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  1. #21
    BRP
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    Who would be up for spamming the suggestion feature on POL's site? We could make a single document similiar to what I wrote above and send it by the hundreds. Maybe have someone do it in JP. It would be a nice and easy effort. And I don't think SE will ignore all of it.

  2. #22
    The Sig...
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    Quote Originally Posted by Eaglestrike
    Increase drops, that's all really. I think the level capped areas were a neat idea and a merit party in there is awesome. I liked being capped at times. But I think everything would be better if:

    CoP Wyrms dropped more items and more often.
    Jailers dropped some form of abjurations and torques/pop items more often.
    CoP Dynamis' had more drops and/or more time spent to farm.
    Its utter hell for a mage...

    Promys:

    WHM: No Erase or curaga2 (from the time I did it on release)
    RDM: No refresh/SS
    BLM: Nukes did shit damage/no SS

    I ended up doing it with all 3 of those jobs (each time getting armor etc.) Now its just easy to burn your way through it, but still, it could of gone by faster if the cap was higher like 50 or some shit, at least there RDM have refresh, BLM can blink, WHM can do more curing.

    Lv40

    Convert! Tier2 nukes and erase wow

    Lv50

    No problems but RDM/WHM becomes more useful with haste and shit.

    Lv60

    BCs were easy anyway, just go with your AF.

  3. #23
    Old Merits
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    Personally I just wish Pso'Xja was retooled so they dropped all the hect eyes and added in diremites in the uncapped area >.>; Such a good zone totally gone to waste...

  4. #24
    HABS SUCK!!!!!
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    Quote Originally Posted by epigram
    Personally I just wish Pso'Xja was retooled so they dropped all the hect eyes and added in diremites in the uncapped area >.>; Such a good zone totally gone to waste...
    nue tower has diremites...

  5. #25
    Ridill
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    So does Ranguemont Tower.

  6. #26
    Sea Torques
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    Re: How would you fix the problems with CoP?

    Quote Originally Posted by BRP
    The Three Wyrms
    Problem:
    The Wyrms had bad drop rates and large repop times. They are entertaining enough and would be very nice additions if it wasn't for their loot pools. It's best to say in advance, "give it abjurations", isn't going to happen, so let's just stop thinking about it.
    I think you meant "bad drops" not "droprate." I don't really understand the point of saying not to talk about abjurations, we might as well not talk about anything because it's obvious at this point in time that SE is not going to change the 3 wyrm's loot pool.

    Make Herald Gaiters a 100% drop please.

  7. #27
    Smells like Onions
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    Cap Area Fix: SE should make it so that AF gear has a hidden effect so that it can be used in capped areas while suffering no penalty in stats. This would serve to make certain jobs that are essentially useless in certain missions more useful (Think BLMs in Promies, any kind of melee on Ouryu, etc.). Most people 60+ have full AF, AF is NPC storeable, and if you're not 60+, then you're going to have fewer gear issues anyway.

    Sea Fix: As it has been said, fix the drop rates. Actually, this is a system wide fix that needs to be addressed, its just most evident (and most pressing) in Sea. Bring it more in line with Sky.

  8. #28
    BRP
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    Who would join in an effort of spamming SE with this kind of stuff.

  9. #29
    Bagel
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    The major problem with all the COP level caps, was and still is, the gear issue - especially if you have multiple jobs you've used for the missions. BLM/SMN/WHM for promys and 40 cap - yup you're sorted with seers which you can chuck on the AF npc for storage, but for RDM or BRD (just using the jobs I've used for COP stuff because they're what I know) you're left with a mish-mash of different gear which you have to keep somewhere. If you have pieces of full armour sets +1 or signed - you're out of luck with the storage guy too.

    Solution: I guess either more mog safe expansions (I can dream - damn "PS2 limitations"), or adjustments to the armour storage NPC. Give the jobs that don't have access to stuff like seers a decent bog-standard armour set for 30/40/50 cap events that can be stored. I'm not asking for uberness epitomised, or white box heaven, but some easy way of pulling the gear out ready to go do these level capped areas without a 3 hour muleathon by all party members.

  10. #30
    Old Merits
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    Sorry I wasn't clear, I wanted all the hecteye's in the Nue tower to be diremites. The bottom floor would be awesome bst exp but it's messed up with the retarded hecteyes.

  11. #31
    RIDE ARMOR
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    Make everything sneak/invis inside hu'xzoi/ru'mhet for the love of god! It is soooo annoying to have to be escorted everywhere unless you are a mage and can sleep2 mobs. Ex: "Come help us, we're @ Ix'mnk" dot dot dot "well ummm can you escape, come get me, do the 2 escorts again?"

    Also, why the f make you watch the SAME 5 minutes of cutscenes EVERY time you zone in Hu'zxoi/ru/hmet etc??? God that irritatates me, waste more time after escaping repeatedly.

    Lastly, why did the AV drops have to be that bad? Honestly for a HNM shell to work a month for a JOL popset, get lucky enough to see AV pop, kill him w/o having blms and refreshers jailed, and finally kill. . . you get a lousy speedbelt+1 or maybe some so-so rings. Best item in sea is Novio earring period. I could care less to see AV pop after JOL as long as he drops that earring.

  12. #32
    A. Body
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    CoP failed content wise because of how lame most stuff is.

    CoP vs Zilart.

    Zilart: Pros

    * Had a nice story.
    * Added very cool areas and jobs.
    * Almost perfect end game content.
    * Amazing gear/items to obtain.

    Zilart: Cons

    * Kings are lame, botting and drama, IE: mpk.
    * Sky would break from time to time IE: Steamcleaner.
    * The Shrine looked too much like defkults ; ;
    * was not challenging.

    CoP: Pros

    * Great Story
    * Added detailed zones
    * More challenging than Zilart.
    * Getting rings and earrings for completing it.


    CoP: Cons

    * Terrible game content (Sea fails on so many levels)
    * 99% of the JSE's are terrible, 80% of the items are crappy.
    * CoP dynamis are crap
    * 3 wyrms don't drop ENOUGH for how hard they are.

    Zilart pwns CoP nuff said.

  13. #33
    Salvage Bans
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    Quote Originally Posted by Maranella
    Make everything sneak/invis inside hu'xzoi/ru'mhet for the love of god! It is soooo annoying to have to be escorted everywhere unless you are a mage and can sleep2 mobs.
    Learn how to walk around the pots. Don't walk past ghrahs unless you see them change to balls, or the balls might change on you.

    Quote Originally Posted by Maranella
    Best item in sea is Novio earring period.
    That alone shows your ignorance. =X My friend who lends out his Novio Earring keeps getting turned down by people now because they just borrow it and die way too much...

  14. #34
    Ridill
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    Quote Originally Posted by BRP
    Who would be up for spamming the suggestion feature on POL's site? We could make a single document similiar to what I wrote above and send it by the hundreds. Maybe have someone do it in JP. It would be a nice and easy effort. And I don't think SE will ignore all of it.
    i was actually gonna do this myself but i think next time i'm just gonna send them the link to your first post. i think you got some great ideas and i think that this thread actually does merit further reasonable and intellectual discussion.

    as far as not getting actual solutions, well what do you expect from this site except a buncha teenage shitheads trying to be funny on the internet?

    i doubt you get very far here, and it case it doesn't, maybe you should move discussion elsewhere where you could have decent debate and moderate it, or maybe even put it into an e-mail list or something similar.

  15. #35
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    Quote Originally Posted by Maranella
    Also, why the f make you watch the SAME 5 minutes of cutscenes EVERY time you zone in Hu'zxoi/ru/hmet etc??? God that irritatates me, waste more time after escaping repeatedly.
    Maybe you'd rather make it take like 30 minutes to get to sea from wherever you are (read: like sky), instead of easily accessible from the three crags, a ring that lets you get there instantly every day, and AH access just two zones away.

  16. #36
    Ridill
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    Sup CS in hall of the gods

  17. #37
    Chram
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    How would you fix the problems with CoP?
    Remove it.

  18. #38
    Relic Horn
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    Quote Originally Posted by Lordender
    Zilart: Cons

    * Kings are lame, botting and drama, IE: mpk.
    * Sky would break from time to time IE: Steamcleaner.
    * The Shrine looked too much like defkults ; ;
    * was not challenging.
    Sky is challenging and fun as fuck if you don't rape things with 18+. (Except Kirin, 18 is good for him, but not more.)

    Byakko with 10, Zipacna with 2, etc.

  19. #39
    Relic Shield
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Lordender
    Zilart: Cons

    * Kings are lame, botting and drama, IE: mpk.
    * Sky would break from time to time IE: Steamcleaner.
    * The Shrine looked too much like defkults ; ;
    * was not challenging.
    Sky is challenging and fun as fuck if you don't rape things with 18+. (Except Kirin, 18 is good for him, but not more.)

    Byakko with 10, Zipacna with 2, etc.
    I think he may have meant the missions.

  20. #40
    HABS SUCK!!!!!
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    Quote Originally Posted by epigram
    Sorry I wasn't clear, I wanted all the hecteye's in the Nue tower to be diremites. The bottom floor would be awesome bst exp but it's messed up with the retarded hecteyes.
    Same with sacrarium. Theres that maze with a bunch of VT/IT bones at lv50. That place would be an excellent place to bonept at lv 48-50, but SE throws those fucking blubber eyes in there, which take like 50% dmg from blunt...which totally kills that area.

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