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  1. #1
    Melee Summoner
    Join Date
    Mar 2006
    Posts
    31
    BG Level
    1

    datamining is fun

    new blu abils and stats for equipping them? found first by uzor and odon and myself of quetzalcoatl

    Poisons enemies within range and gradually reduces their HP.
    MND+2 a line help text
    Deals water damage to enemies within range. Additional effect: STR Down.
    MND+2 a line help text
    Absorbs a certain amount of damage from physical and magical attacks.
    a line help text
    Deals critical damage. Chance of critical hit varies with TP.
    VIT+1 CHR+1 HP+10 a line help text
    Steals an enemy's MP. Ineffective against undead.
    MP+5 Deals dark damage to an enemy.
    HP-5 MP+5 a line help text
    Deals earth damage to enemies within range. Additional effect: Accuracy Down.
    VIT+1 a line help text
    a line help text
    Damage varies with TP.
    AGI+3 a line help text
    Delivers a threefold attack. Accuracy varies with TP.
    STR+1 Increases attack speed.
    AGI+2 Deals ice damage to enemies within range. Additional effect: "Bind."
    INT+1 Deals lightning damage to an enemy. Additional effect: "Stun."
    DEX+3 Sacrifices HP to damage enemies within range. Affects caster with Weakness.
    STR+2 Deals wind damage to enemies within range. Additional effect: Weight.
    AGI+3 Deals ice damage that lowers Agility and gradually reduces HP of enemies within range.
    INT-1 Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
    MND+1 Deals wind damage that lowers Vitality and gradually reduces HP of enemies within range.
    AGI+1 Enhances magic attack.
    INT+1 Additional effect: Weakens attacks. Accuracy varies with TP.
    HP-5 MP+10 Accuracy varies with TP.
    VIT+2 INT+1 MND+1 Steals HP from enemies within range. Ineffective against undead.
    HP-5 MP+5 Steals an enemy's HP. Ineffective against undead.
    HP-5 MP+5 Damage varies with TP.
    INT+1 Deals water damage to enemies within area of effect.
    MND+1 Deals critical damage. Chance of critical hit varies with TP.
    HP-5 MP+15 a line help text
    Enhances defense.
    VIT+3 Reduces the attack speed of enemies within a fan-shaped area originating from the caster.
    VIT+1 Restores HP.
    CHR+1 HP+5 a line help text
    Deals critical damage. Chance of critical hit varies with TP.
    MND+1
    a line help text
    Damage varies with TP.
    MND+2 CHR+2 HP+5 Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.
    VIT+2 a line help text
    Deals dark damage to an enemy.
    HP-5 MP+15 a line help text
    a line help text
    Delivers a threefold attack. Damage varies with TP.
    INT+1 Weakens defense of enemies within range.
    AGI+2 a line help text
    Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.
    AGI+1 Delivers an area attack. Damage varies with TP.
    VIT+1 MP+5 Deals light damage to enemies within a fan-shaped area originating from the caster. Additional effect: Slow and Silence.
    CHR+1 HP+5 a line help text
    Damage varies with TP.
    CHR+1 HP+5 a line help text
    Delivers a threefold attack. Accuracy varies with TP.
    DEX+2 Steals an enemy's HP. Ineffective against undead.
    HP-5 MP+5 a line help text
    Lowers Intelligence of enemies within range.
    Reduces an enemy's TP.
    AGI+1 Enhances evasion.
    Enemies within a fan-shaped area originating from the caster are frozen with fear.
    MP+15 Puts all enemies within range to sleep.
    CHR+1 HP+5 Deals critical damage. Chance of critical hit varies with TP.
    AGI+1 a line help text
    Steals one beneficial effect from an enemy.
    AGI+2 a line help text
    Restores HP for party members within area of effect.
    CHR+2 HP+10 Silences an enemy.
    AGI+1 a line help text
    Puts all enemies within range to sleep.
    CHR+1 HP+5 Damage varies with TP.
    HP+5 a line help text
    Damages enemies within area of effect with a twofold attack. Damage varies with TP.
    VIT+1 Gives enemies within range a powerful disease that prevents recovery of HP and MP.
    HP-5 Damage varies with TP.
    DEX+1 CHR+1 HP+5 a line help text
    Deals fire damage to enemies within a fan-shaped area originating from the caster.
    STR+3 a line help text
    Restores HP for the target party member.
    CHR+1 HP+5 Damage varies with TP.
    STR+2 DEX+1 Shoots multiple needles at enemies within range.
    VIT+3 AGI+3 Additional effect: Sleep. Duration of effect varies with TP.
    STR+1 Additional effect: Slow. Duration of effect varies with TP.
    MND+1 Puts all enemies within range to sleep.
    HP-5 MP+5 Additional effect: Poison. Duration of effect varies with TP.
    HP-5 MP+5 a line help text
    a line help text
    a line help text
    Additional effect: Vitality Down. Duration of effect varies with TP.
    CHR+1 HP+10 Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.
    INT+2 MND+2 Removes one beneficial magic effect from enemies within range.
    HP-5 MP+10 Deals water damage that lowers Strength and gradually reduces HP of enemies within a fan-shaped area originating from the caster.
    MND+1 a line help text
    Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
    INT-2 a line help text
    Lowers the evasion of enemies within a fan-shaped area originating from the caster.
    INT+1 Delivers a fivefold attack. Accuracy varies with TP.
    INT+1 MND-1 Greatly lowers the accuracy of enemies within range for a brief period of time.
    HP+20 CHR+2 Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.
    INT+3 MND+3 Enhances magic defense.
    MP+10 VIT+2 AGI+2 Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
    STR+3 DEX+3 Enemies within range are temporarily prevented from acting.
    HP+10 MP+15 Accuracy varies with TP.
    VIT+1 HP-5 MP+5 Deals fire damage to enemies within area of effect. Additional effect: "Bind."
    STR+1 a line help text
    Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
    DEX+2 Blinds enemies within a fan-shaped area originating from the caster.
    VIT+1 Delivers an area attack. Damage varies with TP.
    INT+1 Damage varies with TP. Additional effect: "Stun."
    DEX+2 a line help text
    a line help text
    Throws a bomb at an enemy.
    STR+2 a line help text
    Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.
    DEX+2 Deals wind damage to enemies within range.
    AGI+1 a line help text
    Additional effect: Enmity Down. Chance of effect varies with TP.
    MND+2 Gives party members within area of effect the effect of "Stoneskin."
    VIT+1 Lowers the defense and magical defense of enemies within range.
    HP-5 MP+5 Reduces an enemy's TP. Additional effect: Blindness and "Bind."
    CHR+1 HP+15 a line help text
    Enhances accuracy and evasion.
    VIT+1 Deals fire damage to an enemy.
    STR+3 Additional effect: Poison. Chance of effect varies with TP.
    CHR+2 HP+5 a line help text
    Delivers an area attack. Additional effect: "Stun." Damage varies with TP.
    MND+2 Delivers a fivefold attack. Damage varies with TP.
    DEX+2 AGI+1 Enhances magic attack and magic defense.
    HP-5 MP+5 Damage varies with TP.
    STR+1 DEX+1

    lots of new armors too. working on that
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  2. #2
    Relic Shield
    Join Date
    Jun 2005
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    Asura

    Too late.
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  3. #3
    St. Fiat
    THE TIME FOR QUESTIONS
    HAS PASSED

    Join Date
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    7

    SIMPSONS DID IT
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  4. #4
    Physicist
    Join Date
    Feb 2005
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    FFXIV Character
    Raineer Severus
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    Hyperion
    FFXI Server
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    WoW Realm
    Area 52

    found first by the guys in the other thread!
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  5. #5
    Formerly known as Arcknight.
    Join Date
    Nov 2004
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    lol...
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  6. #6
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  7. #7
    Melee Summoner
    Join Date
    Mar 2006
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    meh it was posted on our forums before it was posted here on yours so we still win. I suppose I should have looked in the not-very-well-named thread first tho.
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  8. #8
    New Spam Forum
    Join Date
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    Quote Originally Posted by Orchid
    meh it was posted on our forums before it was posted here on yours so we still win. I suppose I should have looked in the not-very-well-named thread first tho.
    You sound like a petulant child...

    I dont care what you say! I win! I win!
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  9. #9
    Melee Summoner
    Join Date
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    you mean this isnt a game?


    http://www.theorderls.com/phpBB2/viewtopic.php?t=8708 <-- blu mage magic thread for anyone who comes here.
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  10. #10
    CoP Dynamis
    Join Date
    Oct 2005
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    280
    BG Level
    4

    e
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