varies with TP.
    AGI+3 a line help text
     Delivers a threefold attack. Accuracy varies with TP. - Jet stream
    STR+1 Increases attack speed.
    AGI+2 Deals ice damage to enemies within range. Additional effect: "Bind." - Scorpion Breath
    INT+1 Deals lightning damage to an enemy. Additional effect: "Stun." - Behemoth Thunderbolt ?? Golem Thunder Break ?? Raptor Thunderbolt ??Doesnt mention aoe/cone  though.
    DEX+3 Sacrifices HP to damage enemies within range. Affects caster with Weakness. - Bomb Explode
    STR+2 Deals wind damage to enemies within range. Additional effect: Weight. - Magic pot gravity AOE
    AGI+3 Deals ice damage that lowers Agility and gradually reduces HP of enemies within range. - Frostga, or that snoll TP move
    INT-1 Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison. - Poison Breath Crawler
    MND+1 Deals wind damage that lowers Vitality and gradually reduces HP of enemies within range. - Chokega?
    AGI+1 Enhances magic attack.
    INT+1 Additional effect: Weakens attacks. Accuracy varies with TP. - Attack Down TP move, probably the big bats.
    HP-5 MP+10 Accuracy varies with TP.
    VIT+2 INT+1 MND+1 Steals HP from enemies within range. Ineffective against undead. - Blood Saber, skeleton
    HP-5 MP+5 Steals an enemy's HP. Ineffective against undead. - Blood Drain, big bat
    HP-5 MP+5 Damage varies with TP.
    INT+1 Deals water damage to enemies within area of effect. - Waterga?
    MND+1 Deals critical damage. Chance of critical hit varies with TP.
    HP-5 MP+15 a line help text
     Enhances defense. - Def up? Crabs come to mind
    VIT+3 Reduces the attack speed of enemies within a fan-shaped area originating from the caster.  - Sticky Thread, crawlers.
    VIT+1 Restores HP. - Catharsis, hecteyes / Wild Carrot, bunnies.
    CHR+1 HP+5 a line help text
     Deals critical damage. Chance of critical hit varies with TP. - Death Scissors scorps / Sickle Slash spiders
    MND+1 
     a line help text
     Damage varies with TP.
    MND+2 CHR+2 HP+5 Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight. - Magenite Cloud, antica
    VIT+2 a line help text
     Deals dark damage to an enemy. - this can be anything
    HP-5 MP+15 a line help text
     a line help text
     Delivers a threefold attack. Damage varies with TP. - goblin rush?
    INT+1 Weakens defense of enemies within range. - CoP triple bat TP attack, dont remember the name.
    AGI+2 a line help text
     Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness. - I dont know what is wind+blind
    AGI+1 Delivers an area attack. Damage varies with TP. - could be anything
    VIT+1 MP+5 Deals light damage to enemies within a fan-shaped area originating from the caster. Additional effect: Slow and Silence. - Radiant Breath, Wyverns
    CHR+1 HP+5 a line help text
     Damage varies with TP.
    CHR+1 HP+5 a line help text
     Delivers a threefold attack. Accuracy varies with TP. - no idea
    DEX+2 Steals an enemy's HP. Ineffective against undead. - Another drain like move
    HP-5 MP+5 a line help text
     Lowers Intelligence of enemies within range. - Cockatrice scream / Doom Toad thing.
     Reduces an enemy's TP. - no clue
    AGI+1 Enhances evasion. - Sandstorm from antica
     Enemies within a fan-shaped area originating from the caster are frozen with fear. - Jettaura Hippos
    MP+15 Puts all enemies within range to sleep. - Dream Flowerwww Mandies
    CHR+1 HP+5 Deals critical damage. Chance of critical hit varies with TP. - death scissors / sickle slash
    AGI+1 a line help text
     Steals one beneficial effect from an enemy. - no clue
    AGI+2 a line help text
     Restores HP for party members within area of effect. - Healing Breeze Dhalmel
    CHR+2 HP+10 Silences an enemy. - dhalmel silence thing
    AGI+1 a line help text
     Puts all enemies within range to sleep. - not too sure
    CHR+1 HP+5 Damage varies with TP.
    HP+5 a line help text
     Damages enemies within area of effect with a twofold attack. Damage varies with TP.
    VIT+1 Gives enemies within range a powerful disease that prevents recovery of HP and MP.
    HP-5 Damage varies with TP.
    DEX+1 CHR+1 HP+5 a line help text
     Deals fire damage to enemies within a fan-shaped area originating from the caster.
    STR+3 a line help text
     Restores HP for the target party member.
    CHR+1 HP+5 Damage varies with TP.
    STR+2 DEX+1 Shoots multiple needles at enemies within range.
    VIT+3 AGI+3 Additional effect: Sleep. Duration of effect varies with TP.
    STR+1 Additional effect: Slow. Duration of effect varies with TP.
    MND+1 Puts all enemies within range to sleep.
    HP-5 MP+5 Additional effect: Poison. Duration of effect varies with TP.
    HP-5 MP+5 a line help text
     a line help text
     a line help text
     Additional effect: Vitality Down. Duration of effect varies with TP.
    CHR+1 HP+10 Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.
    INT+2 MND+2 Removes one beneficial magic effect from enemies within range.
    HP-5 MP+10 Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster.
    MND+1 a line help text
     Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
    INT-2 a line help text
     Lowers the evasion of enemies within a fan-shaped area originating from the caster.
    INT+1 Delivers a fivefold attack. Accuracy varies with TP.
    INT+1 MND-1 Greatly lowers the accuracy of enemies within range for a brief period of time.
    HP+20 CHR+2 Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.
    INT+3 MND+3 Enhances magic defense.
    MP+10 VIT+2 AGI+2 Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
    STR+3 DEX+3 Enemies within range are temporarily prevented from acting.
    HP+10 MP+15 Accuracy varies with TP.
    VIT+1 HP-5 MP+5 Deals fire damage to enemies within area of effect. Additional effect: "Bind."
    STR+1 a line help text
     Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
    DEX+2 Blinds enemies within a fan-shaped area originating from the caster.
    VIT+1 Delivers an area attack. Damage varies with TP.
    INT+1 Damage varies with TP. Additional effect: "Stun."
    DEX+2 a line help text
     a line help text
     Throws a bomb at an enemy.
    STR+2 a line help text
     Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.
    DEX+2 Deals wind damage to enemies within range.
    AGI+1 a line help text
     Additional effect: Enmity Down. Chance of effect varies with TP. - enmity down ? wtf ?
    MND+2 Gives party members within area of effect the effect of "Stoneskin."
    VIT+1 Lowers the defense and magical defense of enemies within range.
    HP-5 MP+5 Reduces an enemy's TP. Additional effect: Blindness and "Bind." - lol Light of Penance !
    CHR+1 HP+15 a line help text
     Enhances accuracy and evasion.
    VIT+1 Deals fire damage to an enemy.
    STR+3 Additional effect: Poison. Chance of effect varies with TP.
    CHR+2 HP+5 a line help text
     Delivers an area attack. Additional effect: "Stun." Damage varies with TP. - Sweep yagudo / Whirl Of Rage weapons
    MND+2 Delivers a fivefold attack. Damage varies with TP. - What mob WS has a 5 fold attack ?
    DEX+2 AGI+1 Enhances magic attack and magic defense.
    HP-5 MP+5 Damage varies with TP.
    STR+1 DEX+1


    Bleh those are the ones I am sure of so far, and i cant continue my post because im going to work now >< toodles!
    do more later, going to xpppp

  2. #122
    Chram
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    Quote Originally Posted by Janice
    HP-5 MP+10 Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster.
    Dancing Chains
    Don't pugils have a move like this? Water splash or breath?
    Splash Breath... yeah

    And since it seems like BLU is over-powered with all these moves and things, some people are forgetting they can only have say at 75 only a limited of these at a time and have to change them in and around depending on their role in the party.

  3. #123
    Mithra Ero-Sensei
    Sex Manthra

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    Erosensei Gulkeeva
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    So... wheres Self-Destruct!

    Mortal Ray would be kinda sexy too haha

    Chance of Doom status dependent on TP w

  4. #124
    New Spam Forum
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    Quote Originally Posted by Gulkeeva
    So... wheres Self-Destruct!
    Wisps only!

  5. #125
    Ridill
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    VIT+1 MP+5 Deals light damage to enemies within a fan-shaped area originating from the caster. Additional effect: Slow and Silence. - must be from a new mob
    Radiant Breath

  6. #126
    Banned.

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    HP-5 MP+5 Reduces an enemy's TP. Additional effect: Blindness and "Bind." Sick
    just noticed this... any other tonberry moves? throat stab will be SICK if it's blu can use... i wonder how everyones grudge would work? everyones rancor even? ;

  7. #127
    Fake Numbers
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    Quote Originally Posted by Gulkeeva
    So... wheres Self-Destruct!
    right here:

    DEX+3 Sacrifices HP to damage enemies within range. Affects caster with Weakness.
    So basically, its better than NIN's 2hr, since you don't need to be raised, but I guess you can't use this for free death warps. >_>

  8. #128
    Melee Summoner
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    Yea I suppose that makes more sense as self-destruct than as bomb toss- drop. I wonder though if blu's will be able to drop bombs though. Would be fun in ballista.

  9. #129
    I Am, Who I Am.
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    Quote Originally Posted by Orchid
    Yea I suppose that makes more sense as self-destruct than as bomb toss- drop. I wonder though if blu's will be able to drop bombs though. Would be fun in ballista.
    Your sig would be cool if it wasnt a taru ;-;

  10. #130
    Melee Summoner
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    say that to my face. ::self destruct::

  11. #131
    Banned.

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    Quote Originally Posted by Orchid
    Yea I suppose that makes more sense as self-destruct than as bomb toss- drop. I wonder though if blu's will be able to drop bombs though. Would be fun in ballista.
    blu did use gob bomb in that video from fan festival i think... i think its just like how gob can drop bomb on hisself and die, but for blu its 2 different moves?

  12. #132
    BRP
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    DEX+3 Sacrifices HP to damage enemies within range. Affects caster with Weakness.
    The coolest ability ever added to FFXI.

    Also notice how BLUs are a lot like Avatars it seems. You don't use TP to do moves, but it effects them. I wonder if some of the 'spells' use the weapon you have equipped. And if that is true, does Martial weapons have an effect?

  13. #133
    BG is my LJ
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    Quote Originally Posted by BRP
    Also notice how BLUs are a lot like Avatars it seems. You don't use TP to do moves, but it effects them. I wonder if some of the 'spells' use the weapon you have equipped. And if that is true, does Martial weapons have an effect?
    when an avatar uses a magical BP (tier II, IV, astral flow nukes, there are others), their TP is reduced to 0. you can TP up and avatar to 300% (<pettp>) then use blizz IV, then <pettp> again to see 0%

    blue mages might sacrifice tp to do physical blue magic >_>

  14. #134
    netz
    Guest

    Quote Originally Posted by Quanteria
    HP-5 MP+5 Reduces an enemy's TP. Additional effect: Blindness and "Bind." Sick
    Light of Penance for the win >_> BLUs are seriously overpowered in the amount of spells they are getting, even more than BRD. I wonder what the system for distributing the spells will be, and if you can get a reasonable amount (You don't really need more than 10 spells in any given situation). I hope that it isn't permanent >_> and something that you can reset in your moghouse.
    They've got a very, very solid spell selection, but count on the almighty "Resist!", "has no effect", or "misses" to balance things out...

  15. #135

  16. #136
    Puppetmaster
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    thunderfury anyone?

  17. #137
    New Spam Forum
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    ok that sword is hot.

  18. #138
    BRP
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    sexy and sexy.

    I do see BLU becoming overpowered. Especially in PvP, jesus. I hope they don't get Ridil.

  19. #139
    Salvage Bans
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    Quote Originally Posted by BRP
    sexy and sexy.

    I do see BLU becoming overpowered. Especially in PvP, jesus. I hope they don't get Ridil.
    they better..

    Ridill+Dalmatica pleaseO_O

  20. #140
    Relic Shield
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    WTF, I protest. They are actually designing staves that aren't scraps of wood?

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